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358 Commits

Author SHA1 Message Date
Sam Lantinga
e9fc66a038 Added patch note for Android Studio support 2018-03-01 08:26:10 -08:00
Sam Lantinga
0df7fe8404 Temporarily disabled fullscreen switching code on Android, until we can resolve bug 4096 - Enabling fullscreen on Android causes the app to toggle fullscreen mode continuously in a loop 2018-03-01 08:22:56 -08:00
Sam Lantinga
eac3766698 Added a patch note for OpenGL ES support on Mac 2018-03-01 08:08:20 -08:00
Ryan C. Gordon
3537c3e7a9 Back out Task Dialog and TerminateProcess patches for 2.0.8.
These can return to revision control once we ship.
2018-02-28 10:39:41 -05:00
Ryan C. Gordon
6a1cfccef8 windows: dos2unix'd messagebox code, and (hopefully) fixed on MingW. 2018-02-28 02:14:15 -05:00
Ryan C. Gordon
a749035f10 windows: Message boxes use Task Dialogs if possible (thanks, Jack!).
This lets the message box have an icon. Unless the app has opted-in to using
the v6 common controls, though, this will fall back to the usual SDL message
boxes.
2018-02-28 01:54:22 -05:00
Ryan C. Gordon
8536130aa2 assert: Use TerminateProcess() on Windows, vs ExitProcess (thanks, Jack!).
"What I have done is use TerminateProcess rather than ExitProcess.
ExitProcess will cause Microsoft's leak detection to continue, TerminateProcess
won't. It is also technically wrong to use ExitProcess in the case of aborting
the application.

Jack Powell
Twitter @jack9267"
2018-02-28 01:23:49 -05:00
Sam Lantinga
99683f7c04 Added patch note about the Vulkan Mac SDK 2018-02-26 08:39:25 -08:00
Mark Callow
be6ca785e3 Support official Vulkan SDK for macOS.
This tries to load vulkan.framework or libvulkan.1.dylib before MoltenVK.framework
or libMoltenVK.dylib. In the previous version, layers would not work for applications
run-time loading the default library.
2018-02-25 23:02:09 -08:00
Sam Lantinga
f9f45d0bf5 Fixed bug 4097 - Segmentation fault by SDL_CreateThreadWithStackSize
Dongsun Kim

Normal case
1. [thread 1] SDL_CreateThreadWithStackSize calls SDL_SYS_CreateThread.
2. [thread 1] If successful, it calls SDL_SemWait.
3. [thread 2] SDL_RunThread calls SDL_SYS_SetupThread, SDL_ThreadID, SDL_SemPost.
4. [thread 1] SDL_CreateThreadWithStackSize calls SDL_DestroySemaphore, SDL_free.

Crash case (Segmentation fault)
1. [thread 1] SDL_CreateThreadWithStackSize calls SDL_SYS_CreateThread.
2. [thread 1] If successful, it calls SDL_SemWait.
--> Error return due to SIGNAL(SYSTEM or Real Time) at sem_wait(pthread).
3. [thread 1] SDL_CreateThreadWithStackSize calls SDL_DestroySemaphore, SDL_free.
4. [thread 2] SDL_RunThread calls SDL_SYS_SetupThread, SDL_ThreadID, SDL_SemPost.
--> Segmentation fault at strlen or sem_post.
2018-02-25 19:51:34 -08:00
Olli Kallioinen
5cbb90da02 cmake: Set debug library name suffix per target instead of setting it globally. Don't add a suffix on android 2018-02-25 19:22:47 +02:00
Ozkan Sezer
3ea093cc85 SDL_test_fuzzer.c: fix strict aliasing warnings by using a union. 2018-02-25 10:15:00 +03:00
Sam Lantinga
cbfee82dff Moved Android patch note into the Android section 2018-02-24 09:09:20 -08:00
Sam Lantinga
6cf4d0e43b Fixed bug 4092 - CMake support for building everything in the "test" directory
Eric Wasylishen

Patch to support building the tests with cmake.
Disabled by default, use: "cmake .. -DSDL_TEST=YES" to enable the tests.

Tested on macOS 10.13 with the ninja, makefile, and Xcode generators, and Windows 10 with the Visual Studio 2017 generator.
2018-02-24 08:59:58 -08:00
Sam Lantinga
849d042fa4 Fixed bug 4091 - Undefined references to Android audio functions when SDL_AUDIO_DISABLED is on
Manuel Sabogal

If SDL is compiled with the Audio subsystem disabled there are some undefined references to the functions ANDROIDAUDIO_ResumeDevices and ANDROIDAUDIO_PauseDevices in the file src/video/android/SDL_androidevents.c.
2018-02-24 08:58:22 -08:00
Sam Lantinga
8e4afb556a Added patch note for Ryan's work 2018-02-24 08:42:04 -08:00
Sam Lantinga
b33dbd2769 Added missing file to tvOS build 2018-02-24 08:40:30 -08:00
Sam Lantinga
99a0c0f0e2 Fixed MinGW-w64 build 2018-02-24 08:23:44 -08:00
Sam Lantinga
5adc1b7d3e Updated documentation with API changes in SDL 2.0.8 2018-02-24 08:18:09 -08:00
Brandon Schaefer
0626486e2e Backout the vulkan change in d449dea10fc8 breaks Mir builds 2018-02-23 19:12:04 -05:00
Brandon Schaefer
e17c3219d3 mir: Disable Mir by default as Mir supports Wayland clients
Also remove enabling VK support for Mir
2018-02-23 11:24:26 -05:00
Ryan C. Gordon
8891f5919f Backed out changeset 6c8521d53507
Apparently this still triggers a compiler warning, have to dig further.
2018-02-21 22:53:52 -05:00
Ryan C. Gordon
fd8f12d2a1 android: apparently they fixed this header at some point. 2018-02-21 22:35:17 -05:00
Ryan C. Gordon
ac309df7b4 vulkan: Possibly fix a compiler warning (-Wstrict-prototypes). 2018-02-21 22:27:09 -05:00
Ryan C. Gordon
c7e4366530 wasapi: let Windows do the resampling for us if possible. 2018-02-21 21:34:06 -05:00
Ryan C. Gordon
7e1fa0ce53 wasapi: fixed typo in an assert message. 2018-02-21 21:34:35 -05:00
Ryan C. Gordon
ed64d54dfd windows: added WIN_IsWindows7OrGreater(). 2018-02-21 21:36:10 -05:00
Ethan Lee
6e3d0a133c Use new XInput mapping for Win10+ (Bugzilla #3960) 2018-02-21 12:42:30 -05:00
Mark Callow
69958441be Fix high-dpi support on macOS and simplify it and iOS variant.
The detault drawableSize for a CAMetalLayer is its bounds x its scale.
So it is sufficient to set the *layer's* scale to the desired value.
2018-02-21 09:58:21 -08:00
Sam Lantinga
a0687a9ccb Fixed bug 4034 - Don't include _DllMainCRTStartup() if SDL_STATIC_LIB is defined. 2018-02-21 09:40:47 -08:00
Sam Lantinga
c00858bfb1 Fixed bug 4088 - Fix Metal link errors with test programs in SDLTest.xcodeproj
Eric Wasylishen

The following patch adds Metal.framework to the "link binary with libraries" section of each test program, with "status" set to "optional", which fixes link errors on all of the test programs. I'm not sure if this is a correct fix - the fact that this was necessary might indicate the static SDL2.a library has a hard dependency on Metal.framework (?) - but it gets the test programs working in Xcode again.

It also adds testyuv_cvt.c to the testoverlay2 target, fixing a link error.
2018-02-20 09:04:31 -08:00
Sam Lantinga
58f9be1257 Actually, this is needed for building with Visual Studio with both /MT and /MD.
With the previous change, I get:
1>     Creating library C:\projects\SDL\VisualC\Win32\Debug\SDL2.lib and object C:\projects\SDL\VisualC\Win32\Debug\SDL2.exp
1>LINK : error LNK2001: unresolved external symbol __DllMainCRTStartup@12
2018-02-18 09:09:56 -08:00
Sam Lantinga
3c9d33361c Fixed bug 4034 - Do we really need _DllMainCRTStartup() in every Windows build?
Andreas Falkenhahn

In src/SDL.c there is this code:

_DllMainCRTStartup(HANDLE hModule,

...

The comment says that this is needed on Watcom C for some reason but why is it included then when building with Visual C as well? Shouldn't it be only included when compiling on Watcom C then?

I'm asking because this code caused me a lot of headaches because I'm building a DLL that contains SDL and I link using /MT and the _DllMainCRTStartup() symbol obviously led to lots of trouble but it wasn't clear to me where the problem was because all I got from the linker was:

LNK2019: unresolved external symbol _main referenced in function ___tmainCRTStartup

So I had to got through each and every object to see what the culprit was. See here for the full story:
https://stackoverflow.com/questions/25067151/lnk2019-unresolved-external-symbol-main-referenced-in-function-tmaincrtstar/48177067#48177067

So if it isn't necessary on Visual C, please just leave that symbol out on Visual C so that it no longer leads to any trouble. Thanks.
2018-02-18 08:57:01 -08:00
Ryan C. Gordon
75a58303a0 pthread: fix error code checks (thanks, Andreas!).
Most pthread functions return 0 on success and non-zero on error, but those
errors might be positive or negative, so checking for return values in the
Unix style, where errors are less than zero, is a bug.

Fixes Bugzilla #4039.
2018-02-17 23:57:57 -05:00
Ryan C. Gordon
2ea4419a57 yuv: patched to compile. 2018-02-17 20:18:48 -05:00
Ryan C. Gordon
7c0c2c22a8 yuv: fixed variable declaration shadowing warnings.
Fixes Bugzilla #4062.
2018-02-17 20:10:13 -05:00
Ryan C. Gordon
97494f5374 pulseaudio: Just read/dump captured data in FlushCapture.
Apparently pa_stream_flush() doesn't work as expected:

https://lists.freedesktop.org/archives/pulseaudio-discuss/2012-April/013328.html

Fixes Bugzilla #4087.
2018-02-17 18:30:21 -05:00
Ryan C. Gordon
6867f6189f video: put a spinlock around a global linked list.
This should only contend if you're allocating or freeing surfaces from
multiple threads at once, and then just for a short time.

Fixes Bugzilla #4084.
2018-02-16 14:56:28 -05:00
Sam Lantinga
8ddebfa06e Fixed bug 4085 - X11: Allow configuring _NET_WM_BYPASS_COMPOSITOR through SDL hints
Callum McGing

This patch allows the user to disable the behaviour that blocks the compositor through a new hint: SDL_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR. This allows tools or other windowed applications to behave properly under KWin.
2018-02-16 10:23:10 -08:00
Ozkan Sezer
926d803f83 bug #3739: handle %lu, %li and %ld in SDL_SetError. 2017-10-29 14:15:00 +03:00
Sam Lantinga
5abd7d16d7 Don't attempt WM_NCCALCSIZE adjustment when in fullscreen window transition 2018-02-13 22:58:20 -08:00
sezero
ba0ecc6712 fix building SDL_audiotypecvt.c with gcc < 4.0 2018-02-12 10:47:00 +03:00
sezero
40b27fd51b revert the recent typecast assignment changes (see bug #4079)
also change the void* typedefs for the two vulkan function
pointers added in vulkan_internal.h  into generic function
pointer typedefs.
2018-02-12 17:00:00 +03:00
Sam Lantinga
ba9ede12fb Fixed bug 4027 - CheckLibSampleRate macro in sdlchecks.cmake never defines HAVE_LIBSAMPLERATE{,_SHARED}, so they're always reported as disabled by MESSAGE_TESTED_OPTION macro in macros.cmake 2018-02-13 13:25:59 -08:00
Sam Lantinga
f6366c09e2 Fixed bug 3920 - IBus not work with SDL 2.0.7
cjacker

After updating from 2.0.5 to 2.0.7, Ibus not work anymore(fcitx still works).

Compare with 2.0.5, there are two issues in SDL_ibus.c.

1, SetupConnection always return SDL_FALSE in 2.0.7.

2, 'SetCapabilities' method should be called on 'ibus_conn'.

Patch attached.
2018-02-13 08:15:39 -08:00
Sam Lantinga
3b4c2fdf5d Fixed bug 3947 - replace strlcpy with memcpy in SDL_strdup() 2018-02-13 08:13:29 -08:00
Sam Lantinga
714085d327 Fixed bug 3950 - Don't always call dbus_shutdown in SDL_DBus
Alexander Larsson

dbus_shutdown() is a debug feature which closes all global resources in the dbus library. Calling this should be done by the app, not a library, because if there are multiple users of dbus in the process then SDL could shut it down even though another part is using it.

For example, i had an issue with this in mGBA, which uses both Qt and SDL, both using libdbus. I had a session bus, but no system bus (this was in a flatpak sandbox), and when SDL_DBus_Init() failed to init the system bus it called dbus_shudown() and continued on. This caused issues for Qt when running due to its session bus connections having disappeared beneath it.
2018-02-13 08:07:52 -08:00
Sam Lantinga
4ff16ba3a4 Fixed bug 4081 - sdlchecks.cmake: typo introduced by rev11848 breaks building with wayland support 2018-02-13 07:59:45 -08:00
sezero
8a1ae708d4 kill C99'ism in SDL_waylandvulkan.c 2018-02-12 10:00:00 +03:00
Sam Lantinga
6e01fbb763 On Android show the system UI when an SDL window is windowed, hide the system UI when it's fullscreen, like we do on iOS.
We're increasing the Android SDK minimum version to API 19, this doesn't increase the minimum target API, which is API 14.
2018-02-11 18:23:37 -08:00
Sam Lantinga
66f9492b69 Fixed bug 4075 - configury adds Metal.framework to linkage even if it is not available
Ozkan Sezer

Configury adds Metal.framework to linkage even if it is not available.
My solution is setting enable_render_metal to no when Metal.framework
is not found
2018-02-11 17:25:51 -08:00
Sam Lantinga
873141acb1 ISO C correct fix for casting void* to function pointer 2018-02-11 15:29:36 -08:00
Ryan C. Gordon
882215e138 vulkan: Fix assignment of vkGetInstanceProcAddr on Windows.
"*(void**)pfn = LoadAddress()" would cast the NULL pointer in pfn to a
void**, and then dereference it, which wasn't what we wanted. Replaced with
a clearer cast operation.
2018-02-11 18:16:01 -05:00
Sam Lantinga
1143857d76 Fixed bug 4073 - Unquoted Unicode argument parsing broken on Windows due to incorrect usage of SDL_isspace() 2018-02-10 12:43:11 -08:00
Sam Lantinga
d5f293a777 Fixed compile warning 2018-02-09 16:31:57 -08:00
Sam Lantinga
7c36002739 Fixed compiler warning on Android 2018-02-09 16:01:11 -08:00
Sam Lantinga
2fc71d879d Windows Phone 8.0 is no longer supported 2018-02-09 08:03:03 -08:00
Sam Lantinga
7b50aee932 Fixed min/max window size handling for borderless resizable windows 2018-02-08 18:07:14 -08:00
sezero
4c2a444e3a add SDL_log10 and SDL_log10f to include and dynapi 2018-02-08 17:07:47 +03:00
Sam Lantinga
54340ab9de Fixed bug 4021 - Android, hard-coded Keycode value
Sylvain

There is an hard-coded keycode value in SDLActivity.java
2018-02-07 15:10:50 -08:00
Cole Campbell
b401cfd915 Allow Android Java shim to be built as an AAR 2018-01-09 19:11:34 -05:00
Sam Lantinga
940933d892 Fixed bug 4054 - Raspberry Pi refresh rate detection
Viacheslav Slavinsky

SDL_rpivideo driver has 60 frames per second hardcoded in it, this is a problem for games that need to keep pace using VSYNC. I believe that I have found a solution to this. It is based on code in tvservice.c in rpi userland:

a1b89e91f3/host_applications/linux/apps/tvservice/tvservice.c (L433)
2018-02-07 15:05:30 -08:00
Ethan Lee
11c348b4d7 SDL_log10 2018-01-17 11:53:09 -05:00
Guillermo A. Amaral
bd0def06ee Set rpath instead of changing environment for RPi
Credit goes to Adrian Perez de Castro for the improvement.

Signed-off-by: Guillermo A. Amaral <g@maral.me>
2018-02-07 14:12:26 -08:00
Sam Lantinga
965c11f38a Fixed bug 4060 - Alternative DualShock 4 v2 controller GUID
ayer.3d

I have a DualShock 4 v2 controller with a GUID that's not in the database. There is an existing GUID that is almost identical, with the only difference that I can tell being the reported version string (mine being 8001, database is 8100).

Existing GUID: 050000004c050000cc09000000810000
     New GUID: 050000004c050000cc09000001800000

When connected via USB, the GUID matches an existing entry: 030000004c050000cc09000011810000
2018-02-07 14:07:54 -08:00
Sam Lantinga
c329381f4c Description: fix installation of shared library for Android
Author: Boris Pek <tehnick-8@yandex.ru>
Last-Update: 2018-01-10
2018-02-07 14:03:24 -08:00
Ryan C. Gordon
cd53220749 wayland: Add support for xdg-shell protocol (unstable v6).
This is meant to be the desktop-enhanced version of wl_shell. Right now we
just match what the existing wl_shell code does, but there are other areas of
functionality available to us now, that we can fill in later.

This uses the "unstable" API, since this is what ships in Ubuntu 17.10 (as
part of Wayland 1.10), but Wayland 1.12 promotes this to stable with extremely
minor changes. We will add support for the stable version when it makes sense
to do so.
2018-02-07 13:13:55 -05:00
Ryan C. Gordon
32d421d490 cmake: Minor cleanup (reuse a string we already calculated). 2018-02-07 13:07:59 -05:00
Sam Lantinga
73c26c204c Send Apple TV remote input as key events unless it's opened as a joystick, to match Android behavior. 2018-02-06 16:43:31 -08:00
Sam Lantinga
f59b9c8b13 Replaced SDL_HINT_APPLE_TV_REMOTE_SWIPES_AS_ARROW_KEYS with SDL_HINT_TV_REMOTE_AS_JOYSTICK which controls whether remotes on iOS and Android are interpreted as joysticks (the default) or as return/escape/arrow keys. 2018-02-06 15:03:38 -08:00
Sam Lantinga
6ed184ec69 Added SDL_IsAndroidTV() 2018-02-06 15:03:35 -08:00
Sam Lantinga
2b441ec6c4 SDL Changes to support clean reads
CR: saml
2018-02-05 11:40:39 -08:00
Sam Lantinga
35322ed847 Fixed building on tvOS 2018-02-01 15:46:51 -08:00
Sam Lantinga
85c34e9a39 Added SDL_HINT_IOS_HIDE_HOME_INDICATOR to determine how the home indicator on the iPhone X is handled.
This variable can be set to the following values:
   "0"       - The indicator bar is not hidden (default for windowed applications)
   "1"       - The indicator bar is hidden and is shown when the screen is touched (useful for movie playback applications)
   "2"       - The indicator bar is dim and the first swipe makes it visible and the second swipe performs the "home" action (default for fullscreen applications)
2018-02-01 15:21:01 -08:00
Sam Lantinga
330b19c968 Fixed building on platforms without __sighandler_t 2018-01-30 18:12:25 -08:00
Sam Lantinga
90e72bf4e2 Fixed ISO C99 compatibility
SDL now builds with gcc 7.2 with the following command line options:
-Wall -pedantic-errors -Wno-deprecated-declarations -Wno-overlength-strings --std=c99
2018-01-30 18:08:34 -08:00
Sam Lantinga
e1d85985b2 Fixed misleading indentation 2018-01-30 16:53:24 -08:00
Sam Lantinga
fab2e2463f Removed armeabi from the SDL build API list, since it's not supported by the latest Android SDK 2018-01-27 12:07:05 -08:00
Sam Lantinga
2ceeb99336 Fixed bug 4065 - SDL_wave.c fail to compile in armeabi with ndk r16b
Sylvain

armeabi is almost deprecated for android-ndk higher that r13b.
either it doesn't compile (ICE), or it executes wrongly (using long long for instance).

android people advices to use armeabi-v7a (or use r13b).
2018-01-27 12:05:26 -08:00
Sam Lantinga
2d7420f238 Fixed bug 3985 - SDL_CreateWindow() has stopped changing screen mode when SDL_WINDOW_FULLSCREEN is used
Anthony

This worked in 2.0.5 as normal, but stopped working in 2.0.7. The monitor's resolution doesn't change, a window is created in full screen mode at the virtual desktop resolution instead.
2018-01-25 11:12:20 -08:00
Ryan C. Gordon
af498591df testoverlay2: use SDL_atoi, not atoi. 2018-01-22 09:46:48 -05:00
Ryan C. Gordon
e99daaf8b5 android: Fixed compiler warning about nested '/*' comments. 2018-01-22 09:45:16 -05:00
Ryan C. Gordon
488824017a wasapi: Fixed some compiler warnings. 2018-01-22 09:36:40 -05:00
Sam Lantinga
9338a619f8 Added a hint SDL_HINT_APPLE_TV_REMOTE_SWIPES_AS_ARROW_KEYS to prevent turning Apple TV remote swipes into arrow key events 2018-01-17 17:24:15 -08:00
Dawid Gan
61261e59bc EGL: Request sRGB framebuffer in correct place.
The EGL_GL_COLORSPACE_KHR is an attribute for eglCreate*Surface.

As written in EGL_KHR_gl_colorspace documentation:

    Accepted as an attribute name by eglCreateWindowSurface,
    eglCreatePbufferSurface and eglCreatePixmapSurface

        EGL_GL_COLORSPACE_KHR                   0x309D
    (...)
2018-01-16 21:29:32 +01:00
Guillermo A. Amaral
35554caf16 Make rpi video cross-compiler friendly.
* Stops using fixed path to find GLES/EGL libs.
* Tries pkg-config to locate bcm_host.

Signed-off-by: Guillermo A. Amaral <g@maral.me>
2018-01-17 13:17:10 -08:00
Sam Lantinga
509db8afbd Fixed formatting, added actual count to SDL error message 2018-01-17 13:12:39 -08:00
John Bartholomew
f9bdce61e1 Vulkan: Allow SDL_Vulkan_GetInstanceExtensions to be called with a larger array than necessary. 2018-01-14 13:34:50 +00:00
Marius Gripsgard
7cd39b7d15 Mir: Handle close window events 2018-01-13 01:58:11 +01:00
Sam Lantinga
0cba684794 Fixed bug 4043 - SDL_windowswindow.c incorrect icon height
Needed to allocate space for the mask in the ICONIMAGE structure
2018-01-15 10:29:53 -08:00
Sam Lantinga
a0c4eb2aa3 Restored borderless window behavior where DOTA created a borderless window the size of the desktop and expected it to behave like a fullscreen desktop window.
A future SDL release will change the borderless window to act more like a normal window that happens to have no chrome, to support windows that draw their own chrome. In the meantime, those applications should set the "SDL_BORDERLESS_WINDOWED_STYLE" hint.
2018-01-10 18:00:51 -08:00
Alex Szpakowski
3bfada2e02 Android: resolve symlinks in SDL_AndroidGetInternalStoragePath (thanks Henrique Gemignani and cigumo!)
Fixes issues on modern Android versions when the path is used in code that explicitly doesn't follow symlinks (such as PHYSFS_mkdir).
2018-01-10 19:56:51 -04:00
Sam Lantinga
72d4507918 Added availability check to fix compiler warning for symbol only available on tvOS 11.0 and newer 2018-01-10 10:42:40 -08:00
Alex Szpakowski
7d5437bb31 metal: set max texture size based on device capability. 2018-01-07 22:00:37 -04:00
Alex Szpakowski
a8c0532c08 metal: Fix pipeline states to use the pixel format of the current render target, instead of a hard-coded format. 2018-01-07 16:57:32 -04:00
Alex Szpakowski
740a90af37 metal: Add support for YUV/NV12 texture formats. 2018-01-06 18:54:12 -04:00
Alex Szpakowski
9a8683b275 metal: use a private instead of managed buffer for the renderer's non-changing constant data.
Recommended by Xcode's Metal frame capture analysis.
2018-01-04 22:16:42 -04:00
Alex Szpakowski
990ebba55a metal: Implement fast hardware clearing when possible, by deferring the start of a render pass until a clear or draw operation happens. 2018-01-04 19:29:33 -04:00
Sam Lantinga
66baf7363e Fixed spacing in copyright headers 2018-01-03 11:31:42 -08:00
Sam Lantinga
7c60bec493 Fixed bug 4018 - Implement SDL_GetWindowBordersSize() under Windows/Win32/WinAPI
Ismael Ferreras Morezuelas (Swyter)

As a new year gift I have implemented the Windows version of SDL_GetWindowBordersSize(). I needed it for auto-selecting a cozy window size for the game I'm currently working on and noticed that it only worked under X11, so I thought it could be a good excuse to contribute back more stuff. The Mercurial patch is attached as a .diff file. Let me know what you think.

Happy 2018 to all the SDL2 devs and users!

--

PS: Keep in mind that Windows 10 includes the 8px invisible grip borders as part of the frame. There's a way of detecting if Aero/DWM is being used and ask only for the visible rect, but I believe that GetWindowRect() is doing that for a reason and working as intended, so I haven't changed it. (See [2])


References:
[1]: http://www.firststeps.ru/mfc/winapi/r.php?72
[2]: https://stackoverflow.com/a/34143777/674685
[3]: https://stackoverflow.com/a/431548/674685
[4]: https://wiki.libsdl.org/SDL_GetWindowBordersSize
2018-01-03 10:58:58 -08:00
Sam Lantinga
8111a632be Fixed bug 4013 - Wayland: fix videoquit on multimonitor system
Vladimir

On multimonitor system Wayland_VideoQuit invalid deiniting.

Tested in Centos7 + Weston
2018-01-03 10:49:26 -08:00
Sam Lantinga
1fa4bcca6a Fixed bug 4012 - Wayland: invalid direction on mouse wheel
Vladimir

Invalid direction on mouse wheel

Patch tested in Centos 7 + Weston
2018-01-03 10:43:01 -08:00
Sam Lantinga
6bc3873729 Fixed bug 4011 - Wayland: fix free cursor
Vladimir

Sometimes SDL application crashes on cursor free.

Patch tested under Centos 7 + weston
2018-01-03 10:07:27 -08:00
Sam Lantinga
e3cc5b2c6b Updated copyright for 2018 2018-01-03 10:03:25 -08:00
Alex Szpakowski
888198ee31 metal: Misc. improvements.
- Use a single buffer for various non-changing constants accessed by the GPU, instead of multiple buffers.
- Do the half-pixel offset for points and lines using a transform matrix so we don't need a malloc when rendering.
- Don't add a half-pixel offset for other primitives and textures. This matches D3D and GL render behaviour.
- Remove the half-texel texture coordinate offset since it's not needed now that there's no more half-pixel position offset when rendering a texture.
- Don't try to set texture usage on iOS 8 since it doesn't exist there.
2018-01-03 00:43:01 -04:00
Alex Szpakowski
f9cd765020 metal and moltenvk: fix highdpi. 2018-01-02 21:44:28 -04:00
Alex Szpakowski
ef1014ac68 configure script: Implement testing for build-time Metal SDK support. 2018-01-02 19:06:14 -04:00
Sam Lantinga
b3b5c47366 Fixed direction of y adjustment for new orthographic projection in the metal renderer 2018-01-02 14:32:15 -08:00
Sam Lantinga
fa86807ceb Fixed metal renderer pixel centers when drawing 2018-01-02 14:11:10 -08:00
Alex Szpakowski
07f08b47ff metal: Fix a typo preventing iOS compilation... 2018-01-01 23:06:08 -04:00
Alex Szpakowski
1cc6603378 metal: Clean up manual reference counting. Fixes some memory leaks. 2018-01-01 23:03:50 -04:00
Ryan C. Gordon
7c667a6f7a windows: Remove references to GetVersionExA (thanks, Andrew Pilley!).
"GetVersionExA is deprecated in windows 8.1 and above's SDK, causing a warning
when building against the win10 SDK. Attached patch cleans up the usage for a
warning-free build.

GetVersionExA was being used to test to see if SDL was running on win9x or
winnt. A quick chat with Ryan on twitter suggested that SDL doesn't
officially support win9x anymore, so the call to this can be outright removed.

As an aside, replacing the call to GetVersionExA with VerifyVersionInfoA (the
recommended path) would have been pointless, as VerifyVersionInfoA only
supports VER_PLATFORM_WIN32_NT and doesn't officially support any other value
for dwPlatformId currently. (And it's probable that win9x SDKs didn't have
VerifyVersionInfo* in them anyway.)"

Fixes Bugzilla #4019.
2018-01-01 19:16:51 -05:00
Alex Szpakowski
a452a08458 iOS: fix build 2018-01-01 19:40:29 -04:00
Alex Szpakowski
639ea9fdbc metal: Use sampler state objects instead of shader-declared samplers for linear vs nearest filtering.
This avoids a ton of shader duplication once multiple shaders that use samplers are added (e.g. the currently missing YUV shaders).
2018-01-01 19:37:16 -04:00
Alex Szpakowski
cf45cf70e5 metal: Add support for custom blend modes. 2018-01-01 18:06:27 -04:00
Alex Szpakowski
85470a2f95 metal: implement SDL_RenderCopyEx, and fix a memory leak in SDL_CreateTexture. 2017-12-31 21:06:16 -04:00
Alex Szpakowski
047d387b2e metal: Use the existing cocoa code for creating a Metal view on macOS. Fixes the renderer size when the window is resized. 2017-12-31 15:30:08 -04:00
Alex Szpakowski
48fea0cee4 macOS: Fix MoltenVK Metal view resizing, and allow the metal view to be used without vulkan. 2017-12-31 15:21:25 -04:00
Ryan C. Gordon
6d32ebdbc9 winrt: Add mmdevapi.lib dependency to WinRT8.1 builds, for WASAPI support. 2017-12-31 03:51:17 -05:00
Ryan C. Gordon
027d63bc01 winrt: workaround for pre-UWP builds.
There's probably a better way to do this for legacy platforms, though.
2017-12-31 03:36:54 -05:00
Ryan C. Gordon
140cc46004 windows: Use WaitForSingleObjectEx() always
This is available since Windows XP, so it's safe to use always, not just in
a WinRT ifdef.
2017-12-31 03:35:41 -05:00
Ryan C. Gordon
77bb49b7a7 wasapi: Patched to compile on non-UWP WinRT builds. 2017-12-31 03:34:16 -05:00
Ryan C. Gordon
c0c3056948 winrt: Disabled Windows Phone 8.0 builds.
It lacks APIs we need for WASAPI and probably no one will miss it. 8.1 is
still supported.
2017-12-31 03:17:18 -05:00
Ryan C. Gordon
791c0dd8ab winrt: bumped SDL's shipping version number in winrtbuild.ps1 2017-12-31 03:13:33 -05:00
Alex Szpakowski
42b19c9749 metal: Respect the vsync flag on macOS 10.13+. 2017-12-30 22:39:55 -04:00
Alex Szpakowski
e24dc9053b metal: use a projection matrix instead of manually transforming vertices into clip space on the CPU. 2017-12-30 20:32:22 -04:00
Alex Szpakowski
49df65c25a metal: only 4 (instead of 5) vertices are needed to draw rectangles and textures, and only 3 (instead of 5) vertices are needed to cover the screen for the 'full-screen quad' when clearing. 2017-12-30 18:48:07 -04:00
Ryan C. Gordon
d027f3602f xcode: Add Metal and QuartCore to everything as a weak_framework. 2017-12-30 14:40:39 -05:00
Alex Szpakowski
64ec4c3334 macOS: Make sure the desktop's display mode is always in SDL's list of display modes. 2017-12-29 22:13:40 -04:00
Sam Lantinga
616827ae64 Fixed bug 4001 - Android, prevent error message box to crash
Sylvain

Prevent the error message box to crash after being clicked.
Because of "SDLActivity.mSingleton.finish();"
2017-12-19 11:19:10 -08:00
Sam Lantinga
b7be5bce33 Fixed bug 4000 - SDL2 on raspberry: mouse displayed at 0,0 after SDL_ShowCursor
Laurent Merckx

I have a problem with the SDL_ShowCursor method on Raspberry.

Depending on the context, my application hides or show the mouse cursor with SDL_ShowCursor.
But when calling SDL_ShowCursor(true), the cursor is displayed at 0,0 (and not at last position).

After debugging sources by myself, it seems that the problem is in SDL_rpimouse.c - RPI_ShowCursor:

vc_dispmanx_rect_set( &dst_rect, 0, 0, curdata->w, curdata->h);
should be
vc_dispmanx_rect_set( &dst_rect, mouse->x, mouse->y, curdata->w, curdata->h);

For me, it solves the problem.
2017-12-19 11:17:37 -08:00
Sam Lantinga
70082db849 Fixed bug 4003 - HAVE_POLL undefined in SDL_poll.c, making it impossible to use.
tomwardio

HAVE_POLL is correctly defined in SDL_config.h when running configure. However, in the only place where it's used, it's undefined at the start of the file.
2017-12-19 11:14:06 -08:00
Sam Lantinga
b92e2f027a Fixed bug 4004 - iOS: don't hide keyboard on RETURN
Dominik Reichardt

As discussed in 2012 the iOS onscreen keyboard hides when you hit RETURN (see https://discourse.libsdl.org/t/on-screen-keyboard-change/19216).
IMO this is a bad idea to not be able to influence this behavior and just recently this was fixed for Android by adding the hint SDL_HINT_ANDROID_RETURN_HIDES_IME in changeset 11768	6ce3bb5e38a5.
2017-12-19 10:57:21 -08:00
Sam Lantinga
fee2469c65 Fixed bug 4005 - Android, SDL_IsGameController() crashes is index is out of range
Sylvain

On Android, if you give an invalid index to SDL_IsGameController(), it will crash in SDL_SYS_IsDPAD_DeviceIndex().
2017-12-19 10:48:29 -08:00
Sam Lantinga
e5cfa24182 Fixed default Android D-PAD mapping so the back button is treated as B 2017-12-16 10:40:47 -08:00
Sam Lantinga
255362a3ed Fixed handling of the Apple TV remote buttons
The menu button on the remote is the back button
2017-12-16 10:40:45 -08:00
Sam Lantinga
cc30e1eb3d Added support for the ASUS TV500BG Android gamepad 2017-12-16 10:40:43 -08:00
Sam Lantinga
95d8396e9d Added Android build script for SDL 2017-12-16 10:40:41 -08:00
Ryan C. Gordon
ab4695f48f wasapi: switched to event-driven interface.
This reduces latency and improves battery life.
2017-12-13 14:35:55 -05:00
Ryan C. Gordon
988034fcc7 windows: Fixed a comment. 2017-12-12 22:25:39 -05:00
Sam Lantinga
684c5847ad Moved deployment target values to project settings 2017-12-12 22:30:21 -08:00
Sam Lantinga
35a2eed3c1 Parameterized the All (target platform) build target scripts so they can be used in other projects 2017-12-12 21:59:39 -08:00
Sam Lantinga
18577a70dd Fixed bug 3992 - SDL_GetColorKey doesn't set error message
Luke A. Guest

SDL_GetColorKey does not set an error message on failure. The current source just returns -1.

The documentation https://wiki.libsdl.org/SDL_GetColorKey?highlight=%28%5CbCategoryAPI%5Cb%29%7C%28SDLFunctionTemplate%29 says to call SDL_GetError but that is useless in this case.
2017-12-12 16:37:23 -08:00
Sam Lantinga
87894224b6 Fixed bug 3981 - Inverted logic bug in SDL_renderer "overscan" feature
Eric wing

There is a tiny bug in the new overscan code for the SDL_renderer.

In SDL_renderer.c, line 1265, the if check for SDL_strcasecmp with "direct3d" needs to be inverted.

Instead of:
if(SDL_strcasecmp("direct3d", SDL_GetCurrentVideoDriver())) {

It should be:
if(0 == SDL_strcasecmp("direct3d", SDL_GetCurrentVideoDriver())) {

This bug causes the "overscan" mode to pretty much be completely ignored in all cases and all things remain letterboxed (as before the feature).
2017-12-12 16:34:16 -08:00
Sam Lantinga
0597bf6e99 Fixed bug 3993 - altivec.h include in SDL_cpuinfo.h breaks compilation with -std=c++11
bastien.bouclet

According to this GCC bug report, altivec.h requires building with the gnu extensions: https://gcc.gnu.org/bugzilla/show_bug.cgi?id=78263.

As an application developer, I don't want SDL to force me to enable the gnu extensions.
2017-12-12 16:25:43 -08:00
Sam Lantinga
ca7297668a Fixed bug 3996 - Corrupted or over-released critical section on SDL_Quit (SDL_event_watchers_lock)
Andrew

This likely comes down to an additional 'unlock' being called before destroying it, without a matching 'lock'.
2017-12-12 16:10:20 -08:00
Sam Lantinga
2afc0b7fa5 Add the ability to set SDL to handle Return as 'hide IME' on Android softkeyboard. (thanks Rachel!) 2017-12-12 12:52:23 -08:00
Sam Lantinga
e8bbbb37f1 Added support for Android video textures 2017-12-12 12:52:17 -08:00
Sam Lantinga
bed7fd8066 Merged latest changes from rel/streaming_client 2017-12-12 12:52:09 -08:00
Sam Lantinga
527a8eb058 Renamed Xcode build targets so it's easier to copy files out of build directories on the command line
Also enabled bitcode, which is needed for App Store builds
2017-12-12 12:14:55 -08:00
Sam Lantinga
638d4fe3f8 Added SDL_uikitmetalview.m to the tvOS project 2017-12-12 11:29:00 -08:00
Sam Lantinga
e0d0184f09 Fixed bug 3999 - Build failed when try to build with configure script for Android 2017-12-11 14:44:34 -08:00
Sam Lantinga
f1ec8a5f4c Check for immintrin.h before using it in SDL_cpuinfo.h 2017-12-11 12:00:12 -08:00
Sam Lantinga
1b16618b13 Fixed Windows gcc build 2017-12-11 11:47:52 -08:00
Sam Lantinga
7ac46a7449 The newer compilers generate the property boilerplate automatically 2017-12-11 11:34:53 -08:00
Sam Lantinga
358e4d9c7e Fixed Mac OS X build 2017-12-11 11:02:51 -08:00
Sam Lantinga
ab06f570a8 Workaround for bug 3931 - spurious SDL_MOUSEMOTION events with SDL_HINT_MOUSE_RELATIVE_MODE_WARP 1 since Windows 10 Fall Creators update
Elis?e Maurer

The attached minimal program sets the SDL_HINT_MOUSE_RELATIVE_MODE_WARP to 1, enables relative mouse mode then logs all SDL_MOUSEMOTION xrel values as they happen.

When moving the mouse exclusively to the right:

 * On a Windows 10 installation before Fall Creators update (for instance, Version	10.0.15063 Build 15063), only positive values are reported, as expected
 * On a Windows 10 installation after Fall Creators update (for instance, Version 10.0.16299 Update 16299), a mix of positive and negative values are reported.

3 different people have reproduced this bug and have confirmed it started to happen after the Fall Creators update was installed. It happens with SDL 2.0.7 as well as latest default branch as of today.

It seems like some obscure (maybe unintended) Windows behavior change? Haven't been able to pin it down more yet.

(To force-upgrade a Windows installation to the Fall Creators update, you can use the update assistant at https://www.microsoft.com/en-us/software-download/windows10)

Eric Wasylishen

Broken GetCursorPos / SetCursorPos based games on Win 10 fall creators are not limited to SDL.. I just tested winquake.exe (original 1997 exe) and it now has "jumps" in the mouse input if you try to look around in a circle. It uses GetCursorPos/SetCursorPos by default. Switching WinQuake to use directinput (-dinput flag) seems to get rid of the jumps.

Daniel Gibson

A friend tested on Win10 1607 (which is before the Fall Creators Update) and the  the bug doesn't occur there, so the regression that SetCursorPos() doesn't reliably generate mouse events was indeed introduced with that update.
I even reproduced it in a minimal WinAPI-only application (https://gist.github.com/DanielGibson/b5b033c67b9137f0280af9fc53352c68), the weird thing is that if you don't do anything each "frame" (i.e. the mainloop only polls the events and does nothing else), there are a lot of mouse events with the coordinates you passed to SetCursorPos(), but when sleeping for 10ms in each iteration of the mainloop, those events basically don't happen anymore. Which is bad, because in games the each iteration of the mainloop usually takes 16ms..

I have a patch now that I find acceptable.
It checks for the windows version with RtlGetVersion() (https://msdn.microsoft.com/en-us/library/windows/hardware/ff561910.aspx) and only if it's >= Win10 build 16299, enables the workaround.
All code is in video/windows/SDL_windowsevents.c
and the workaround is, that for each WM_MOUSEMOVE event, "if(isWin10FCUorNewer && mouseID != SDL_TOUCH_MOUSEID && mouse->relative_mode_warp)", an addition mouse move event is generated with the coordinates of the center of the screen
(SDL_SendMouseMotion(data->window, mouseID, 0, center_x, center_y);) - which is exactly what would happen if windows generated those reliably itself.
This will cause SDL_PrivateSendMouseMotion() to set mouse->last_x = center_x; and mouse->last_y = center_y; so the next mouse relative mouse event will be calculated correctly.

If Microsoft ever fixes this bug, the IsWin10FCUorNewer() function would have to
be adjusted to also check for a maximum version, so the workaround is then disabled again.
2017-12-10 09:17:33 -08:00
Sam Lantinga
baae74c857 Added SDL_WinRTGetDeviceFamily() to find out what type of device your application is running on (thanks Daniel Knobe!) 2017-12-10 09:10:02 -08:00
Sam Lantinga
3ae9768935 Added the Metal framework to several iOS tests 2017-12-10 09:09:27 -08:00
Sam Lantinga
c2cc9c166c Backed out using pixel texture coordinates, it had weird visual side effects 2017-12-09 19:48:38 -08:00
Sam Lantinga
8aad49238b Fixed normalized coordinates when the viewport is set 2017-12-09 19:41:08 -08:00
Sam Lantinga
441d309551 Added support for linear sampling and pixel coordinates in the metal renderer 2017-12-09 15:00:41 -08:00
Sam Lantinga
1c43705bab Fixed compiler warning 2017-12-09 13:05:56 -08:00
Sam Lantinga
f55c998891 Fixed pixel positioning and size for the Metal renderer 2017-12-09 12:58:41 -08:00
Ryan C. Gordon
7dac177cd1 metal: fixed render target support. 2017-12-09 03:28:23 -05:00
Ryan C. Gordon
85d12d8f21 metal: Added some comments and FIXMEs. 2017-12-09 03:27:52 -05:00
Ryan C. Gordon
dbce1341d5 audio: fixed typo in Doxygen comment. 2017-12-09 03:24:01 -05:00
Sam Lantinga
bcf1e62289 Removed duplicate entry for SDL_wasapi.h 2017-12-08 16:12:53 -08:00
Ryan C. Gordon
686fc0937e metal: Cleaned up some reference count politics. 2017-12-08 18:26:26 -05:00
Ryan C. Gordon
7cb8b50ad8 hints: Add "metal" to the list of SDL_RENDER_DRIVER hints. 2017-12-08 17:43:57 -05:00
Sam Lantinga
cf3d450313 Added SDL_RenderGetMetalLayer() and SDL_RenderGetMetalCommandEncoder() 2017-12-08 14:30:10 -08:00
Sam Lantinga
c403c0fa9a Fixed Metal renderer memory leak 2017-12-08 13:20:20 -08:00
Ryan C. Gordon
81a33985e1 metal: Don't check if Metal is available if targeting modern macOS versions. 2017-12-08 14:03:36 -05:00
Sam Lantinga
b733dcc208 Minor cleanup 2017-12-08 12:02:23 -08:00
Sam Lantinga
5182c23c6b Fixed minor memory leak in the Metal renderer 2017-12-08 11:35:19 -08:00
Sam Lantinga
cac4e31261 Added check for failure of D3D_ActivateRenderer() 2017-12-08 11:34:32 -08:00
Sam Lantinga
127841f315 Fixed compiler warning 2017-12-08 11:33:27 -08:00
Sam Lantinga
1a1cd8c143 Fixed bug 1878 - Scaled texture draws with filtering produce wrapping artifacts.
Yuri K. Schlesner

When using texture filtering, there are filtering artifacts visible on the edges of scaled textures, where the texture filtering pulls in texels from the other side of the texture. Using clamping texture modes wouldn't completely fix this since source rectangles don't need to cover the whole texture. (See screenshot attached in next post.)

The opengl driver uses clamping on textures and so avoid this at least in the cases where the source rect is the whole texture. The direct3d driver does not and so has problems in every case. I'm not sure if it can actually completely be fixed, but at least enabling clamping for direct3d would be one step in the right direction.
2017-12-08 11:09:05 -08:00
Ryan C. Gordon
7472963805 configure: List Metal in video drivers. 2017-12-08 00:49:35 -05:00
Sam Lantinga
dc04f290a3 Defer getting the next drawable until we actually start rendering
This works better for games where there may be a bunch of simulation logic that needs to be run before the next rendering pass, and prevents blocking if the next drawable is busy.
2017-12-08 08:58:02 -08:00
Sam Lantinga
104decd16d Fixed runtime errors on iOS 2017-12-07 18:08:51 -08:00
Sam Lantinga
ba9c336e04 Fixed building for simulators or older iOS SDKs 2017-12-07 17:47:01 -08:00
Sam Lantinga
6deb1e7595 Fixed compiling Metal renderer on iOS 2017-12-07 17:12:03 -08:00
Sam Lantinga
1ae73a2be8 Added iOS and OSX versions of the Metal shaders 2017-12-07 16:08:47 -08:00
Sam Lantinga
b2859af6df Enable building the Metal renderer by default, and weak link the Metal framework so the SDL library is safe to use on older Macs
Also generate iOS versions of the Metal shaders
2017-12-07 16:08:09 -08:00
Ryan C. Gordon
2a2c8d42ca Initial shot at a renderer target for Apple's Metal API.
This isn't complete, but is enough to run testsprite2. It's currently
Mac-only; with a little work to figure out how to properly glue in a Metal
layer to a UIView, this will likely work on iOS, too.

This is only wired up to the configure script right now, and disabled by
default. CMake and Xcode still need their bits filled in as appropriate.
2016-04-21 03:16:44 -04:00
Sam Lantinga
cadf3e44ca The Metal view is a full SDL_uikitview to support multi-touch 2017-12-07 09:35:28 -08:00
Ryan C. Gordon
ef6e629d39 cocoa: Added two missing files from hg changeset da7ba330ec68.
Fixes Bugzilla #3975.
2017-12-06 16:37:55 -05:00
Ryan C. Gordon
351d6d4784 audio: Port WASAPI to WinRT, remove XAudio2 backend.
XAudio2 doesn't have capture support, so WASAPI was to replace it; the holdout
was WinRT, which still needed it as its primary audio target until the WASAPI
code code be made to work.

The support matrix now looks like:

WinXP: directsound by default, winmm as a fallback for buggy drivers.
Vista+: WASAPI (directsound and winmm as fallbacks for debugging).
WinRT: WASAPI
2017-12-06 12:24:32 -05:00
Ryan C. Gordon
083fe066d5 winrt: Patched to compile on Ryan's workstation. :)
I'm not sure why I needed this, but it appears to fix the build on VS2015 here.
2017-12-06 13:48:51 -05:00
Sam Lantinga
47506fe1de Fixed bug 3974 - Fix SDL_WarpMouseInWindow on both KMSDRM and RaspberryPi drivers
Manuel Alfayate Corchete

This patch fixes SDL_WarpMouseInWindow() in both the KMSDRM and Raspberry Pi graphic backends.
2017-12-04 20:37:01 -08:00
Sam Lantinga
57ebc72714 Fixed bug 3975 - Add GLES2 support for macOS via ANGLE library
Andrey

Seems latest google angle library successfully built & tested under macOS'es.

https://github.com/google/angle

We need to use GLES2 to implement true cross-platform code.
2017-12-04 20:35:01 -08:00
Sam Lantinga
7914725bfc Removed spurious debug output 2017-12-04 20:26:09 -08:00
Olli Kallioinen
5a735da968 Fixed SDL_Log not working on windows if the output is being redirected. 2017-12-04 19:28:03 +02:00
Sam Lantinga
14452e9550 Fixed typos (thanks Martin!) 2017-12-04 20:21:52 -08:00
Sam Lantinga
67950e101e Fixed name of eglCreatePbufferSurface function 2017-12-03 20:27:08 -08:00
Sam Lantinga
e943d1ce5a Fixed bug 3945 - Add eglCreatePbufferSurface function
tomwardio

Proposed patch loads eglCreatePbufferSurface in same manner as other 1.1 functors. This allows custom video drivers to create pbuffer surfaces.
2017-12-03 20:25:55 -08:00
Sam Lantinga
25df5a5ac9 Non-resizable windows need to have their window rect set to the client rect 2017-11-28 18:31:18 -08:00
Sam Lantinga
88e3562ba0 Use the included Khronos headers on Android so we can create Core OpenGL contexts when building with older SDK 2017-11-27 15:07:07 -08:00
Sam Lantinga
8758b7bf15 Fixed bug 3980 - Fix for KMSDRM driver where cursor would not be shown on some gfx hardware because of unsupported cursor size
Manuel Alfayate Corchete

This fixes a problem with KMSDRM on some graphics hardware where only bigger cursor sizes are supported, such as current Intel gfx. (The kernel-side driver is what limits this: had to look for failing IOCTLs...)
That caused SDL_SetCursor() to fail silently, and we were left with a missing cursor without further explanation.
With this patch, different "standard" sizes are tried and a bigger one is used (with an intermediate and clean buffer only used to write the new cursor to the BO where it will live after) if we get, let's say, 16x16 which is pretty common but our hardware does not support that.
2017-11-24 12:03:28 -08:00
Sam Lantinga
5f38b5d705 Fixed bug 3979 - Failed to link with "multiple definition of `scalbln'" error on both MinGW and MinGW-w64 by CMake
Vitaly Novichkov

Once I ran build of my codecs collection on AppVeyor where my CMake script downloads latest SDL2 from HG repo, failed to link because of math functions conflict:

https://ci.appveyor.com/project/Wohlstand/audiocodecs/build/1.0.44
The revision is b9ff5f8b2303

There are both vanilla MinGW and MinGW-w64 are failed to build.


```
[100%] Linking C shared library libSDL2.dll
c:/mingw/bin/../lib/gcc/mingw32/5.3.0/../../../libmingwex.a(scalbn.o):(.text+0x0): multiple definition of `scalbln'
CMakeFiles\SDL2.dir/objects.a(s_scalbn.c.obj):C:/projects/audiocodecs/build-MinGW-Release-Win32/external/SDL2/src/SDL2HG/src/libm/s_scalbn.c:30: first defined here
2017-11-24 03:01:07 -08:00
Sam Lantinga
f776997afc Fixed some compiler warnings 2017-11-21 21:58:27 -08:00
Sam Lantinga
ac4b491b20 Disabled spurious Visual Studio warnings in the uClibc math code 2017-11-21 21:51:33 -08:00
Sam Lantinga
1c0c90323c Fixed bug 3976 - SDL drivers may leak driverdata memory due to ignoring return value of SDL_AddDisplayMode
C Snover

SDL_AddDisplayMode returns an SDL_bool corresponding to whether or not the given display mode was added or not. It will return SDL_FALSE if a matching display mode already exists in the display's list of display modes, which causes ownership of the mode driverdata to remain with the caller. Some video drivers ignore the return value of SDL_AddDisplayMode, so leak the driverdata memory when SDL_AddDisplayMode returns SDL_FALSE.
2017-11-21 21:30:47 -08:00
Ethan Lee
688bc2858a Steam Virtual GamePad config for macOS 2017-11-20 13:59:43 -05:00
Sam Lantinga
3ac8adbae3 Fixed bug 3973 - Include of stdint is needed to build on linux, mingw and possibly android
Stuart Axon

https://discourse.libsdl.org/t/stdint-h-removed/23426

https://discourse.libsdl.org/t/debuild-fails-to-build-the-last-few-days/23429/4

Currently SDL2 is not building in Linux (x86 and ARM), Android and MingW because include stdint.h has been removed from yuv_rgb.h
2017-11-20 00:06:37 -08:00
Sam Lantinga
a4b33d7451 Fixed bug 3959 - cmake build broken by commit 11702 (7fdbffd47c0e) due to typo
Mate Nagy
There is a typo in CMakeLists.txt that makes CMake exit with failure.

Change that causes the problem: (Notice the double ending brackets)
   ${SDL2_SOURCE_DIR}/src/video/*.c)
+  ${SDL2_SOURCE_DIR}/src/video/yuv2rgb/*.c)

Fix:
Just remove the first ending bracket resulting in:
   ${SDL2_SOURCE_DIR}/src/video/*.c
   ${SDL2_SOURCE_DIR}/src/video/yuv2rgb/*.c)
2017-11-20 00:03:23 -08:00
Sam Lantinga
dba9979f44 Added support for aarch64 memory barrier instruction 2017-11-19 23:36:54 -08:00
Sam Lantinga
8fb3885c3c Fixed bug 3964 - YUV to RGB in video/SDL_yuv.c is broken for any output format of type ABGR8888 or BGR888
raist66676

Here is the bug in latest SDL 2.0.8 development repo. It is obvious and simple to fix by correcting typos on six lines of code.

In src/video/SDL_yuv.c on lines 217, 249, 280, 321, 353, and 384 the wrong conversion functions are called for SDL_PIXELFORMAT_ABGR8888 and SDL_PIXELFORMAT_BGR888. Instead of ABGR functions, BGRA functions are called. These are typos.
2017-11-17 11:03:02 -08:00
Sam Lantinga
cd89efb8b9 Fixed building yuv_rgb.h when stdint.h isn't available (thanks Ozkan!) 2017-11-17 10:55:58 -08:00
Sam Lantinga
4764f7a45c Fixed building YUV test programs (thanks Ozkan!) 2017-11-17 10:54:46 -08:00
Sam Lantinga
a6a4e27ae8 Updated SDL's YUV support, many thanks to Adrien Descamps
New functions get and set the YUV colorspace conversion mode:
	SDL_SetYUVConversionMode()
	SDL_GetYUVConversionMode()
	SDL_GetYUVConversionModeForResolution()

SDL_ConvertPixels() converts between all supported RGB and YUV formats, with SSE acceleration for converting from planar YUV formats (YV12, NV12, etc) to common RGB/RGBA formats.

Added a new test program, testyuv, to verify correctness and speed of YUV conversion functionality.
2017-11-12 22:51:12 -08:00
Sam Lantinga
c317ab978f Fixed Android build error on older SDK 2017-11-12 10:59:05 -08:00
Sam Lantinga
20364769e0 Fixed typo in comment 2017-11-11 17:21:47 -08:00
Sam Lantinga
846d008036 Only include Intel intrinsics header on x86 and x64 2017-11-11 16:20:00 -08:00
Sam Lantinga
4026db8c7e Replaced the intrinsics header with the single header that includes all intrinsics so we can use AVX, etc. 2017-11-10 14:22:21 -08:00
Alex Szpakowski
5501bcc834 macOS: Fix an OS-generated warning printed to stdout on launch in bundled apps. 2017-11-09 22:24:09 -04:00
Sam Lantinga
fcb77f9848 Back out the following commits which are causing Dota 2 Exclusive Fullscreen to fail on AMD-based Macs. The details of why this is being reverted are at: https://bugzilla.libsdl.org/show_bug.cgi?id=3949
Alex Szpakowski <slime73@gmail.com> 2017-07-12 21:28 -0300
macOS: Expose more display modes on retina screens. Fixes an issue found in BZFlag.
http://hg.libsdl.org/SDL/rev/cfb3ddf796c3

Alex Szpakowski <slime73@gmail.com> 2017-07-12 21:32 -0300
Fix a potential crash in macOS 10.7 and earlier.
http://hg.libsdl.org/SDL/rev/4941c8867075
2017-11-08 14:17:23 -08:00
Brandon Schaefer
9f4e4be8e0 Fixed bug 3943 - General SDL_HINT_VIDEO_DOUBLE_BUFFER hint support 2017-11-07 09:10:32 -08:00
Ryan C. Gordon
5cc46f3d30 mouse: remove assert for unimplemented platforms (thanks, tomwardio!).
Fixes Bugzilla #3946.
2017-11-06 15:29:24 -05:00
Sam Lantinga
bbb22a75c8 Updated version to 2.0.8 since SDL_image depends on it 2017-11-05 01:17:24 -07:00
Sam Lantinga
c5429bd975 Fixed bug 3939 - Remove static vm_error and vm_event from SDL_x11modes.c
tomwardio

Remove static int vm_error and vm_event, use local variables instead.

This fixes unused variable errors when compiling with SDL_VIDEO_DRIVER_X11_XINERAMA undefined.

src/video/x11/SDL_x11modes.c:505:22: error: unused variable 'vm_error' [-Werror,-Wunused-variable]

src/video/x11/SDL_x11modes.c:505:12: error: unused variable 'vm_event' [-Werror,-Wunused-variable]
2017-11-04 22:06:40 -07:00
Sam Lantinga
50e422adfe Fixed bug 3917 - Android, issues with getManifestEnvironmentVariable
Sylvain

What about getting some return code instead of creating another native function.
2017-11-04 22:03:28 -07:00
Sam Lantinga
2c5724ef5d Updated version to 2.0.8 since SDL_image depends on it 2017-11-04 21:58:48 -07:00
Sam Lantinga
afbba1822c Fixed compiling on Windows with HAVE_LIBC enabled 2017-11-04 18:01:03 -07:00
Sam Lantinga
34a8cf767c Fixed compiler warnings after uClibc code update 2017-11-04 17:39:28 -07:00
Sam Lantinga
bcdf8b916b Added SDL_fmod() and SDL_fmodf() 2017-11-04 17:35:03 -07:00
Sam Lantinga
6cf065753c Updated math code from the uClibc 0.9.33 release 2017-11-04 15:53:19 -07:00
Sam Lantinga
34502143d9 Added float versions of SDL's math functions 2017-11-04 15:34:14 -07:00
Sam Lantinga
bba90a6562 Fixed using libunwind on iOS, where it's only available on the simulator (thanks Vit!) 2017-11-04 09:44:29 -07:00
Sam Lantinga
758156a765 Fixed bug 3917 - Android, issues with getManifestEnvironmentVariable
We're going to push the manifest environment variables from the Java side instead of continually querying for them from the native side.
2017-11-04 09:37:29 -07:00
Sam Lantinga
7334a2a1b5 Fixed bug 3940 - Add support for EGL_SURFACE_TYPE
tomwardio

Add support to be able to set EGL_SURFACE_TYPE bits when creating an EGL config. This is usefule when wanting to create pixel buffer surfaces in custom video drivers.
2017-11-04 09:07:33 -07:00
Conn O'Griofa
bf3e363d4b Raspberry Pi: fix ES 1/PVR support & autodetect Mesa driver
* The brcmGLESv2 vendor library also supports ES PVR/1 profiles
* Fallback to standard Mesa libraries if the VC4 driver is loaded
2017-11-04 09:04:19 -07:00
Conn O'Griofa
547448df6f SDL_video: try to bootstrap KMSDRM before RPI video driver
Allow better coexistence between RPI's vendor libraries and VC4 mesa driver.
2017-11-04 09:03:20 -07:00
Sam Lantinga
7abef33c5b Android configure-based build fixes (thanks Vit!) 2017-11-04 09:00:40 -07:00
Johannes Bader
1724313349 Emscripten: use cursor hotspot
the cursor's hotspot simply wasn't translated to it's CSS equivalent, yet
see https://developer.mozilla.org/en-US/docs/Web/CSS/cursor?v=example#Syntax. no explicit hotspot if (0|0) for compatibility with Edge and IE, which indeed don't support custom hot spots
2017-11-04 11:16:49 +00:00
Sam Lantinga
bb8c3a9cc2 Make SDL fullscreen windows on Android actually fullscreen 2017-11-02 10:41:55 -07:00
Sam Lantinga
c954b53830 Fixed bug 3935 - Not find joysticks if android run 24-48 days.
Alexander Orefkov

In src\joystick\android\SDL_sysjoystick.c in SDL_SYS_JoystickDetect when SDL_GetTicks return number grater 2147483648 (after 24.85 days uptime) SDL_TICKS_PASSED(SDL_GetTicks(), timeout) return FALSE and Android_JNI_PollInputDevices is never calling.
And in JoystickByDeviceId - when search for newly added joystic - after SDL_SYS_JoystickDetect item not reinitilized, and always stay NULL, cause return NULL instead of added joystick.
2017-11-02 08:48:14 -07:00
Sam Lantinga
522901b88d Fixed bug 3933 - Android, no need of the listener thread
Sylvain

A listener thread has been added to know when the native thread would end.
But now, it is more easy to only check that after the main function has returned. It's one thread less.
2017-11-02 08:46:14 -07:00
Sam Lantinga
1475e6984a Fixed bug 3917 - Android, issues with getManifestEnvironmentVariable
Sylvain

Some issue with this commit:
https://hg.libsdl.org/SDL/rev/97387a8b88d3

There is a memory allocation missing.
2017-11-01 19:19:21 -07:00
Sam Lantinga
8c46580231 Allow the activity to persist through connecting or disconnecting a keyboard 2017-11-01 18:41:11 -07:00
Sam Lantinga
62c3acaf9f Moved the meta-data into the right section 2017-11-01 18:40:11 -07:00
Sam Lantinga
54a0245b70 Fixed bug 3926 - SDL_main export
e_pluschauskas

I noticed that after updating SDL to 2.0.6 my application now exports SDL_main.

At GitHub SDL mirror (branch 2.0.5) SDL_main prototyped as
extern C_LINKAGE int SDL_main(int argc, char *argv[]);
but at branch 2.0.6 prototype is
extern C_LINKAGE DECLSPEC int SDL_main(int argc, char *argv[]);
2017-11-01 17:41:25 -07:00
Sam Lantinga
9192c93e90 Fixed bug 3932 - Android, GetDisplayDPI release local reference
Sylvain

When writing JNI code, one has to make sure all local references are released otherwise the app end up crashing.
2017-11-01 17:30:02 -07:00
Sam Lantinga
a7d2d12c64 Fixed building on non-Android platforms 2017-11-01 10:07:04 -07:00
Sam Lantinga
a90be440e8 Added controller mapping for Android TV remotes
Also fixed the back button on the remote exiting the application
2017-11-01 10:06:58 -07:00
Sam Lantinga
4478707b0a Add SDL_GetDisplayDPI implementation on Android. (thanks Rachel!) 2017-10-31 13:49:59 -07:00
David Ludwig
0e032d5860 WinRT: Move Windows::Foundation::Initialize to SDL2.dll, from SDL_main.
This allows C# UWP applications to use SDL2's SDL_WinRTRunApp function.

Kudos to Ethan Lee (flibitijibibo@flibitijibibo.com) for the patch.  Thanks!
2017-10-24 13:21:11 -04:00
Sam Lantinga
6d23ea4bf0 Fixed Java string comparison with "" 2017-10-29 21:09:09 -07:00
Sam Lantinga
fa5db3a931 Added the old ant Android build project structure 2017-10-28 12:11:25 -07:00
Brandon Schaefer
2ac567b715 Fixed bug 3902 - Add a specific KMSDRM hint for low latency video 2017-10-26 16:37:20 -07:00
Sam Lantinga
f24c6672a7 Updated SDL iOS project for tvOS 2017-10-26 10:49:33 -07:00
Sam Lantinga
213b249094 Added missing keyinfotable.h 2017-10-26 10:42:14 -07:00
Sam Lantinga
8e37bed3b6 android: Fix softkeyboard issue in SDL on Android. 2017-10-26 10:41:38 -07:00
Ryan C. Gordon
9bbf92e3da cocoa: Don't change the NSWindow background color.
Changing the background color causes the titlebar to blend against it on
modern macOS releases, making all SDL windows look wrong by default. This was
set to make the window not flash white before a GL context is ready, but we
can accomplish this in our window's view's drawRect implementation, too.
2017-10-25 18:02:11 -04:00
Sam Lantinga
8fd0c22adc Added the ability to set SDL hints from AndroidManifest.xml (thanks Rachel!)
This is especially useful for things like the accelerometer hint which could be needed before application main().
2017-10-24 00:17:07 -07:00
Sam Lantinga
45536710f3 Fixed crash if mSurface isn't set up when we pause the application 2017-10-24 00:04:40 -07:00
Sam Lantinga
81f7e0c1f7 Removed unneeded file automatically generated by Android Studio 2017-10-23 23:35:04 -07:00
Sam Lantinga
b8d8a1f122 Updated the minimum and target SDK versions in AndroidManifest.xml 2017-10-23 23:26:40 -07:00
Sam Lantinga
edf0fae139 Updated Android build tools version, which bumped minimum deployment target to API 14
Also added native code to the Android gradle project, which allows using gradle or Android Studio to build the entire SDL application without a separate ndk-build step.
2017-10-23 23:23:47 -07:00
Sam Lantinga
76cdce440c Fixed build with older Android SDK 2017-10-23 23:23:34 -07:00
Sam Lantinga
f08480af78 Switched to new style gradle Android application build process 2017-10-23 15:23:43 -07:00
Sam Lantinga
862da6ff19 Added tag release-2.0.7 for changeset f69c9f74a857 2017-10-23 12:33:18 -07:00
Sven Hesse
b89cac6761 Don't X error in SDL_CreateWindow with unsupported GL attributes 2017-10-22 20:24:58 +02:00
Sam Lantinga
adc64f922f Added Visual Studio solution files for WinRT projects 2017-10-21 22:26:24 -07:00
Sam Lantinga
10376eb926 Fixed bug 3901 - Fix vsync-ed pageflips on the KMSDRM video driver
Manuel

I noticed that, at least on Intel GPU hardware, passing SDL_RENDERER_PRESENTVSYNC would result on a static console instead of the program graphics.
That was due to the fact that calling drmModePageFlip() only works if we have previously set up CRTC to one of the GBM buffers with a drmModeSetCrtc() call, so now it's done and things work as expected.

The KMSDRM_GLES_SetupCrtc() call is done only one time, only when needed (when egl_swapinterval is not 0: when it's 0, there's no need for it because we flip by calling drmModePageFlip() anyway).
The place where KMSDRM_GLES_SetupCrtc() call is done may look strange, but it's right: it needs EGL completely ready because it needs to call eglSwapBuffers() internally to work (see more comments about it in the code).
2017-10-21 04:20:57 -07:00
Sam Lantinga
e830ef3458 Fixed typo converting 4 channel audio to 2 channel 2017-10-20 16:53:42 -07:00
Sam Lantinga
9a291c1e59 Added a note about adjusting channel weights when converting to fewer channels 2017-10-20 14:51:22 -07:00
Sam Lantinga
fe2b5fec61 Document the SDL audio channel mapping 2017-10-20 14:48:10 -07:00
Sam Lantinga
7a6cf53aea Added SDL_AudioStreamFlush() to the list of new audio stream functions 2017-10-20 10:45:38 -07:00
Sam Lantinga
c339d9ed6d Reverted changes 6acdea394736 and 1448a2ac30fe
I don't want to introduce any regressions with Android TV remote support
2017-10-20 10:29:22 -07:00
Sam Lantinga
2001898dce Fixed Android joystick detection 2017-10-19 15:37:52 -07:00
Ryan C. Gordon
729329068b audio: Added SDL_AudioStreamFlush(). 2017-10-19 18:05:42 -04:00
Sam Lantinga
9d9be45682 Don't use DPAD devices as joystick input on Android 2017-10-19 13:54:56 -07:00
Ryan C. Gordon
e98920f5f3 Check correct variable for malloc() results. 2017-10-18 23:49:46 -04:00
Sam Lantinga
afefcbfeba Fixed bug 3876 - Resampling of certain sounds adds heavy distortion
Simon Hug

Patch that adds [-1, 1] clamping to the scalar audio type conversions.

This may come from the SDL_Convert_F32_to_X_Scalar functions. They don't clamp the float value to [-1, 1] and when they cast it to the target integer it may be too large or too small for the type and get truncated, causing horrible noise.

The attached patch throws clamping in, but I don't know if that's the preferred way to fix this. For x86 (without SSE) the compiler (I tested MSVC) seems to throw a horrible amount of x87 code in it. It's a bit better with SSE, but probably still quite the performance hit. And SSE2 uses a branchless approach with maxss and minss.
2017-10-18 19:30:47 -07:00
Sam Lantinga
653ab5d9c4 Added a staging buffer to the audio stream so that we can accumulate small amounts of data if needed when resampling 2017-10-18 19:26:36 -07:00
Sam Lantinga
80f8464d97 Added audio stream conversion functions:
SDL_NewAudioStream
    SDL_AudioStreamPut
    SDL_AudioStreamGet
    SDL_AudioStreamAvailable
    SDL_AudioStreamClear
    SDL_FreeAudioStream
2017-10-18 15:54:05 -07:00
Sam Lantinga
9fd0d6191c Fixed bug 3821 - Allow SDL_CreateWindow and SDL_CreateRenderer with OpenGL ES 3.0 (GLES3) for Angle (Windows)
Carlos

Angle supports GLES3 but when using these functions (SDL_CreateWindow and SDL_CreateRenderer), defaults again to GLES2.0.

A current workaround (hack) to retrieve a GLES3.0 context with Angle is:

1) set

    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);

after InitSDL AND after calling SDL_CreateWindow  (before SDL_CreateRenderer)

2) Comment lines 2032-2044 in SDL_render_gles2.c, funtion GLES2_CreateRenderer

    window_flags = SDL_GetWindowFlags(window);
    if (!(window_flags & SDL_WINDOW_OPENGL) ||
        profile_mask != SDL_GL_CONTEXT_PROFILE_ES || major != RENDERER_CONTEXT_MAJOR || minor != RENDERER_CONTEXT_MINOR) {

        changed_window = SDL_TRUE;
        SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
        SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, RENDERER_CONTEXT_MAJOR);
        SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, RENDERER_CONTEXT_MINOR);

        if (SDL_RecreateWindow(window, window_flags | SDL_WINDOW_OPENGL) < 0) {
            goto error;
        }
    }

This retrives a GLES3 context as confirmed using glGetString(GL_VERSION). This should be fixed by modifying a few if's.
2017-10-18 08:52:04 -07:00
Sam Lantinga
556a854438 Fixed compiler warning on iOS 2017-10-16 15:22:40 -07:00
Sam Lantinga
e4ef1885d9 Fixed bug 3890 - Incomplete fix for CVE-2017-2888
Felix Geyer

http://hg.libsdl.org/SDL/rev/a31ee4d64ff6 tries to fix CVE-2017-2888.
Unfortunately compilers may optimize the second condition "(size / surface->pitch) != surface->h" away.
See https://bugzilla.redhat.com/show_bug.cgi?id=1500623#c2
I've verified that this is also the case on Debian unstable (gcc 7.2).
2017-10-16 14:57:42 -07:00
Sam Lantinga
a225ffc1d7 Added min/max macros for the sized SDL datatypes 2017-10-16 14:39:56 -07:00
Sam Lantinga
8e98bdaa6f Fixed bug 3883 - SDL_assert / SDL_PromptAssertion in TTY mode does not accept options ("abriA")
shoerbaffen

fgets can read a newline and SDL_strcmp will never return zero.
2017-10-15 21:21:19 -07:00
Sam Lantinga
f658a737f6 Fixed bug 3882 - cmake fix for osx
Ozkan Sezer

In my cross-build environment with cmake-2.8.12.1, cmake does not add
SDL_coreaudio.m to its makefiles and the result is a failure. The fix
is simple: set the language to C for it as it is done at other places
in CMakeLists.txt.
2017-10-15 21:07:01 -07:00
Sam Lantinga
dff56c3497 Android Studio code analyzer fixes 2017-10-13 19:55:07 -07:00
Sam Lantinga
a223560a7f Fixed bug 3880 - X Error upon quit since rev. 11607
Ozkan Sezer

Since changeset 11607:60cd425a2f14, I am getting the following
error upon quit.  Running testsprite2, clicking the mouse, and
quiting it is enough to trigger it.  This is on my old Fedora9
x86-Linux:

X Error of failed request:  BadCursor (invalid Cursor parameter)
  Major opcode of failed request:  2 (X_ChangeWindowAttributes)
  Resource id in failed request:  0xb057340
  Serial number of failed request:  905
  Current serial number in output stream:  906

Reverting  https://hg.libsdl.org/SDL/rev/60cd425a2f14  removes
the error.
2017-10-13 19:30:34 -07:00
Sam Lantinga
cf9236488a Fixed bug 3879 - add missing SDLCALL to SDLTest_TrackedMalloc & co.
Ozkan Sezer

The attached trivial patch adds missing SDLCALL to SDLTest_TrackedMalloc & co.
2017-10-13 09:50:04 -07:00
Ryan C. Gordon
fa15674134 coreaudio: changed device close procedure to prevent long hangs in some cases.
The audioqueue thread needs to keep running, and processing the CFRunLoop
until the AudioQueue is disposed of, otherwise CoreAudio will hang waiting for
final data to feed the device.

At least, I think this is how it all works. It definitely fixes the bug here!

Since AudioQueueDispose() calls AudioQueueStop() internally, there's no need
for our thread to handle this, either, which is good because the AudioQueue
would be disposed by this point. So now the AudioQueue is disposed first, and
then our thread is joined, and everything works out okay.

Just in case, we mark the device "paused" before setting everything in motion,
so any further callbacks from CoreAudio will write silence and not fire the
app's audio callback again.

Fixes Bugzilla #3868.
2017-10-13 01:15:29 -04:00
Sam Lantinga
0506d4fc42 Build both 32 and 64-bit architectures in the OSX Framework 2017-10-12 17:21:57 -07:00
Sam Lantinga
fc60db86b3 Fixed compiler warning 2017-10-12 17:17:09 -07:00
Sam Lantinga
22b6df511b Use the lower-case hex output to match other stack trace printouts 2017-10-12 14:46:28 -07:00
Sam Lantinga
7079195697 Fixed compiler warning 2017-10-12 14:44:54 -07:00
Sam Lantinga
5fc2017661 Fixed bug 3877 - missing SDLCALL in SDLTest_ExampleHitTestCallback
Ozkan Sezer

Following trivial patch adds missing SDLCALL to SDLTest_ExampleHitTestCallback()
2017-10-12 14:25:07 -07:00
Sam Lantinga
4b28429882 Android doesn't have libunwind.h in API 16 2017-10-12 14:21:21 -07:00
Sam Lantinga
41a60394d0 Added missing file 2017-10-12 14:20:17 -07:00
Sam Lantinga
21cd2df694 Fixed compiler warning 2017-10-12 14:02:24 -07:00
Sam Lantinga
ba10d2b654 Fixed compiler warning 2017-10-12 13:55:35 -07:00
Sam Lantinga
9c580e14c9 Added functions to query and set the SDL memory allocation functions:
SDL_GetMemoryFunctions()
    SDL_SetMemoryFunctions()
    SDL_GetNumAllocations()
2017-10-12 13:44:28 -07:00
Sam Lantinga
1887c54c68 Fixed memory leak in Cocoa mouse code
The video quit call cleans up the mouse cursor driver data, which happens after mouse quit
2017-10-12 13:28:48 -07:00
Sam Lantinga
f4cd68a537 Fixed bug 3866 - CMake error when trying to make the 'uninstall' target when it already exists
Steve Robinson

In my project, the 'uninstall' target is already created by the glew library.  I get this error when SDL2 tries to create it:

CMake Error at _build/3rdparty/SDL2/SDL2-2.0.6/CMakeLists.txt:1816 (add_custom_target):
  add_custom_target cannot create target "uninstall" because another target
  with the same name already exists.  The existing target is a custom target
  created in source directory
  "D:/Code/sdl2-tutorial/_build/3rdparty/glew/glew-2.1.0/build/cmake".  See
  documentation for policy CMP0002 for more details.

To fix it, go to the bottom of the SDL2 CMakeLists.txt file.  Add an if statement to check for the existence of the target before creating it.  The end result looks like this:

if(NOT TARGET uninstall)
  configure_file(
      "${CMAKE_CURRENT_SOURCE_DIR}/cmake_uninstall.cmake.in"
      "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake"
      IMMEDIATE @ONLY)

  add_custom_target(uninstall
      COMMAND ${CMAKE_COMMAND} -P ${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake)
endif()

This is how the glew library deals with this possibility in their CMakeLists.txt file.
2017-10-12 08:47:02 -07:00
Sam Lantinga
4f38db1735 Fixed bug 3867 - Can't find install_manifest.txt when running 'uninstall' target
Steve Robinson

When I try to build the 'uninstall' target in CMake when SDL2 is added to a subdirectory of my project, I get this error:

1>CMake Error at cmake_uninstall.cmake:2 (message):
1>  Cannot find install manifest:
1>  "D:/Code/sdl2-tutorial/_build/3rdparty/SDL2/SDL2-2.0.6/install_manifest.txt"

The install_manifest.txt is actually in the top-level binary directory, not the project-specific binary directory.

To fix it, change all instances of:
CMAKE_CURRENT_BINARY_DIR

To:
CMAKE_BINARY_DIR

In:
cmake_uninstall.cmake.in
2017-10-12 08:44:45 -07:00
Sam Lantinga
f4f9e39f62 Fixed bug 3874 - Compiler warnings SDL_Surface.c and SDL_cocoakeyboard.m 2017-10-12 08:41:11 -07:00
Sam Lantinga
a7c79c5e25 Normalize touch events to the render viewport (thanks Sylvain!) 2017-10-12 08:37:55 -07:00
Sam Lantinga
5bed4ca92e Fixed divide by zero with a 1x1 sized window 2017-10-12 08:27:22 -07:00
Ozkan Sezer
bef0fec121 make sure that SDL_malloc(0) or SDL_calloc(0,x) doesn't return NULL. 2017-10-12 14:28:05 +03:00
Sam Lantinga
0ce23a5498 Updated version to 2.0.7 2017-10-12 08:08:04 -07:00
Ethan Lee
84fb4893cf Check SDL_UDEV_DYNAMIC first, then SDL_UDEV_LIBS separately 2017-10-10 20:22:15 -04:00
Sam Lantinga
c0019b7f49 Fixed bug 3871 - Touch events are not normalised on X11
Trent Gamblin

The documentation for SDL_TouchFingerEvent says that the x and y coordinates are normalised between 0-1. I've found that to be true on Windows, Android and iOS but on X11 they are in pixel coordinates. This patch fixes the issue. This was the cleanest way I could do it with what was available without changing things around a lot but you may know a better way.
2017-10-11 13:31:21 -07:00
Sam Lantinga
b53c35df43 Fixed size in realloc 2017-10-11 13:26:58 -07:00
Ryan C. Gordon
5e5f2290f2 audio: Turns out the accumulation errors sound better. :/
Moving to double fixed the overflows, but using "time = i * incr" instead of
"time += incr" causes clicks in the output.
2017-10-11 12:07:43 -04:00
Ryan C. Gordon
9bd2c6b491 audio: Moved the resampler state up to double precision.
Fixes more buffer overflows.
2017-10-11 11:51:14 -04:00
Ryan C. Gordon
b2f5123b65 audio: calculate resampling time directly, don't increment (thanks, Eric!).
Fixes buffer overruns as floating point errors accumulate.

Partially fixes Bugzilla #3848.
2017-10-11 11:43:35 -04:00
Ryan C. Gordon
763c387149 audio: clamp resampler interpolation values to prevent buffer overflow.
Partially fixes Bugzilla #3848.
2017-10-11 02:33:55 -04:00
Ryan C. Gordon
0085f917e0 audio: Moved unchanging variable out of loop. 2017-10-11 02:31:58 -04:00
Ryan C. Gordon
cb8bf6bbaf audio: Make sure audio stream resampling doesn't overflow buffers. 2017-10-11 02:03:05 -04:00
Ryan C. Gordon
459e2b0bbe audio: Fixed check for minimum audio stream put size. 2017-10-11 01:37:11 -04:00
Sam Lantinga
0e495e83dd Updated WhatsNew.txt for 2.0.7 changes 2017-10-10 20:16:52 -07:00
Sam Lantinga
8446d4a05a Changed overlapping memcpy to memmove 2017-10-10 20:11:05 -07:00
Sam Lantinga
eb9e6938cc Fixed potentially calling a callback after it has been removed (and userdata possibly deleted) 2017-10-10 19:44:33 -07:00
Ryan C. Gordon
903ff6414e audio: SDL_ResampleCVT() should use memmove instead of memcpy.
This copy can overlap.

Fixes Bugzilla #3849.
2017-10-10 22:31:02 -04:00
Ryan C. Gordon
42fff7ce2b audio: Don't stack-allocate resampler padding.
(I thought padding size ranged from 5 frames to ~30 frames (based around
RESAMPLER_ZERO_CROSSINGS, which is 5), but it's actually between 512 and
several thousands (based on RESAMPLER_SAMPLES_PER_ZERO_CROSSING)). It gets
big fast when downsampling.
2017-10-10 22:18:46 -04:00
Sam Lantinga
b647bd0692 The event filter and event watch functions are now thread-safe 2017-10-10 17:41:41 -07:00
Ryan C. Gordon
37d89aa10f audio: reworked audio streams to have right-hand resampling padding available.
Fixes Bugzilla #3851.
2017-10-10 16:12:56 -04:00
Ryan C. Gordon
28149e11c8 Added SDL_PeekIntoDataQueue(). 2017-10-10 11:56:54 -04:00
Sam Lantinga
d90fce3c9e Exposed the joystick locking functions for multi-threaded access to the joystick API 2017-10-10 11:10:15 -07:00
Sam Lantinga
2657dfae49 Fixed crash in SDL_IsGameController() on Windows if called when a controller is being removed 2017-10-09 11:45:15 -07:00
Sam Lantinga
b120fb879a Fixed bug 3865 - [PATCH] Support for GreenAsia Inc. PSX to USB converter as SDL_GameController
Manuel

I would like this small patch merged that adds support for my GreenAsia Inc. PSX to USB converter, so SDL_IsGameController() returns true when using this adaptor.
It's interesting because PSX/PS2 controllers connected using this model won't be detected as gamecontrollers otherwise, only as joysticks.
2017-10-08 10:59:03 -07:00
Sam Lantinga
d2a2b0c139 Fixed bug 3857 - SDL_ConvertPixels misses YUV conversions
Sylvain

There are various YUV-RGB conversion coefficients, according to https://www.fourcc.org/fccyvrgb.php
I choose the first (from Video Demystified, with integer multiplication),
but the current SDL2 Dither functions use in fact the next one, which follows a specifications called CCIR 601.

Here's a patch to use the second ones and with previous warning corrections.
There are less multiplications involved because Chroma coefficient is 1.
Also, doing float multiplication is as efficient with vectorization.
In the end, the YUV decoding is faster: ~165 ms vs my previous 195 ms.

Moreover, if SDL2 is compiled with -march=native, then YUV decoding time drops to ~130ms, while older ones remains around ~220 ms.


For information, from jpeg-9 source code:
jpeg-9/jccolor.c

   * YCbCr is defined per CCIR 601-1, except that Cb and Cr are
   * normalized to the range 0..MAXJSAMPLE rather than -0.5 .. 0.5.
   * The conversion equations to be implemented are therefore
   * Y  =  0.29900 * R + 0.58700 * G + 0.11400 * B
   * Cb = -0.16874 * R - 0.33126 * G + 0.50000 * B  + CENTERJSAMPLE
   * Cr =  0.50000 * R - 0.41869 * G - 0.08131 * B  + CENTERJSAMPLE

jpeg-9/jdcolor.c

   * YCbCr is defined per CCIR 601-1, except that Cb and Cr are
   * normalized to the range 0..MAXJSAMPLE rather than -0.5 .. 0.5.
   * The conversion equations to be implemented are therefore
   *
   * R = Y                + 1.40200 * Cr
   * G = Y - 0.34414 * Cb - 0.71414 * Cr
   * B = Y + 1.77200 * Cb
2017-10-07 15:26:55 -07:00
Sam Lantinga
1bfe6d6026 Fixed restoring window size when coming out of fullscreen desktop mode.
Use the style of the window as it will be, not as it currently is at the
time of the AdjustWindowRect call.
2017-10-06 21:43:59 -07:00
Sam Lantinga
e9652b1987 Fixed bug 3857 - SDL_ConvertPixels misses YUV conversions
Sylvain

Few issues with YUV on SDL2 when using odd dimensions, and missing conversions from/back to YUV formats.

1) The big part is that SDL_ConvertPixels() does not convert to/from YUV in most cases. This now works with any format and also with odd dimensions,
  by adding two internal functions SDL_ConvertPixels_YUV_to_ARGB8888 and SDL_ConvertPixels_ARGB8888_to_YUV (could it be XRGB888 ?).
  The target format is hard coded to ARGB888 (which is the default in the internal of the software renderer).
  In case of different YUV conversion, it will do an intermediate conversion to a ARGB8888 buffer.

  SDL_ConvertPixels_YUV_to_ARGB8888 is somehow redundant with all the "Color*Dither*Mod*".
  But it allows some completeness of SDL_ConvertPixels to handle all YUV format.
  It also works with odd dimensions.

  Moreover, I did some benchmark(SDL_ConvertPixel vs Color32DitherYV12Mod1X and Color32DitherYUY2Mod1X).
  gcc-6.3 and clang-4.0. gcc performs better than clang. And, with gcc, SDL_ConvertPixels() performs better (20%) than the two C function Color32Dither*().
  For instance, to convert 10 times a 3888x2592 image, it takes ~195 ms with SDL_ConvertPixels and ~235 ms with Color32Dither*().
  Especially because of gcc vectorize feature that optimises all conversion loops (-ftree-loop-vectorize).

  Nb: I put no image pitch for the YUV buffers. because it complexify a little bit the code and the API :
  There would be some ambiguity when setting the pitch exactly to image width:
  would it a be pitch of image width (for luma and chroma). or just contiguous data ? (could set pitch=0 for the later).


2) Small issues with odd dimensions:
  If width "w" is odd, luma plane width is still "w" whereas chroma planes will be "(w + 1)/2". Almost the same for odd h.
  Solution is to strategically substitute "w" by "(w+1)/2" at the good places ...

- In the repository, SDL_ConvertPixels() handles YUV only if yuv source format is exactly the same as YUV destination format.
  It basically does a memcpy of pixels, but it's done incorrectly when width or height is odd (wrong size of chroma planes). This is fixed.

- SDL Renderers don't support odd width/height for YUV textures.
  This is fixed for software, opengl, opengles2. (opengles 1 does not support it and fallback to software rendering).
  This is *not* fixed for D3D and D3D11 ... (and others, psp ?)
  Only *two* Dither function are fixed ... not sure if others are really used.

- This is not possible to create a NV12/NV12 texture with the software renderer, whereas other renderers allow it.
  This is fixed, by using SDL_ConvertPixels underneath.

- It was not possible to SDL_UpdateTexture() of format NV12/NV21 with the software renderer. this is fixed.

Here's also two testcases:
- that do all combination of conversion.
- to test partial UpdateTexture
2017-10-06 16:50:24 -07:00
Sam Lantinga
827e985041 Fixed bug 3862 - Install is broken when adding SDL2 to an existing CMake project
Steve Robinson

In my existing CMake project, I use add_subdirectory to add the source for SDL2.  This worked fine in 2.0.5, but now in 2.0.6 when I build the INSTALL CMake target, I get this error:

file INSTALL cannot find "D:/path/to/SDL2Config.cmake".
Call Stack (most recent call first):
  3rdparty/SDL2/cmake_install.cmake:32 (include)
  3rdparty/cmake_install.cmake:36 (include)
  cmake_install.cmake:32 (include)

To fix this, I changed line 1770 from this:
${CMAKE_SOURCE_DIR}/SDL2Config.cmake

To this:
${CMAKE_CURRENT_SOURCE_DIR}/SDL2Config.cmake
2017-10-06 16:42:43 -07:00
Sam Lantinga
d9e1036e0f Fixed potential overflow in surface allocation (thanks Yves!) 2017-10-06 16:17:50 -07:00
Sam Lantinga
312da2623a Fixed bug 3854 - arguments to dbus_type_is_basic() were incorrect
Aaron

As of 2.0.6, all of my games are failing with the following error:

process 31778: arguments to dbus_type_is_basic() were incorrect, assertion "dbus_type_is_valid (typecode) || typecode == DBUS_TYPE_INVALID" failed in file dbus-signature.c line 322.
This is normally a bug in some application using the D-Bus library.
  D-Bus not built with -rdynamic so unable to print a backtrace

(patch by  Ozkan Sezer)
2017-10-05 09:37:28 -07:00
Brandon Schaefer
db20e71d54 Fixed bug 3855 - Memory leak in SDL_FreeSurface 2017-10-02 10:50:33 -07:00
Brandon Schaefer
e564da78b7 revert files I didnt mean to commit! 2017-09-29 10:15:44 -07:00
Brandon Schaefer
e27f12e0da wayland: Fix bug 3814 -Wmissing-field-initializers 2017-09-29 10:07:37 -07:00
Sam Lantinga
aad58c622c Fixed bug 3852 - SDL_FreeSurface deallocates surface->map even if the surface is not yet freed
Evgeny Kapun

Commit 490bb5b49f11 [1], which was a fix for bug #3790, introduced a new bug: now, calling SDL_FreeSurface(surface) deallocates surface->map even if there are other references to the surface. This is bad, because some functions (such as SDL_ConvertSurface) assume that surface->map is not NULL.
2017-09-29 07:44:30 -07:00
Sam Lantinga
bd5c984ac0 Fixed bug 3850 - incorrect numbering in docs/README-ios.md
Michal

the numbering of the bulletpoints in:
docs/README-ios.md

has been mangled with:
changeset 11365	efd3bc8e5a9b

fix:
    12 2.  Open SDL.xcodeproj (located in Xcode-iOS/SDL) in Xcode.
    13 4.  Select your desired target, and hit build.

remove:
    28 1. Follow step 1 above.

adapt:
    29 2. cd (PATH WHERE THE SDL CODE IS)/build-scripts
    30 3. ./iosbuild.sh
2017-09-26 16:27:24 -07:00
Sam Lantinga
54685787ca Fixed bug 3847 - Hit Test x coordinate wrong on secondary monitor
Robert Turner

SDL_windowsevents.c contains code to retrieve the x and y coordinate for a requested hit test. It does this as follows:

    POINT winpoint = { (int) LOWORD(lParam), (int) HIWORD(lParam) };

LOWORD(lParam) does not correctly mask off high bits that are set if the point is on a second (or third, etc.) monitor. This effectively offsets the x-coordinate by a large value.

MSDN documentation suggests that LOWORD() and HIWORD() are the wrong macros for the task, instead suggesting we should be doing something like the following:

    POINT winpoint = { GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam) };

Testing this change on my Windows 10 machine with 2 monitors gives the correct results.
2017-09-26 15:07:35 -07:00
Alex Szpakowski
fb071a4cd9 Mac: Fix the menu bar not always working for non-.app-bundled apps. Fixes bug #3051. 2017-09-25 20:49:31 -03:00
Sam Lantinga
c44e741bd9 Fixed bug 3842 - fix SDL_thread.h for emx
Ozkan Sezer

EMX declares _beginthread() / _endthread() in stdlib.h, not process.h.
The attached patch updates the OS/2 case of SDL_thread.h for it.  (It
also tidies the unreadable whitespace in win32 case.)
2017-09-23 12:38:47 -07:00
Sam Lantinga
14ed0d24c8 Fixed bug 3843 - Android missing some code in SDLHapticHandler
Sylvain

Some check for android SDK version are missing from https://hg.libsdl.org/SDL/rev/3d7a29a369a0
here's a patch
2017-09-23 12:37:09 -07:00
Ryan C. Gordon
099ae43e81 audio: Fixed compiler warning on Visual Studio. 2017-09-22 22:28:21 -04:00
Sam Lantinga
58d1c54d06 Fixed spacing 2017-09-22 17:32:05 -07:00
Sam Lantinga
0fea9164eb Added an example for SDL_SetWindowHitTest() when you create a borderless resizable window. 2017-09-22 17:29:32 -07:00
Sam Lantinga
e763dac6dd Good bye, Visual Studio 2008 2017-09-22 17:02:18 -07:00
Sam Lantinga
260db92cbb Added stub Steam Controller sources to Android and iOS command line builds 2017-09-22 16:33:34 -07:00
Sam Lantinga
2fd5235145 Added stubs for simple Steam Controller support 2017-09-22 08:32:31 -07:00
Sam Lantinga
82557750b0 Separated out SDL Android java code so audio, controller, and filesystem APIs can be used independently of the SDL activity, in Qt apps for example. 2017-09-22 08:31:56 -07:00
Sam Lantinga
4187b3d760 Removed non-existent files 2017-09-22 08:31:02 -07:00
Sam Lantinga
2079ec992a Removed non-existent files 2017-09-22 08:30:58 -07:00
Sam Lantinga
d828647944 Added stubs for simple Steam Controller support 2017-09-22 08:30:52 -07:00
Sam Lantinga
53b2c91d26 Separated out SDL Android java code so audio, controller, and filesystem APIs can be used independently of the SDL activity, in Qt apps for example. 2017-09-22 08:30:46 -07:00
Sam Lantinga
ad86eff1a8 Guarded EGL code with SDL_VIDEO_OPENGL_EGL 2017-09-22 08:30:37 -07:00
Sam Lantinga
499f928c33 borderless windows will have WM_NCCALCSIZE return 0 for the non-client area. When this happens, it looks like windows will send a resize message expanding the window client area to the previous window + chrome size, so shouldn't need to adjust the window size for the set styles. 2017-09-22 07:15:41 -07:00
Sam Lantinga
3176a7f5e9 sdl
- Fixing rendering borderless window. Need to force windows to send a WM_NCCALCSIZE then return 0 for non-client area size.

- Adding WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX to borderless windows, for reasons noted in comments.

- Fix SetupWindowData() setting SDL_WINDOW_BORDERLESS. This was being cleared at window creation, causing hanlding for the first WM_NCCALCSIZE message to fail
2017-09-22 07:11:36 -07:00
Sam Lantinga
cc023b6b81 Fixed bug 3837 - Change project settings for Xcode 9?
Mark Callow

Xcode 9 emits a warning to validate project settings. The changes it proposes are

1. [iOS] Update the iOS deployment target to 8.0 since Xcode does
   not support anything older.

2. [macOS] Target 'Framework' - Automatically Select Archectures.

3. [iOS & macOS] Turns on a bunch more compile warnings, a *lot* more on iOS.

4. [iOS & macOS] Turn on "Missing Localizability".

I want to confirm if it is ok to accept these changes and submit updated project files.

Since Alex Szpakowski has just removed iOS 7 guard ifdef's, I'm guessing 1 isn't a problem.

2 is probably ok for anyone building themselves. I wonder if it may cause problems for building distribution binaries.

3 shouldn't be a problem either provided any newly emitted warnings are fixed.

4 I am unfamiliar with. The description says "This will turn on the static analyzer to check for "Missing Localizability", because this project is localized for multiple languages." I suppose this may cause new warnings.
2017-09-22 12:26:54 -07:00
Sam Lantinga
f0111b6ac9 Added tag release-2.0.6 for changeset 8e2bab21d23b 2017-09-22 11:57:35 -07:00
929 changed files with 24395 additions and 22501 deletions

View File

@@ -70,14 +70,19 @@ test/controllermap
test/loopwave
test/loopwavequeue
test/testatomic
test/testaudiocapture
test/testaudiohotplug
test/testaudioinfo
test/testautomation
test/testbounds
test/testcustomcursor
test/testdisplayinfo
test/testdraw2
test/testdrawchessboard
test/testdropfile
test/testerror
test/testfile
test/testfilesystem
test/testgamecontroller
test/testgesture
test/testgl2
@@ -99,7 +104,7 @@ test/testnative
test/testoverlay2
test/testplatform
test/testpower
test/testfilesystem
test/testqsort
test/testrelative
test/testrendercopyex
test/testrendertarget
@@ -117,11 +122,8 @@ test/testtimer
test/testver
test/testviewport
test/testwm2
test/testbounds
test/testyuv
test/torturethread
test/testdisplayinfo
test/testqsort
test/testaudiocapture
test/*.exe
test/*.dSYM
buildbot

View File

@@ -31,6 +31,7 @@ LOCAL_SRC_FILES := \
$(wildcard $(LOCAL_PATH)/src/haptic/android/*.c) \
$(wildcard $(LOCAL_PATH)/src/joystick/*.c) \
$(wildcard $(LOCAL_PATH)/src/joystick/android/*.c) \
$(LOCAL_PATH)/src/joystick/steam/SDL_steamcontroller.c \
$(wildcard $(LOCAL_PATH)/src/loadso/dlopen/*.c) \
$(wildcard $(LOCAL_PATH)/src/power/*.c) \
$(wildcard $(LOCAL_PATH)/src/power/android/*.c) \
@@ -44,11 +45,14 @@ LOCAL_SRC_FILES := \
$(wildcard $(LOCAL_PATH)/src/timer/unix/*.c) \
$(wildcard $(LOCAL_PATH)/src/video/*.c) \
$(wildcard $(LOCAL_PATH)/src/video/android/*.c) \
$(wildcard $(LOCAL_PATH)/src/video/yuv2rgb/*.c) \
$(wildcard $(LOCAL_PATH)/src/test/*.c))
LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES
LOCAL_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -llog -landroid
cmd-strip :=
include $(BUILD_SHARED_LIBRARY)
###########################

View File

@@ -42,16 +42,16 @@ include(${SDL2_SOURCE_DIR}/cmake/sdlchecks.cmake)
# set SDL_BINARY_AGE and SDL_INTERFACE_AGE to 0.
set(SDL_MAJOR_VERSION 2)
set(SDL_MINOR_VERSION 0)
set(SDL_MICRO_VERSION 6)
set(SDL_MICRO_VERSION 8)
set(SDL_INTERFACE_AGE 0)
set(SDL_BINARY_AGE 6)
set(SDL_BINARY_AGE 8)
set(SDL_VERSION "${SDL_MAJOR_VERSION}.${SDL_MINOR_VERSION}.${SDL_MICRO_VERSION}")
# Set defaults preventing destination file conflicts
set(CMAKE_DEBUG_POSTFIX "d"
set(SDL_CMAKE_DEBUG_POSTFIX "d"
CACHE STRING "Name suffix for debug builds")
mark_as_advanced(CMAKE_IMPORT_LIBRARY_SUFFIX CMAKE_DEBUG_POSTFIX)
mark_as_advanced(CMAKE_IMPORT_LIBRARY_SUFFIX SDL_CMAKE_DEBUG_POSTFIX)
# Calculate a libtool-like version number
math(EXPR LT_CURRENT "${SDL_MICRO_VERSION} - ${SDL_INTERFACE_AGE}")
@@ -340,6 +340,7 @@ set(SDL_SHARED ${SDL_SHARED_ENABLED_BY_DEFAULT} CACHE BOOL "Build a shared versi
set(SDL_STATIC ON CACHE BOOL "Build a static version of the library")
dep_option(SDL_STATIC_PIC "Static version of the library should be built with Position Independent Code" OFF "SDL_STATIC" OFF)
set_option(SDL_TEST "Build the test directory" OFF)
# General source files
file(GLOB SOURCE_FILES
@@ -356,7 +357,8 @@ file(GLOB SOURCE_FILES
${SDL2_SOURCE_DIR}/src/stdlib/*.c
${SDL2_SOURCE_DIR}/src/thread/*.c
${SDL2_SOURCE_DIR}/src/timer/*.c
${SDL2_SOURCE_DIR}/src/video/*.c)
${SDL2_SOURCE_DIR}/src/video/*.c
${SDL2_SOURCE_DIR}/src/video/yuv2rgb/*.c)
if(ASSERTIONS STREQUAL "auto")
@@ -579,6 +581,8 @@ if(ASSEMBLY)
endif()
endif()
check_include_file("immintrin.h" HAVE_IMMINTRIN_H)
if(ALTIVEC)
set(CMAKE_REQUIRED_FLAGS "-maltivec")
check_c_source_compiles("
@@ -637,8 +641,10 @@ if(LIBC)
wcslen wcscmp
strlen _strrev _strupr _strlwr strchr strrchr strstr itoa _ltoa
_ultoa strtol strtoul strtoll strtod atoi atof strcmp strncmp
_stricmp _strnicmp sscanf atan atan2 acos asin ceil copysign cos
cosf fabs floor log pow scalbn sin sinf sqrt sqrtf tan tanf)
_stricmp _strnicmp sscanf
acos acosf asin asinf atan atanf atan2 atan2f ceil ceilf
copysign copysignf cos cosf fabs fabsf floor floorf fmod fmodf
log logf log10 log10f pow powf scalbn scalbnf sin sinf sqrt sqrtf tan tanf)
string(TOUPPER ${_FN} _UPPER)
set(HAVE_${_UPPER} 1)
endforeach()
@@ -653,7 +659,7 @@ if(LIBC)
check_include_file(sys/types.h HAVE_SYS_TYPES_H)
foreach(_HEADER
stdio.h stdlib.h stddef.h stdarg.h malloc.h memory.h string.h limits.h
strings.h wchar.h inttypes.h stdint.h ctype.h math.h iconv.h signal.h)
strings.h wchar.h inttypes.h stdint.h ctype.h math.h iconv.h signal.h libunwind.h)
string(TOUPPER "HAVE_${_HEADER}" _UPPER)
string(REPLACE "." "_" _HAVE_H ${_UPPER})
check_include_file("${_HEADER}" ${_HAVE_H})
@@ -669,7 +675,7 @@ if(LIBC)
foreach(_FN
strtod malloc calloc realloc free getenv setenv putenv unsetenv
qsort abs bcopy memset memcpy memmove memcmp strlen strlcpy strlcat
strdup _strrev _strupr _strlwr strchr strrchr strstr itoa _ltoa
_strrev _strupr _strlwr strchr strrchr strstr itoa _ltoa
_uitoa _ultoa strtol strtoul _i64toa _ui64toa strtoll strtoull
atoi atof strcmp strncmp _stricmp strcasecmp _strnicmp strncasecmp
vsscanf vsnprintf fopen64 fseeko fseeko64 sigaction setjmp
@@ -816,7 +822,7 @@ if(ANDROID)
endif()
if(SDL_JOYSTICK)
set(SDL_JOYSTICK_ANDROID 1)
file(GLOB ANDROID_JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/android/*.c)
file(GLOB ANDROID_JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/android/*.c ${SDL2_SOURCE_DIR}/src/joystick/steam/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_JOYSTICK_SOURCES})
set(HAVE_SDL_JOYSTICK TRUE)
endif()
@@ -1055,7 +1061,7 @@ elseif(UNIX AND NOT APPLE AND NOT ANDROID)
CheckUSBHID() # seems to be BSD specific - limit the test to BSD only?
if(LINUX AND NOT ANDROID)
set(SDL_JOYSTICK_LINUX 1)
file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/linux/*.c)
file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/linux/*.c ${SDL2_SOURCE_DIR}/src/joystick/steam/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES})
set(HAVE_SDL_JOYSTICK TRUE)
endif()
@@ -1177,11 +1183,10 @@ elseif(WINDOWS)
check_include_file(ddraw.h HAVE_DDRAW_H)
check_include_file(dsound.h HAVE_DSOUND_H)
check_include_file(dinput.h HAVE_DINPUT_H)
check_include_file(xaudio2.h HAVE_XAUDIO2_H)
check_include_file(mmdeviceapi.h HAVE_MMDEVICEAPI_H)
check_include_file(audioclient.h HAVE_AUDIOCLIENT_H)
check_include_file(dxgi.h HAVE_DXGI_H)
if(HAVE_D3D_H OR HAVE_D3D11_H OR HAVE_DDRAW_H OR HAVE_DSOUND_H OR HAVE_DINPUT_H OR HAVE_XAUDIO2_H)
if(HAVE_D3D_H OR HAVE_D3D11_H OR HAVE_DDRAW_H OR HAVE_DSOUND_H OR HAVE_DINPUT_H)
set(HAVE_DIRECTX TRUE)
if(NOT CMAKE_COMPILER_IS_MINGW AND NOT USE_WINSDK_DIRECTX)
# TODO: change $ENV{DXSDL_DIR} to get the path from the include checks
@@ -1204,12 +1209,6 @@ elseif(WINDOWS)
set(SOURCE_FILES ${SOURCE_FILES} ${DSOUND_AUDIO_SOURCES})
endif()
if(HAVE_XAUDIO2_H)
set(SDL_AUDIO_DRIVER_XAUDIO2 1)
file(GLOB XAUDIO2_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/xaudio2/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${XAUDIO2_AUDIO_SOURCES})
endif()
if(HAVE_AUDIOCLIENT_H AND HAVE_MMDEVICEAPI_H)
set(SDL_AUDIO_DRIVER_WASAPI 1)
file(GLOB WASAPI_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/wasapi/*.c)
@@ -1352,7 +1351,7 @@ elseif(APPLE)
# !!! FIXME: we need Carbon for some very old API calls in
# !!! FIXME: src/video/cocoa/SDL_cocoakeyboard.c, but we should figure out
# !!! FIXME: how to dump those.
if (APPLE AND NOT IOS)
if(NOT IOS)
set(SDL_FRAMEWORK_COCOA 1)
set(SDL_FRAMEWORK_CARBON 1)
endif()
@@ -1373,6 +1372,8 @@ elseif(APPLE)
if(SDL_AUDIO)
set(SDL_AUDIO_DRIVER_COREAUDIO 1)
file(GLOB AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/coreaudio/*.m)
# !!! FIXME: modern CMake doesn't need "LANGUAGE C" for Objective-C.
set_source_files_properties(${AUDIO_SOURCES} PROPERTIES LANGUAGE C)
set(SOURCE_FILES ${SOURCE_FILES} ${AUDIO_SOURCES})
set(HAVE_SDL_AUDIO TRUE)
set(SDL_FRAMEWORK_COREAUDIO 1)
@@ -1382,7 +1383,7 @@ elseif(APPLE)
if(SDL_JOYSTICK)
set(SDL_JOYSTICK_IOKIT 1)
if (IOS)
file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/iphoneos/*.m)
file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/iphoneos/*.m ${SDL2_SOURCE_DIR}/src/joystick/steam/*.c)
else()
file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/darwin/*.c)
endif()
@@ -1481,6 +1482,13 @@ elseif(APPLE)
set(SDL_VIDEO_RENDER_OGL 1)
set(HAVE_VIDEO_OPENGL TRUE)
endif()
if(VIDEO_OPENGLES)
set(SDL_VIDEO_OPENGL_EGL 1)
set(SDL_VIDEO_OPENGL_ES2 1)
set(SDL_VIDEO_RENDER_OGL_ES2 1)
set(HAVE_VIDEO_OPENGLES TRUE)
endif()
endif()
endif()
@@ -1689,6 +1697,9 @@ set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EXTRA_CFLAGS}")
add_library(SDL2main STATIC ${SDLMAIN_SOURCES})
target_include_directories(SDL2main PUBLIC $<INSTALL_INTERFACE:include>)
set(_INSTALL_LIBS "SDL2main")
if (NOT ANDROID)
set_target_properties(SDL2main PROPERTIES DEBUG_POSTFIX ${SDL_CMAKE_DEBUG_POSTFIX})
endif()
if(SDL_SHARED)
add_library(SDL2 SHARED ${SOURCE_FILES} ${VERSION_SOURCES})
@@ -1714,6 +1725,9 @@ if(SDL_SHARED)
set(_INSTALL_LIBS "SDL2" ${_INSTALL_LIBS})
target_link_libraries(SDL2 ${EXTRA_LIBS} ${EXTRA_LDFLAGS})
target_include_directories(SDL2 PUBLIC $<INSTALL_INTERFACE:include>)
if (NOT ANDROID)
set_target_properties(SDL2 PROPERTIES DEBUG_POSTFIX ${SDL_CMAKE_DEBUG_POSTFIX})
endif()
endif()
if(SDL_STATIC)
@@ -1737,6 +1751,18 @@ if(SDL_STATIC)
set(_INSTALL_LIBS "SDL2-static" ${_INSTALL_LIBS})
target_link_libraries(SDL2-static ${EXTRA_LIBS} ${EXTRA_LDFLAGS})
target_include_directories(SDL2-static PUBLIC $<INSTALL_INTERFACE:include>)
if (NOT ANDROID)
set_target_properties(SDL2-static PROPERTIES DEBUG_POSTFIX ${SDL_CMAKE_DEBUG_POSTFIX})
endif()
endif()
##### Tests #####
if(SDL_TEST)
file(GLOB TEST_SOURCES ${SDL2_SOURCE_DIR}/src/test/*.c)
add_library(SDL2_test STATIC ${TEST_SOURCES})
add_subdirectory(test)
endif()
##### Installation targets #####
@@ -1767,7 +1793,7 @@ install(EXPORT SDL2Targets
)
install(
FILES
${CMAKE_SOURCE_DIR}/SDL2Config.cmake
${CMAKE_CURRENT_SOURCE_DIR}/SDL2Config.cmake
${CMAKE_BINARY_DIR}/SDL2ConfigVersion.cmake
DESTINATION ${PKG_PREFIX}
COMPONENT Devel
@@ -1789,10 +1815,12 @@ if(NOT (WINDOWS OR CYGWIN))
else()
set(SOEXT "so")
endif()
install(CODE "
execute_process(COMMAND ${CMAKE_COMMAND} -E create_symlink
\"libSDL2-2.0.${SOEXT}\" \"libSDL2.${SOEXT}\")")
install(FILES ${SDL2_BINARY_DIR}/libSDL2.${SOEXT} DESTINATION "lib${LIB_SUFFIX}")
if(NOT ANDROID)
install(CODE "
execute_process(COMMAND ${CMAKE_COMMAND} -E create_symlink
\"libSDL2-2.0.${SOEXT}\" \"libSDL2.${SOEXT}\")")
install(FILES ${SDL2_BINARY_DIR}/libSDL2.${SOEXT} DESTINATION "lib${LIB_SUFFIX}")
endif()
endif()
if(FREEBSD)
# FreeBSD uses ${PREFIX}/libdata/pkgconfig
@@ -1808,10 +1836,12 @@ endif()
##### Uninstall target #####
configure_file(
"${CMAKE_CURRENT_SOURCE_DIR}/cmake_uninstall.cmake.in"
"${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake"
IMMEDIATE @ONLY)
if(NOT TARGET uninstall)
configure_file(
"${CMAKE_CURRENT_SOURCE_DIR}/cmake_uninstall.cmake.in"
"${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake"
IMMEDIATE @ONLY)
add_custom_target(uninstall
COMMAND ${CMAKE_COMMAND} -P ${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake)
add_custom_target(uninstall
COMMAND ${CMAKE_COMMAND} -P ${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake)
endif()

View File

@@ -1,6 +1,6 @@
Simple DirectMedia Layer
Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages

View File

@@ -0,0 +1,34 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.25420.1
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2-UWP", "SDL-UWP.vcxproj", "{89E9B32E-A86A-47C3-A948-D2B1622925CE}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|ARM = Debug|ARM
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|ARM = Release|ARM
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM.ActiveCfg = Debug|ARM
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM.Build.0 = Debug|ARM
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x64.ActiveCfg = Debug|x64
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x64.Build.0 = Debug|x64
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x86.ActiveCfg = Debug|Win32
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x86.Build.0 = Debug|Win32
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM.ActiveCfg = Release|ARM
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM.Build.0 = Release|ARM
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x64.ActiveCfg = Release|x64
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x64.Build.0 = Release|x64
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x86.ActiveCfg = Release|Win32
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@@ -84,8 +84,7 @@
<ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
<ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
<ClInclude Include="..\..\src\audio\SDL_wave.h" />
<ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2.h" />
<ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h" />
<ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h" />
<ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
<ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
@@ -117,7 +116,7 @@
<ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h" />
<ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
<ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h" />
<ClInclude Include="..\..\src\render\mmx.h" />
<ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h" />
<ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />
<ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h" />
<ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
@@ -155,12 +154,14 @@
<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
<ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
<ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
<ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h" />
<ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h" />
<ClInclude Include="..\..\src\video\winrt\SDL_winrtmessagebox.h" />
<ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse_c.h" />
<ClInclude Include="..\..\src\video\winrt\SDL_winrtopengles.h" />
<ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
@@ -173,8 +174,8 @@
<ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
<ClCompile Include="..\..\src\audio\SDL_mixer.c" />
<ClCompile Include="..\..\src\audio\SDL_wave.c" />
<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c" />
<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.cpp">
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_winrt.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
@@ -251,11 +252,11 @@
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.c" />
<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
<ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
<ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
<ClCompile Include="..\..\src\render\SDL_render.c" />
<ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
<ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
<ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" />
<ClCompile Include="..\..\src\render\software\SDL_blendline.c" />
@@ -305,6 +306,7 @@
<ClCompile Include="..\..\src\video\SDL_stretch.c" />
<ClCompile Include="..\..\src\video\SDL_surface.c" />
<ClCompile Include="..\..\src\video\SDL_video.c" />
<ClCompile Include="..\..\src\video\SDL_yuv.c" />
<ClCompile Include="..\..\src\video\winrt\SDL_winrtevents.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
@@ -369,6 +371,7 @@
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb.c" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{89e9b32e-a86a-47c3-a948-d2b1622925ce}</ProjectGuid>

View File

@@ -183,9 +183,6 @@
<ClInclude Include="..\..\src\audio\SDL_wave.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\core\windows\SDL_directx.h">
<Filter>Source Files</Filter>
</ClInclude>
@@ -267,9 +264,6 @@
<ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\render\mmx.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h">
<Filter>Source Files</Filter>
</ClInclude>
@@ -393,7 +387,7 @@
<ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2.h">
<ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h">
@@ -411,6 +405,15 @@
<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\SDL_yuv_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h">
<Filter>Source Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\atomic\SDL_atomic.c">
@@ -443,7 +446,7 @@
<ClCompile Include="..\..\src\audio\SDL_wave.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.cpp">
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_winrt.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\core\windows\SDL_windows.c">
@@ -551,9 +554,6 @@
<ClCompile Include="..\..\src\render\SDL_render.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\SDL_yuv_mmx.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\SDL_yuv_sw.c">
<Filter>Source Files</Filter>
</ClCompile>
@@ -719,7 +719,7 @@
<ClCompile Include="..\..\src\video\winrt\SDL_winrtvideo.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c">
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\winrt\SDL_winrtgamebar.cpp">
@@ -737,5 +737,14 @@
<ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\SDL_yuv.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.c">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>

View File

@@ -1,460 +0,0 @@
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<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
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<Platform>ARM</Platform>
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<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM">
<Configuration>Release</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{33048af1-031a-4ce6-b61e-fad2db832e9e}</ProjectGuid>
<RootNamespace>SDL</RootNamespace>
<DefaultLanguage>en-US</DefaultLanguage>
<MinimumVisualStudioVersion>11.0</MinimumVisualStudioVersion>
<ProjectName>SDL2-WinPhone80</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v110_wp80</PlatformToolset>
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<ClCompile Include="..\..\src\atomic\SDL_atomic.c">
@@ -428,10 +440,10 @@
<ClCompile Include="..\..\src\audio\SDL_wave.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c">
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.cpp">
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_winrt.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\core\windows\SDL_windows.c">
@@ -527,9 +539,6 @@
<ClCompile Include="..\..\src\render\SDL_render.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\SDL_yuv_mmx.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\SDL_yuv_sw.c">
<Filter>Source Files</Filter>
</ClCompile>
@@ -695,9 +704,6 @@
<ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
<ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
<ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c">
<Filter>Source Files</Filter>
</ClCompile>
@@ -719,5 +725,23 @@
<ClCompile Include="..\..\src\SDL_dataqueue.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\SDL_yuv.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.c">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>

View File

@@ -50,6 +50,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "controllermap", "tests\cont
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testvulkan", "tests\testvulkan\testvulkan.vcxproj", "{0D604DFD-AAB6-442C-9368-F91A344146AB}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testyuv", "tests\testyuv\testyuv.vcxproj", "{40FB7794-D3C3-4CFE-BCF4-A80C97635682}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
@@ -250,6 +252,14 @@ Global
{0D604DFD-AAB6-442C-9368-F91A344146AB}.Release|Win32.Build.0 = Release|Win32
{0D604DFD-AAB6-442C-9368-F91A344146AB}.Release|x64.ActiveCfg = Release|x64
{0D604DFD-AAB6-442C-9368-F91A344146AB}.Release|x64.Build.0 = Release|x64
{40FB7794-D3C3-4CFE-BCF4-A80C97635682}.Debug|Win32.ActiveCfg = Debug|Win32
{40FB7794-D3C3-4CFE-BCF4-A80C97635682}.Debug|Win32.Build.0 = Debug|Win32
{40FB7794-D3C3-4CFE-BCF4-A80C97635682}.Debug|x64.ActiveCfg = Debug|x64
{40FB7794-D3C3-4CFE-BCF4-A80C97635682}.Debug|x64.Build.0 = Debug|x64
{40FB7794-D3C3-4CFE-BCF4-A80C97635682}.Release|Win32.ActiveCfg = Release|Win32
{40FB7794-D3C3-4CFE-BCF4-A80C97635682}.Release|Win32.Build.0 = Release|Win32
{40FB7794-D3C3-4CFE-BCF4-A80C97635682}.Release|x64.ActiveCfg = Release|x64
{40FB7794-D3C3-4CFE-BCF4-A80C97635682}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@@ -276,5 +286,6 @@ Global
{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
{55812185-D13C-4022-9C81-32E0F4A08306} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
{0D604DFD-AAB6-442C-9368-F91A344146AB} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
{40FB7794-D3C3-4CFE-BCF4-A80C97635682} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
EndGlobalSection
EndGlobal

View File

@@ -78,6 +78,7 @@
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Lib\x86;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<PreBuildEvent>
@@ -324,7 +325,8 @@
<ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
<ClInclude Include="..\..\src\libm\math_libm.h" />
<ClInclude Include="..\..\src\libm\math_private.h" />
<ClInclude Include="..\..\src\render\mmx.h" />
<ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h" />
<ClInclude Include="..\..\src\render\direct3d\SDL_shaders_d3d.h" />
<ClInclude Include="..\..\src\render\opengl\SDL_glfuncs.h" />
<ClInclude Include="..\..\src\render\opengl\SDL_shaders_gl.h" />
<ClInclude Include="..\..\src\render\opengles\SDL_glesfuncs.h" />
@@ -358,6 +360,7 @@
<ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
<ClInclude Include="..\..\src\video\SDL_vulkan_internal.h" />
<ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
<ClInclude Include="..\..\src\video\windows\SDL_vkeys.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsclipboard.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsevents.h" />
@@ -372,6 +375,7 @@
<ClInclude Include="..\..\src\video\windows\SDL_windowsvulkan.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowswindow.h" />
<ClInclude Include="..\..\src\video\windows\wmmsg.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
@@ -385,9 +389,9 @@
<ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
<ClCompile Include="..\..\src\audio\SDL_mixer.c" />
<ClCompile Include="..\..\src\audio\SDL_wave.c" />
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
<ClCompile Include="..\..\src\audio\winmm\SDL_winmm.c" />
<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c" />
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_win32.c" />
<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
<ClCompile Include="..\..\src\core\windows\SDL_xinput.c" />
<ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
@@ -414,7 +418,9 @@
<ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />
<ClCompile Include="..\..\src\libm\e_atan2.c" />
<ClCompile Include="..\..\src\libm\e_fmod.c" />
<ClCompile Include="..\..\src\libm\e_log.c" />
<ClCompile Include="..\..\src\libm\e_log10.c" />
<ClCompile Include="..\..\src\libm\e_pow.c" />
<ClCompile Include="..\..\src\libm\e_rem_pio2.c" />
<ClCompile Include="..\..\src\libm\e_sqrt.c" />
@@ -433,15 +439,16 @@
<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
<ClCompile Include="..\..\src\power\SDL_power.c" />
<ClCompile Include="..\..\src\power\windows\SDL_syspower.c" />
<ClCompile Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.c" />
<ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" />
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
<ClCompile Include="..\..\src\render\direct3d\SDL_shaders_d3d.c" />
<ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c" />
<ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" />
<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
<ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
<ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
<ClCompile Include="..\..\src\render\SDL_render.c" />
<ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
<ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
<ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" />
<ClCompile Include="..\..\src\render\software\SDL_blendline.c" />
@@ -493,6 +500,7 @@
<ClCompile Include="..\..\src\video\SDL_surface.c" />
<ClCompile Include="..\..\src\video\SDL_video.c" />
<ClCompile Include="..\..\src\video\SDL_vulkan_utils.c" />
<ClCompile Include="..\..\src\video\SDL_yuv.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsclipboard.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsevents.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsframebuffer.c" />
@@ -506,6 +514,7 @@
<ClCompile Include="..\..\src\video\windows\SDL_windowsvideo.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsvulkan.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" />
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\src\main\windows\version.rc" />

View File

@@ -262,7 +262,6 @@
<ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
<ClInclude Include="..\..\src\libm\math_libm.h" />
<ClInclude Include="..\..\src\libm\math_private.h" />
<ClInclude Include="..\..\src\render\mmx.h" />
<ClInclude Include="..\..\src\render\opengl\SDL_glfuncs.h" />
<ClInclude Include="..\..\src\render\opengl\SDL_shaders_gl.h" />
<ClInclude Include="..\..\src\render\opengles\SDL_glesfuncs.h" />
@@ -310,10 +309,15 @@
<ClInclude Include="..\..\src\video\windows\SDL_windowsvulkan.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowswindow.h" />
<ClInclude Include="..\..\src\video\windows\wmmsg.h" />
<ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb.h" />
<ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h" />
<ClInclude Include="..\..\src\render\direct3d\SDL_shaders_d3d.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\libm\e_atan2.c" />
<ClCompile Include="..\..\src\libm\e_log.c" />
<ClCompile Include="..\..\src\libm\e_log10.c" />
<ClCompile Include="..\..\src\libm\e_pow.c" />
<ClCompile Include="..\..\src\libm\e_rem_pio2.c" />
<ClCompile Include="..\..\src\libm\e_sqrt.c" />
@@ -435,17 +439,22 @@
<ClCompile Include="..\..\src\video\windows\SDL_windowsvideo.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" />
<ClCompile Include="..\..\src\audio\winmm\SDL_winmm.c" />
<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c" />
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_win32.c" />
<ClCompile Include="..\..\src\core\windows\SDL_xinput.c" />
<ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />
<ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
<ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
<ClCompile Include="..\..\src\video\SDL_vulkan_utils.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsvulkan.c" />
<ClCompile Include="..\..\src\libm\e_fmod.c" />
<ClCompile Include="..\..\src\video\SDL_yuv.c" />
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb.c" />
<ClCompile Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.c" />
<ClCompile Include="..\..\src\render\direct3d\SDL_shaders_d3d.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\src\main\windows\version.rc" />
</ItemGroup>
</Project>
</Project>

File diff suppressed because it is too large Load Diff

View File

@@ -1,280 +0,0 @@
Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2", "SDL\SDL_VS2008.vcproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2main", "SDLmain\SDLmain_VS2008.vcproj", "{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "checkkeys", "tests\checkkeys\checkkeys_VS2008.vcproj", "{26828762-C95D-4637-9CB1-7F0979523813}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "loopwave", "tests\loopwave\loopwave_VS2008.vcproj", "{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testatomic", "tests\testatomic\testatomic_VS2008.vcproj", "{66B32F7E-5716-48D0-B5B9-D832FD052DD5}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testautomation", "tests\testautomation\testautomation_VS2008.vcproj", "{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testdraw2", "tests\testdraw2\testdraw2_VS2008.vcproj", "{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testfile", "tests\testfile\testfile_VS2008.vcproj", "{CAE4F1D0-314F-4B10-805B-0EFD670133A0}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgesture", "tests\testgesture\testgesture_VS2008.vcproj", "{79CEE57E-1BC3-4FF6-90B3-9E39763CDAFF}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgl2", "tests\testgl2\testgl2_VS2008.vcproj", "{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testjoystick", "tests\testjoystick\testjoystick_VS2008.vcproj", "{55812185-D13C-4022-9C81-32E0F4A08304}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testoverlay2", "tests\testoverlay2\testoverlay2_VS2008.vcproj", "{B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testplatform", "tests\testplatform\testplatform_VS2008.vcproj", "{26932B24-EFC6-4E3A-B277-ED653DA37968}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testpower", "tests\testpower\testpower_VS2008.vcproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrendertarget", "tests\testrendertarget\testrendertarget_VS2008.vcproj", "{2D17C1EB-1157-460E-9A99-A82BFC1F9D1E}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrumble", "tests\testrumble\testrumble_VS2008.vcproj", "{BFF40245-E9A6-4297-A425-A554E5D767E8}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testscale", "tests\testscale\testscale_VS2008.vcproj", "{5D0930C0-7C91-4ECE-9014-7B7DDE9502E6}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testshape", "tests\testshape\testshape_VS2008.vcproj", "{31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsprite2", "tests\testsprite2\testsprite2_VS2008.vcproj", "{40FB7794-D3C3-4CFE-BCF4-A80C96635682}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2test", "SDLtest\SDLtest_VS2008.vcproj", "{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgamecontroller", "tests\testgamecontroller\testgamecontroller_VS2008.vcproj", "{55812185-D13C-4022-9C81-32E0F4A08305}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgles2", "tests\testgles2\testgles2_VS2008.vcproj", "{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "controllermap", "tests\controllermap\controllermap_VS2008.vcproj", "{55812185-D13C-4022-9C81-32E0F4A08306}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tests", "tests", "{D69D5741-611F-4E14-8541-1FEE94F50B5A}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testvulkan", "tests\testvulkan\testvulkan_VS2008.vcproj", "{0D604DFD-AAB6-442C-9368-F91A344146AB}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Release|Win32 = Release|Win32
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Win32.ActiveCfg = Debug|Win32
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Win32.Build.0 = Debug|Win32
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|x64.ActiveCfg = Debug|x64
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|x64.Build.0 = Debug|x64
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Win32.ActiveCfg = Release|Win32
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Win32.Build.0 = Release|Win32
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|x64.ActiveCfg = Release|x64
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|x64.Build.0 = Release|x64
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Win32.ActiveCfg = Debug|Win32
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Win32.Build.0 = Debug|Win32
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|x64.ActiveCfg = Debug|x64
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|x64.Build.0 = Debug|x64
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|Win32.ActiveCfg = Release|Win32
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|Win32.Build.0 = Release|Win32
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|x64.ActiveCfg = Release|x64
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|x64.Build.0 = Release|x64
{26828762-C95D-4637-9CB1-7F0979523813}.Debug|Win32.ActiveCfg = Debug|Win32
{26828762-C95D-4637-9CB1-7F0979523813}.Debug|Win32.Build.0 = Debug|Win32
{26828762-C95D-4637-9CB1-7F0979523813}.Debug|x64.ActiveCfg = Debug|x64
{26828762-C95D-4637-9CB1-7F0979523813}.Debug|x64.Build.0 = Debug|x64
{26828762-C95D-4637-9CB1-7F0979523813}.Release|Win32.ActiveCfg = Release|Win32
{26828762-C95D-4637-9CB1-7F0979523813}.Release|Win32.Build.0 = Release|Win32
{26828762-C95D-4637-9CB1-7F0979523813}.Release|x64.ActiveCfg = Release|x64
{26828762-C95D-4637-9CB1-7F0979523813}.Release|x64.Build.0 = Release|x64
{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Debug|Win32.ActiveCfg = Debug|Win32
{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Debug|Win32.Build.0 = Debug|Win32
{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Debug|x64.ActiveCfg = Debug|x64
{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Debug|x64.Build.0 = Debug|x64
{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Release|Win32.ActiveCfg = Release|Win32
{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Release|Win32.Build.0 = Release|Win32
{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Release|x64.ActiveCfg = Release|x64
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@@ -1,294 +0,0 @@
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View File

@@ -164,9 +164,10 @@
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</Project>

View File

@@ -1,350 +0,0 @@
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View File

@@ -1,388 +0,0 @@
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View File

@@ -1,480 +0,0 @@
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View File

@@ -1,396 +0,0 @@
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View File

@@ -1,348 +0,0 @@
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View File

@@ -1,431 +0,0 @@
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View File

@@ -1,355 +0,0 @@
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View File

@@ -1,348 +0,0 @@
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PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Release/testfile.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
<ProjectReference
ReferencedProjectIdentifier="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDL\SDL_VS2008.vcproj"
/>
<ProjectReference
ReferencedProjectIdentifier="{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDLmain\SDLmain_VS2008.vcproj"
/>
</References>
<Files>
<File
RelativePath="..\..\..\Test\testfile.c"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@@ -1,480 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testgamecontroller"
ProjectGUID="{55812185-D13C-4022-9C81-32E0F4A08305}"
RootNamespace="testgamecontroller"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Release/testgamecontroller.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Release/testgamecontroller.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Debug/testgamecontroller.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Debug/testgamecontroller.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
RuntimeLibrary="3"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
<ProjectReference
ReferencedProjectIdentifier="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDL\SDL_VS2008.vcproj"
/>
<ProjectReference
ReferencedProjectIdentifier="{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDLmain\SDLmain_VS2008.vcproj"
/>
</References>
<Files>
<File
RelativePath="..\..\..\test\axis.bmp"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\..\test\button.bmp"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\..\test\controllermap.bmp"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\..\test\testgamecontroller.c"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@@ -1,348 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testgesture"
ProjectGUID="{79CEE57E-1BC3-4FF6-90B3-9E39763CDAFF}"
RootNamespace="testgesture"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Debug/testgesture.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Debug/testgesture.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
RuntimeLibrary="3"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Release/testgesture.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Release/testgesture.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
<ProjectReference
ReferencedProjectIdentifier="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDL\SDL_VS2008.vcproj"
/>
<ProjectReference
ReferencedProjectIdentifier="{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDLmain\SDLmain_VS2008.vcproj"
/>
</References>
<Files>
<File
RelativePath="..\..\..\test\testgesture.c"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@@ -1,359 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testgl2"
ProjectGUID="{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}"
RootNamespace="testgl2"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Debug/testgl2.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="_DEBUG,WIN32,_WINDOWS,HAVE_OPENGL"
RuntimeLibrary="2"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="opengl32.lib"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Debug/testgl2.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="_DEBUG,WIN32,_WINDOWS,HAVE_OPENGL"
RuntimeLibrary="3"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="opengl32.lib"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Release/testgl2.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="NDEBUG,WIN32,_WINDOWS,HAVE_OPENGL"
RuntimeLibrary="2"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="opengl32.lib"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Release/testgl2.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="NDEBUG,WIN32,_WINDOWS,HAVE_OPENGL"
RuntimeLibrary="2"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="opengl32.lib"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
<ProjectReference
ReferencedProjectIdentifier="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDL\SDL_VS2008.vcproj"
/>
<ProjectReference
ReferencedProjectIdentifier="{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDLmain\SDLmain_VS2008.vcproj"
/>
<ProjectReference
ReferencedProjectIdentifier="{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDLtest\SDLtest_VS2008.vcproj"
/>
</References>
<Files>
<File
RelativePath="..\..\..\test\testgl2.c"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@@ -1,352 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testgles2"
ProjectGUID="{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315}"
RootNamespace="testgles2"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Debug/testgles2.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
PreprocessorDefinitions="_DEBUG,WIN32,_WINDOWS,HAVE_OPENGL"
RuntimeLibrary="2"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="opengl32.lib"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Debug/testgles2.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
PreprocessorDefinitions="_DEBUG,WIN32,_WINDOWS,HAVE_OPENGL"
RuntimeLibrary="2"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="opengl32.lib"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Release/testgles2.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
PreprocessorDefinitions="NDEBUG,WIN32,_WINDOWS,HAVE_OPENGL"
RuntimeLibrary="2"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="opengl32.lib"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Release/testgles2.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
PreprocessorDefinitions="NDEBUG,WIN32,_WINDOWS,HAVE_OPENGL"
RuntimeLibrary="2"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="opengl32.lib"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
<ProjectReference
ReferencedProjectIdentifier="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDL\SDL_VS2008.vcproj"
/>
<ProjectReference
ReferencedProjectIdentifier="{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDLmain\SDLmain_VS2008.vcproj"
/>
<ProjectReference
ReferencedProjectIdentifier="{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
RelativePathToProject=".\SDLtest\SDLtest_VS2008.vcproj"
/>
</References>
<Files>
<File
RelativePath="..\..\..\test\testgles2.c"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@@ -1,348 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testjoystick"
ProjectGUID="{55812185-D13C-4022-9C81-32E0F4A08304}"
RootNamespace="testjoystick"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Release/testjoystick.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Release/testjoystick.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Debug/testjoystick.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Debug/testjoystick.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
RuntimeLibrary="3"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
<ProjectReference
ReferencedProjectIdentifier="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDL\SDL_VS2008.vcproj"
/>
<ProjectReference
ReferencedProjectIdentifier="{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDLmain\SDLmain_VS2008.vcproj"
/>
</References>
<Files>
<File
RelativePath="..\..\..\test\testjoystick.c"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@@ -212,8 +212,9 @@
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\test\testoverlay2.c" />
<ClCompile Include="..\..\..\test\testyuv_cvt.c" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

View File

@@ -1,392 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testoverlay2"
ProjectGUID="{B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A}"
RootNamespace="testoverlay2"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Release/testoverlay2.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Release/testoverlay2.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Debug/testoverlay2.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Debug/testoverlay2.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
RuntimeLibrary="3"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
<ProjectReference
ReferencedProjectIdentifier="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDL\SDL_VS2008.vcproj"
/>
<ProjectReference
ReferencedProjectIdentifier="{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDLmain\SDLmain_VS2008.vcproj"
/>
</References>
<Files>
<File
RelativePath="..\..\..\test\moose.dat"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\..\test\testoverlay2.c"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@@ -1,364 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testplatform"
ProjectGUID="{26932B24-EFC6-4E3A-B277-ED653DA37968}"
RootNamespace="testplatform"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Debug/testplatform.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
RuntimeLibrary="2"
PrecompiledHeaderFile=".\Debug/testplatform.pch"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
SuppressStartupBanner="true"
OutputFile=".\Debug/testplatform.bsc"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Debug/testplatform.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
RuntimeLibrary="3"
PrecompiledHeaderFile=".\Debug/testplatform.pch"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
SuppressStartupBanner="true"
OutputFile=".\Debug/testplatform.bsc"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Release/testplatform.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
RuntimeLibrary="2"
PrecompiledHeaderFile=".\Release/testplatform.pch"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
SuppressStartupBanner="true"
OutputFile=".\Release/testplatform.bsc"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Release/testplatform.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
RuntimeLibrary="2"
PrecompiledHeaderFile=".\Release/testplatform.pch"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
SuppressStartupBanner="true"
OutputFile=".\Release/testplatform.bsc"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
<ProjectReference
ReferencedProjectIdentifier="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDL\SDL_VS2008.vcproj"
/>
<ProjectReference
ReferencedProjectIdentifier="{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDLmain\SDLmain_VS2008.vcproj"
/>
</References>
<Files>
<File
RelativePath="..\..\..\Test\testplatform.c"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@@ -1,348 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testpower"
ProjectGUID="{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}"
RootNamespace="testpower"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Debug/testpower.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Debug/testpower.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
RuntimeLibrary="3"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Release/testpower.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Release/testpower.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
<ProjectReference
ReferencedProjectIdentifier="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDL\SDL_VS2008.vcproj"
/>
<ProjectReference
ReferencedProjectIdentifier="{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDLmain\SDLmain_VS2008.vcproj"
/>
</References>
<Files>
<File
RelativePath="..\..\..\test\testpower.c"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@@ -1,443 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testrendertarget"
ProjectGUID="{2D17C1EB-1157-460E-9A99-A82BFC1F9D1E}"
RootNamespace="testrendertarget"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Release/testrendertarget.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Release/testrendertarget.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
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View File

@@ -1,348 +0,0 @@
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View File

@@ -1,443 +0,0 @@
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</VisualStudioProject>

View File

@@ -1,348 +0,0 @@
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InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Release/testshape.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Release/testshape.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Debug/testshape.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Debug/testshape.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
RuntimeLibrary="3"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
<ProjectReference
ReferencedProjectIdentifier="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDL\SDL_VS2008.vcproj"
/>
<ProjectReference
ReferencedProjectIdentifier="{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDLmain\SDLmain_VS2008.vcproj"
/>
</References>
<Files>
<File
RelativePath="..\..\..\test\testshape.c"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@@ -1,399 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testsprite2"
ProjectGUID="{40FB7794-D3C3-4CFE-BCF4-A80C96635682}"
RootNamespace="testsprite2"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Release/testsprite2.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Release/testsprite2.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Debug/testsprite2.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Debug/testsprite2.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
RuntimeLibrary="3"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
<ProjectReference
ReferencedProjectIdentifier="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDL\SDL_VS2008.vcproj"
/>
<ProjectReference
ReferencedProjectIdentifier="{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDLmain\SDLmain_VS2008.vcproj"
/>
<ProjectReference
ReferencedProjectIdentifier="{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDLtest\SDLtest_VS2008.vcproj"
/>
</References>
<Files>
<File
RelativePath="..\..\..\test\icon.bmp"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\..\test\testsprite2.c"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@@ -1,355 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testvulkan"
ProjectGUID="{0D604DFD-AAB6-442C-9368-F91A344146AB}"
RootNamespace="testvulkan"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Debug/testvulkan.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(SolutionDir)/../include&quot;"
AdditionalUsingDirectories=""
PreprocessorDefinitions="_DEBUG,WIN32,_WINDOWS,HAVE_OPENGL"
RuntimeLibrary="2"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Debug/testvulkan.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(SolutionDir)/../include&quot;"
AdditionalUsingDirectories=""
PreprocessorDefinitions="_DEBUG,WIN32,_WINDOWS,HAVE_OPENGL"
RuntimeLibrary="3"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Release/testvulkan.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="&quot;$(SolutionDir)/../include&quot;"
AdditionalUsingDirectories=""
PreprocessorDefinitions="NDEBUG,WIN32,_WINDOWS,HAVE_OPENGL"
RuntimeLibrary="2"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Release/testvulkan.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="&quot;$(SolutionDir)/../include&quot;"
AdditionalUsingDirectories=""
PreprocessorDefinitions="NDEBUG,WIN32,_WINDOWS,HAVE_OPENGL"
RuntimeLibrary="2"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
<ProjectReference
ReferencedProjectIdentifier="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDL\SDL_VS2008.vcproj"
/>
<ProjectReference
ReferencedProjectIdentifier="{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDLmain\SDLmain_VS2008.vcproj"
/>
<ProjectReference
ReferencedProjectIdentifier="{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDLtest\SDLtest_VS2008.vcproj"
/>
</References>
<Files>
<File
RelativePath="..\..\..\test\testvulkan.c"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@@ -0,0 +1,229 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
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This is a list of major changes in SDL's version history.
---------------------------------------------------------------------------
2.0.8:
---------------------------------------------------------------------------
General:
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Windows:
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* Added resampling support on WASAPI on Windows 7 and above
Windows UWP:
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Mac OS X:
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https://www.lunarg.com/lunarg-releases-vulkan-sdk-1-0-69-0-for-mac/
* Added support for OpenGL ES using ANGLE when it's available
Mac OS X / iOS / tvOS:
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* Added SDL_RenderGetMetalLayer() and SDL_RenderGetMetalCommandEncoder() to insert your own drawing into SDL rendering when using the Metal implementation
iOS:
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iOS / Android:
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Android:
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* SDL now requires the API 19 SDK to build, but can still target devices down to API 14 (Android 4.0.1)
* Added SDL_IsAndroidTV() to tell whether the application is running on Android TV
Android / tvOS:
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Linux:
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* Added the hint SDL_HINT_VIDEO_DOUBLE_BUFFER to control whether the Raspberry Pi and KMSDRM video drivers should use double or triple buffering (the default)
---------------------------------------------------------------------------
2.0.7:
---------------------------------------------------------------------------
General:
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SDL_NewAudioStream
SDL_AudioStreamPut
SDL_AudioStreamGet
SDL_AudioStreamAvailable
SDL_AudioStreamFlush
SDL_AudioStreamClear
SDL_FreeAudioStream
* Added functions to query and set the SDL memory allocation functions:
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SDL_SetMemoryFunctions()
SDL_GetNumAllocations()
* Added locking functions for multi-threaded access to the joystick and game controller APIs:
SDL_LockJoysticks()
SDL_UnlockJoysticks()
* The following functions are now thread-safe:
SDL_SetEventFilter()
SDL_GetEventFilter()
SDL_AddEventWatch()
SDL_DelEventWatch()
General:
---------------------------------------------------------------------------
2.0.6:
---------------------------------------------------------------------------

View File

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FAB598731BB5C31600BE72C5 /* SDL_iconv.c in Sources */ = {isa = PBXBuildFile; fileRef = FD3F4A710DEA620800C5B771 /* SDL_iconv.c */; };
@@ -334,8 +375,6 @@
041B2CEB12FA0F680087D585 /* SDL_sysrender.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_sysrender.h; sourceTree = "<group>"; };
0420496E11E6F03D007E7EC9 /* SDL_clipboardevents_c.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_clipboardevents_c.h; sourceTree = "<group>"; };
0420496F11E6F03D007E7EC9 /* SDL_clipboardevents.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_clipboardevents.c; sourceTree = "<group>"; };
04409BA212FA989600FB9AA8 /* mmx.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = mmx.h; sourceTree = "<group>"; };
04409BA312FA989600FB9AA8 /* SDL_yuv_mmx.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_yuv_mmx.c; sourceTree = "<group>"; };
04409BA412FA989600FB9AA8 /* SDL_yuv_sw_c.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_yuv_sw_c.h; sourceTree = "<group>"; };
04409BA512FA989600FB9AA8 /* SDL_yuv_sw.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_yuv_sw.c; sourceTree = "<group>"; };
0442EC4E12FE1C1E004C9285 /* SDL_render_sw_c.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_render_sw_c.h; sourceTree = "<group>"; };
@@ -393,11 +432,24 @@
56ED04E2118A8EFD00A56AA6 /* SDL_syspower.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; name = SDL_syspower.m; path = ../../src/power/uikit/SDL_syspower.m; sourceTree = SOURCE_ROOT; };
93CB792213FC5E5200BD3E05 /* SDL_uikitviewcontroller.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_uikitviewcontroller.h; sourceTree = "<group>"; };
93CB792513FC5F5300BD3E05 /* SDL_uikitviewcontroller.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = SDL_uikitviewcontroller.m; sourceTree = "<group>"; };
A7A9EEA71F702631002A5589 /* SDL_steamcontroller.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_steamcontroller.c; sourceTree = "<group>"; };
A7A9EEA81F702631002A5589 /* SDL_steamcontroller.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_steamcontroller.h; sourceTree = "<group>"; };
AA0AD06116647BBB00CE5896 /* SDL_gamecontroller.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_gamecontroller.c; sourceTree = "<group>"; };
AA0AD06416647BD400CE5896 /* SDL_gamecontroller.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_gamecontroller.h; sourceTree = "<group>"; };
AA0F8494178D5F1A00823F9D /* SDL_systls.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_systls.c; sourceTree = "<group>"; };
AA126AD21617C5E6005ABC8F /* SDL_uikitmodes.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_uikitmodes.h; sourceTree = "<group>"; };
AA126AD31617C5E6005ABC8F /* SDL_uikitmodes.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = SDL_uikitmodes.m; sourceTree = "<group>"; };
AA13B3431FB8B27700D9FEE6 /* SDL_egl_c.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_egl_c.h; sourceTree = "<group>"; };
AA13B3441FB8B27800D9FEE6 /* SDL_shape.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_shape.c; sourceTree = "<group>"; };
AA13B3451FB8B27800D9FEE6 /* SDL_shape_internals.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_shape_internals.h; sourceTree = "<group>"; };
AA13B3461FB8B27800D9FEE6 /* SDL_rect_c.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_rect_c.h; sourceTree = "<group>"; };
AA13B3471FB8B27800D9FEE6 /* SDL_egl.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_egl.c; sourceTree = "<group>"; };
AA13B3481FB8B27800D9FEE6 /* SDL_yuv_c.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_yuv_c.h; sourceTree = "<group>"; };
AA13B34F1FB8B3CC00D9FEE6 /* SDL_yuv.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_yuv.c; sourceTree = "<group>"; };
AA13B3531FB8B46300D9FEE6 /* yuv_rgb_std_func.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = yuv_rgb_std_func.h; sourceTree = "<group>"; };
AA13B3541FB8B46300D9FEE6 /* yuv_rgb_sse_func.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = yuv_rgb_sse_func.h; sourceTree = "<group>"; };
AA13B3551FB8B46300D9FEE6 /* yuv_rgb.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = yuv_rgb.h; sourceTree = "<group>"; };
AA13B3561FB8B46300D9FEE6 /* yuv_rgb.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = yuv_rgb.c; sourceTree = "<group>"; };
AA628AD9159369E3005138DD /* SDL_rotate.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_rotate.c; sourceTree = "<group>"; };
AA628ADA159369E3005138DD /* SDL_rotate.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_rotate.h; sourceTree = "<group>"; };
AA704DD4162AA90A0076D1C1 /* SDL_dropevents_c.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_dropevents_c.h; sourceTree = "<group>"; };
@@ -456,6 +508,8 @@
AABCC3921640643D00AB8930 /* SDL_uikitmessagebox.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_uikitmessagebox.h; sourceTree = "<group>"; };
AABCC3931640643D00AB8930 /* SDL_uikitmessagebox.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = SDL_uikitmessagebox.m; sourceTree = "<group>"; };
AADA5B8E16CCAB7C00107CF7 /* SDL_bits.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_bits.h; sourceTree = "<group>"; };
AADC5A611FDA10C800960936 /* SDL_shaders_metal_ios.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_shaders_metal_ios.h; sourceTree = "<group>"; };
AADC5A621FDA10C800960936 /* SDL_render_metal.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = SDL_render_metal.m; sourceTree = "<group>"; };
FA1DC2701C62BE65008F99A0 /* SDL_uikitclipboard.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_uikitclipboard.h; sourceTree = "<group>"; };
FA1DC2711C62BE65008F99A0 /* SDL_uikitclipboard.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = SDL_uikitclipboard.m; sourceTree = "<group>"; };
FAB598141BB5C1B100BE72C5 /* libSDL2.a */ = {isa = PBXFileReference; explicitFileType = archive.ar; includeInIndex = 0; path = libSDL2.a; sourceTree = BUILT_PRODUCTS_DIR; };
@@ -579,13 +633,12 @@
041B2CE312FA0F680087D585 /* render */ = {
isa = PBXGroup;
children = (
AADC5A5C1FDA100800960936 /* metal */,
041B2CE812FA0F680087D585 /* opengles */,
0402A85412FE70C600CECEE3 /* opengles2 */,
041B2CEC12FA0F680087D585 /* software */,
04409BA212FA989600FB9AA8 /* mmx.h */,
041B2CEA12FA0F680087D585 /* SDL_render.c */,
041B2CEB12FA0F680087D585 /* SDL_sysrender.h */,
04409BA312FA989600FB9AA8 /* SDL_yuv_mmx.c */,
04409BA412FA989600FB9AA8 /* SDL_yuv_sw_c.h */,
04409BA512FA989600FB9AA8 /* SDL_yuv_sw.c */,
);
@@ -725,6 +778,35 @@
name = uikit;
sourceTree = "<group>";
};
A7A9EEA61F702607002A5589 /* steam */ = {
isa = PBXGroup;
children = (
A7A9EEA71F702631002A5589 /* SDL_steamcontroller.c */,
A7A9EEA81F702631002A5589 /* SDL_steamcontroller.h */,
);
path = steam;
sourceTree = "<group>";
};
AA13B3521FB8B41700D9FEE6 /* yuv2rgb */ = {
isa = PBXGroup;
children = (
AA13B3541FB8B46300D9FEE6 /* yuv_rgb_sse_func.h */,
AA13B3531FB8B46300D9FEE6 /* yuv_rgb_std_func.h */,
AA13B3561FB8B46300D9FEE6 /* yuv_rgb.c */,
AA13B3551FB8B46300D9FEE6 /* yuv_rgb.h */,
);
path = yuv2rgb;
sourceTree = "<group>";
};
AADC5A5C1FDA100800960936 /* metal */ = {
isa = PBXGroup;
children = (
AADC5A621FDA10C800960936 /* SDL_render_metal.m */,
AADC5A611FDA10C800960936 /* SDL_shaders_metal_ios.h */,
);
path = metal;
sourceTree = "<group>";
};
FD3F4A6F0DEA620800C5B771 /* stdlib */ = {
isa = PBXGroup;
children = (
@@ -742,6 +824,7 @@
FD5F9D080E0E08B3008E885B /* joystick */ = {
isa = PBXGroup;
children = (
A7A9EEA61F702607002A5589 /* steam */,
FD689EFF0E26E5B600F90B21 /* iphoneos */,
AA0AD06116647BBB00CE5896 /* SDL_gamecontroller.c */,
FD5F9D1E0E0E08B3008E885B /* SDL_joystick.c */,
@@ -1034,10 +1117,9 @@
FDA682420DF2374D00F98A1A /* video */ = {
isa = PBXGroup;
children = (
FD689F090E26E5D900F90B21 /* uikit */,
FDA685F40DF244C800F98A1A /* dummy */,
FDA683000DF2374E00F98A1A /* SDL_blit.c */,
FDA683010DF2374E00F98A1A /* SDL_blit.h */,
FD689F090E26E5D900F90B21 /* uikit */,
AA13B3521FB8B41700D9FEE6 /* yuv2rgb */,
FDA683020DF2374E00F98A1A /* SDL_blit_0.c */,
FDA683030DF2374E00F98A1A /* SDL_blit_1.c */,
FDA683040DF2374E00F98A1A /* SDL_blit_A.c */,
@@ -1048,20 +1130,29 @@
FDA683090DF2374E00F98A1A /* SDL_blit_N.c */,
FDA6830A0DF2374E00F98A1A /* SDL_blit_slow.c */,
0463873A0F0B5B7D0041FD65 /* SDL_blit_slow.h */,
FDA683000DF2374E00F98A1A /* SDL_blit.c */,
FDA683010DF2374E00F98A1A /* SDL_blit.h */,
FDA6830B0DF2374E00F98A1A /* SDL_bmp.c */,
044E5FB711E606EB0076F181 /* SDL_clipboard.c */,
AA13B3431FB8B27700D9FEE6 /* SDL_egl_c.h */,
AA13B3471FB8B27800D9FEE6 /* SDL_egl.c */,
0463873E0F0B5B7D0041FD65 /* SDL_fillrect.c */,
FDA6830F0DF2374E00F98A1A /* SDL_pixels.c */,
FDA683100DF2374E00F98A1A /* SDL_pixels_c.h */,
FDA6830F0DF2374E00F98A1A /* SDL_pixels.c */,
AA13B3461FB8B27800D9FEE6 /* SDL_rect_c.h */,
FDA683110DF2374E00F98A1A /* SDL_rect.c */,
FDA683150DF2374E00F98A1A /* SDL_RLEaccel.c */,
FDA683160DF2374E00F98A1A /* SDL_RLEaccel_c.h */,
FDA683150DF2374E00F98A1A /* SDL_RLEaccel.c */,
AA13B3451FB8B27800D9FEE6 /* SDL_shape_internals.h */,
AA13B3441FB8B27800D9FEE6 /* SDL_shape.c */,
FDA683170DF2374E00F98A1A /* SDL_stretch.c */,
FDA683190DF2374E00F98A1A /* SDL_surface.c */,
FDA6831A0DF2374E00F98A1A /* SDL_sysvideo.h */,
FDA6831B0DF2374E00F98A1A /* SDL_video.c */,
4D75171D1EE1D98200820EEA /* SDL_vulkan_internal.h */,
4D75171E1EE1D98200820EEA /* SDL_vulkan_utils.c */,
AA13B34F1FB8B3CC00D9FEE6 /* SDL_yuv.c */,
AA13B3481FB8B27800D9FEE6 /* SDL_yuv_c.h */,
);
name = video;
path = ../../src/video;
@@ -1108,22 +1199,27 @@
56A6703818565E760007D20F /* SDL_dynapi.h in Headers */,
FD689FCF0E26E9D400F90B21 /* SDL_uikitappdelegate.h in Headers */,
56A6703518565E760007D20F /* SDL_dynapi_overrides.h in Headers */,
AA13B3571FB8B46400D9FEE6 /* yuv_rgb_std_func.h in Headers */,
047677BD0EA76A31008ABAF1 /* SDL_syshaptic.h in Headers */,
046387420F0B5B7D0041FD65 /* SDL_blit_slow.h in Headers */,
006E9888119552DD001DE610 /* SDL_rwopsbundlesupport.h in Headers */,
0420497011E6F03D007E7EC9 /* SDL_clipboardevents_c.h in Headers */,
AA13B34C1FB8B27800D9FEE6 /* SDL_rect_c.h in Headers */,
AA13B3581FB8B46400D9FEE6 /* yuv_rgb_sse_func.h in Headers */,
04BA9D6311EF474A00B60E01 /* SDL_gesture_c.h in Headers */,
04BA9D6511EF474A00B60E01 /* SDL_touch_c.h in Headers */,
041B2CF212FA0F680087D585 /* SDL_sysrender.h in Headers */,
04409BA612FA989600FB9AA8 /* mmx.h in Headers */,
04409BA812FA989600FB9AA8 /* SDL_yuv_sw_c.h in Headers */,
AA13B3591FB8B46400D9FEE6 /* yuv_rgb.h in Headers */,
04F7807712FB751400FC43C0 /* SDL_blendfillrect.h in Headers */,
04F7807912FB751400FC43C0 /* SDL_blendline.h in Headers */,
04F7807B12FB751400FC43C0 /* SDL_blendpoint.h in Headers */,
04F7807C12FB751400FC43C0 /* SDL_draw.h in Headers */,
04F7807E12FB751400FC43C0 /* SDL_drawline.h in Headers */,
AA13B34E1FB8B27800D9FEE6 /* SDL_yuv_c.h in Headers */,
04F7808012FB751400FC43C0 /* SDL_drawpoint.h in Headers */,
04F7808412FB753F00FC43C0 /* SDL_nullframebuffer_c.h in Headers */,
A7A9EEAA1F702631002A5589 /* SDL_steamcontroller.h in Headers */,
0442EC5012FE1C1E004C9285 /* SDL_render_sw_c.h in Headers */,
FA1DC2721C62BE65008F99A0 /* SDL_uikitclipboard.h in Headers */,
0402A85A12FE70C600CECEE3 /* SDL_shaders_gles2.h in Headers */,
@@ -1141,6 +1237,7 @@
AA75589F1595D55500BBD41B /* SDL_config_iphoneos.h in Headers */,
AA7558A01595D55500BBD41B /* SDL_config.h in Headers */,
AA7558A11595D55500BBD41B /* SDL_copying.h in Headers */,
AA13B3491FB8B27800D9FEE6 /* SDL_egl_c.h in Headers */,
AA7558A21595D55500BBD41B /* SDL_cpuinfo.h in Headers */,
AA7558A31595D55500BBD41B /* SDL_endian.h in Headers */,
AA7558A41595D55500BBD41B /* SDL_error.h in Headers */,
@@ -1151,6 +1248,7 @@
AA7558A81595D55500BBD41B /* SDL_hints.h in Headers */,
566726461DF72CF5001DD3DB /* SDL_dataqueue.h in Headers */,
AA7558AA1595D55500BBD41B /* SDL_joystick.h in Headers */,
AA13B34B1FB8B27800D9FEE6 /* SDL_shape_internals.h in Headers */,
AA7558AB1595D55500BBD41B /* SDL_keyboard.h in Headers */,
AA7558AC1595D55500BBD41B /* SDL_keycode.h in Headers */,
AA7558AD1595D55500BBD41B /* SDL_loadso.h in Headers */,
@@ -1161,6 +1259,7 @@
AA7558B21595D55500BBD41B /* SDL_name.h in Headers */,
AA7558B31595D55500BBD41B /* SDL_opengl.h in Headers */,
AA7558B41595D55500BBD41B /* SDL_opengles.h in Headers */,
AADC5A631FDA10C800960936 /* SDL_shaders_metal_ios.h in Headers */,
AA7558B51595D55500BBD41B /* SDL_opengles2.h in Headers */,
AA7558B61595D55500BBD41B /* SDL_pixels.h in Headers */,
AA7558B71595D55500BBD41B /* SDL_platform.h in Headers */,
@@ -1199,9 +1298,9 @@
/* End PBXHeadersBuildPhase section */
/* Begin PBXNativeTarget section */
FAB598131BB5C1B100BE72C5 /* libSDL-tv */ = {
FAB598131BB5C1B100BE72C5 /* libSDL-tvOS */ = {
isa = PBXNativeTarget;
buildConfigurationList = FAB5981A1BB5C1B100BE72C5 /* Build configuration list for PBXNativeTarget "libSDL-tv" */;
buildConfigurationList = FAB5981A1BB5C1B100BE72C5 /* Build configuration list for PBXNativeTarget "libSDL-tvOS" */;
buildPhases = (
FAB598101BB5C1B100BE72C5 /* Sources */,
);
@@ -1209,14 +1308,14 @@
);
dependencies = (
);
name = "libSDL-tv";
productName = "libSDL-tv";
name = "libSDL-tvOS";
productName = "libSDL-tvOS";
productReference = FAB598141BB5C1B100BE72C5 /* libSDL2.a */;
productType = "com.apple.product-type.library.static";
};
FD6526620DE8FCCB002AD96B /* libSDL */ = {
FD6526620DE8FCCB002AD96B /* libSDL-iOS */ = {
isa = PBXNativeTarget;
buildConfigurationList = FD6526990DE8FD14002AD96B /* Build configuration list for PBXNativeTarget "libSDL" */;
buildConfigurationList = FD6526990DE8FD14002AD96B /* Build configuration list for PBXNativeTarget "libSDL-iOS" */;
buildPhases = (
FD65265F0DE8FCCB002AD96B /* Headers */,
FD6526600DE8FCCB002AD96B /* Sources */,
@@ -1225,7 +1324,7 @@
);
dependencies = (
);
name = libSDL;
name = "libSDL-iOS";
productName = iPhoneSDLStaticLib;
productReference = FD6526630DE8FCCB002AD96B /* libSDL2.a */;
productType = "com.apple.product-type.library.static";
@@ -1236,7 +1335,7 @@
29B97313FDCFA39411CA2CEA /* Project object */ = {
isa = PBXProject;
attributes = {
LastUpgradeCheck = 0800;
LastUpgradeCheck = 0900;
TargetAttributes = {
00B4F48B12F6A69C0084EC00 = {
DevelopmentTeam = UZ5V327NE3;
@@ -1264,9 +1363,11 @@
projectDirPath = "";
projectRoot = ../..;
targets = (
FD6526620DE8FCCB002AD96B /* libSDL */,
FAB598131BB5C1B100BE72C5 /* libSDL-tv */,
FD6526620DE8FCCB002AD96B /* libSDL-iOS */,
FAB598131BB5C1B100BE72C5 /* libSDL-tvOS */,
00B4F48B12F6A69C0084EC00 /* PrepareXcodeProjectTemplate */,
C143576D1F4C4DAA000B792B /* All-iOS */,
C14357721F4C4F2A000B792B /* All-tvOS */,
);
};
/* End PBXProject section */
@@ -1286,6 +1387,36 @@
shellPath = /bin/sh;
shellScript = "# clean up the framework, remove headers, extra files\n\ntemp=$BUILD_DIR/$BUILD_STYLE-template\n# Wrong! 1. Can't assume location of Xcode directory (use xcode-select)\n# 2. Project templates should go in Application Support directories anyway.\ntemplate_dir_name=\"SDL iOS Application\"\n# dest=\"$(HOME)/Library/Application Support/Developer/Shared/Xcode/Project Templates/SDL/SDL iOS Application\"\nrsync_flags=\"--exclude *.svn --links -r\"\n\n# mkdir -p $dest\nmkdir -p $temp\nmkdir -p \"$temp/$template_dir_name/SDL/lib/\"\nmkdir -p \"$temp/$template_dir_name/SDL/include\"\n\n# copy template\nrsync $rsync_flags \"../template/$template_dir_name\" $temp/\n\n# copy Universal libSDL.a\nrsync $rsync_flags -r $SYMROOT/$CONFIGURATION-Universal/libSDL.a \"$temp/$template_dir_name/SDL/lib/\"\n\n# copy headers\nrsync $rsync_flags ../../include/ \"$temp/$template_dir_name/SDL/include\"\n\n#install (nah, don't install)\n# cp -fr \"$temp/$template_dir_name\" \"$dest\"";
};
C14357711F4C4DB2000B792B /* ShellScript */ = {
isa = PBXShellScriptBuildPhase;
buildActionMask = 2147483647;
files = (
);
inputPaths = (
);
outputPaths = (
output/iOS/debug/libSDL2.a,
output/iOS/release/libSDL2.a,
);
runOnlyForDeploymentPostprocessing = 0;
shellPath = /bin/sh;
shellScript = "TARGET=libSDL-iOS\nOUTPUT=libSDL2.a\n\nxcodebuild -target \"$TARGET\" -configuration Debug -sdk iphonesimulator ONLY_ACTIVE_ARCH=NO BUILD_DIR=\"${BUILD_DIR}\" BUILD_ROOT=\"${BUILD_ROOT}\" clean build\nxcodebuild -target \"$TARGET\" -configuration Release -sdk iphonesimulator ONLY_ACTIVE_ARCH=NO BUILD_DIR=\"${BUILD_DIR}\" BUILD_ROOT=\"${BUILD_ROOT}\" clean build\nxcodebuild -target \"$TARGET\" ONLY_ACTIVE_ARCH=NO -configuration Debug -sdk iphoneos BUILD_DIR=\"${BUILD_DIR}\" BUILD_ROOT=\"${BUILD_ROOT}\" clean build\nxcodebuild -target \"$TARGET\" ONLY_ACTIVE_ARCH=NO -configuration Release -sdk iphoneos BUILD_DIR=\"${BUILD_DIR}\" BUILD_ROOT=\"${BUILD_ROOT}\" clean build\n\n# make output folders\nmkdir -p output/iOS/debug\nmkdir -p output/iOS/release\n\n# combine lib files for various platforms into one\necho \"Creating output/iOS/debug/$OUTPUT\"\nlipo -create \"${TARGET_BUILD_DIR}/../Debug-iphoneos/$OUTPUT\" \"${TARGET_BUILD_DIR}/../Debug-iphonesimulator/$OUTPUT\" -output \"output/iOS/debug/$OUTPUT\"\necho \"Creating output/iOS/release/$OUTPUT\"\nlipo -create \"${TARGET_BUILD_DIR}/../Release-iphoneos/$OUTPUT\" \"${TARGET_BUILD_DIR}/../Release-iphonesimulator/$OUTPUT\" -output \"output/iOS/release/$OUTPUT\"\n";
};
C14357731F4C4F2A000B792B /* ShellScript */ = {
isa = PBXShellScriptBuildPhase;
buildActionMask = 2147483647;
files = (
);
inputPaths = (
);
outputPaths = (
output/tvOS/debug/libSDL2.a,
output/tvOS/release/libSDL2.a,
);
runOnlyForDeploymentPostprocessing = 0;
shellPath = /bin/sh;
shellScript = "TARGET=libSDL-tvOS\nOUTPUT=libSDL2.a\n\nxcodebuild -target \"$TARGET\" -configuration Debug -sdk appletvsimulator ONLY_ACTIVE_ARCH=NO BUILD_DIR=\"${BUILD_DIR}\" BUILD_ROOT=\"${BUILD_ROOT}\" clean build\nxcodebuild -target \"$TARGET\" -configuration Release -sdk appletvsimulator ONLY_ACTIVE_ARCH=NO BUILD_DIR=\"${BUILD_DIR}\" BUILD_ROOT=\"${BUILD_ROOT}\" clean build\nxcodebuild -target \"$TARGET\" ONLY_ACTIVE_ARCH=NO -configuration Debug -sdk appletvos BUILD_DIR=\"${BUILD_DIR}\" BUILD_ROOT=\"${BUILD_ROOT}\" clean build\nxcodebuild -target \"$TARGET\" ONLY_ACTIVE_ARCH=NO -configuration Release -sdk appletvos BUILD_DIR=\"${BUILD_DIR}\" BUILD_ROOT=\"${BUILD_ROOT}\" clean build\n\n# make output folders\nmkdir -p output/tvOS/debug\nmkdir -p output/tvOS/release\n\n# combine lib files for various platforms into one\necho \"Creating output/tvOS/debug/$OUTPUT\"\nlipo -create \"${TARGET_BUILD_DIR}/../Debug-appletvos/$OUTPUT\" \"${TARGET_BUILD_DIR}/../Debug-appletvsimulator/$OUTPUT\" -output \"output/tvOS/debug/$OUTPUT\"\necho \"Creating output/tvOS/release/$OUTPUT\"\nlipo -create \"${TARGET_BUILD_DIR}/../Release-appletvos/$OUTPUT\" \"${TARGET_BUILD_DIR}/../Release-appletvsimulator/$OUTPUT\" -output \"output/tvOS/release/$OUTPUT\"\n";
};
/* End PBXShellScriptBuildPhase section */
/* Begin PBXSourcesBuildPhase section */
@@ -1308,6 +1439,7 @@
FAB598361BB5C31500BE72C5 /* SDL_clipboardevents.c in Sources */,
FAB598381BB5C31500BE72C5 /* SDL_dropevents.c in Sources */,
FAB5983A1BB5C31500BE72C5 /* SDL_events.c in Sources */,
A7F629241FE06523002F9CC9 /* SDL_uikitmetalview.m in Sources */,
FAB5983C1BB5C31500BE72C5 /* SDL_gesture.c in Sources */,
FAB5983E1BB5C31500BE72C5 /* SDL_keyboard.c in Sources */,
FAB598401BB5C31500BE72C5 /* SDL_mouse.c in Sources */,
@@ -1317,12 +1449,16 @@
FAB598491BB5C31600BE72C5 /* SDL_rwopsbundlesupport.m in Sources */,
FAB5984A1BB5C31600BE72C5 /* SDL_rwops.c in Sources */,
FAB5984B1BB5C31600BE72C5 /* SDL_sysfilesystem.m in Sources */,
AADC5A5D1FDA104400960936 /* yuv_rgb.c in Sources */,
FAB5984C1BB5C31600BE72C5 /* SDL_syshaptic.c in Sources */,
AADC5A5F1FDA105600960936 /* SDL_vulkan_utils.c in Sources */,
AADC5A5E1FDA105300960936 /* SDL_yuv.c in Sources */,
FAB5984D1BB5C31600BE72C5 /* SDL_haptic.c in Sources */,
FAB598501BB5C31600BE72C5 /* SDL_sysjoystick.m in Sources */,
FAB598511BB5C31600BE72C5 /* SDL_gamecontroller.c in Sources */,
FAB598521BB5C31600BE72C5 /* SDL_joystick.c in Sources */,
FAB598551BB5C31600BE72C5 /* SDL_sysloadso.c in Sources */,
AADC5A651FDA10CB00960936 /* SDL_render_metal.m in Sources */,
FAB598561BB5C31600BE72C5 /* SDL_sysloadso.c in Sources */,
FAB598571BB5C31600BE72C5 /* SDL_power.c in Sources */,
FAB598581BB5C31600BE72C5 /* SDL_syspower.m in Sources */,
@@ -1338,7 +1474,6 @@
FAB598681BB5C31600BE72C5 /* SDL_render_sw.c in Sources */,
FAB5986A1BB5C31600BE72C5 /* SDL_rotate.c in Sources */,
FAB5986D1BB5C31600BE72C5 /* SDL_render.c in Sources */,
FAB5986F1BB5C31600BE72C5 /* SDL_yuv_mmx.c in Sources */,
FAB598711BB5C31600BE72C5 /* SDL_yuv_sw.c in Sources */,
FAB598721BB5C31600BE72C5 /* SDL_getenv.c in Sources */,
FAB598731BB5C31600BE72C5 /* SDL_iconv.c in Sources */,
@@ -1347,9 +1482,11 @@
FAB598761BB5C31600BE72C5 /* SDL_stdlib.c in Sources */,
FAB598771BB5C31600BE72C5 /* SDL_string.c in Sources */,
FAB598781BB5C31600BE72C5 /* SDL_syscond.c in Sources */,
AADC5A601FDA10A400960936 /* SDL_uikitvulkan.m in Sources */,
FAB598791BB5C31600BE72C5 /* SDL_sysmutex.c in Sources */,
FAB5987B1BB5C31600BE72C5 /* SDL_syssem.c in Sources */,
FAB5987C1BB5C31600BE72C5 /* SDL_systhread.c in Sources */,
AAE7A4222041CCA90096E65A /* SDL_steamcontroller.c in Sources */,
FAB5987E1BB5C31600BE72C5 /* SDL_systls.c in Sources */,
FAB598801BB5C31600BE72C5 /* SDL_thread.c in Sources */,
FAB598821BB5C31600BE72C5 /* SDL_systimer.c in Sources */,
@@ -1398,6 +1535,7 @@
files = (
FD6526810DE8FCDD002AD96B /* SDL_systimer.c in Sources */,
FD6526800DE8FCDD002AD96B /* SDL_timer.c in Sources */,
A7A9EEA91F702631002A5589 /* SDL_steamcontroller.c in Sources */,
FD3F4A7B0DEA620800C5B771 /* SDL_string.c in Sources */,
FD6526660DE8FCDD002AD96B /* SDL_dummyaudio.c in Sources */,
FD6526670DE8FCDD002AD96B /* SDL_audio.c in Sources */,
@@ -1420,6 +1558,7 @@
FD6526780DE8FCDD002AD96B /* SDL_error.c in Sources */,
FD65267A0DE8FCDD002AD96B /* SDL.c in Sources */,
FD65267B0DE8FCDD002AD96B /* SDL_syscond.c in Sources */,
AADC5A641FDA10C800960936 /* SDL_render_metal.m in Sources */,
FD65267C0DE8FCDD002AD96B /* SDL_sysmutex.c in Sources */,
FD65267D0DE8FCDD002AD96B /* SDL_syssem.c in Sources */,
FD65267E0DE8FCDD002AD96B /* SDL_systhread.c in Sources */,
@@ -1431,6 +1570,7 @@
FD3F4A7A0DEA620800C5B771 /* SDL_stdlib.c in Sources */,
FDA6844D0DF2374E00F98A1A /* SDL_blit.c in Sources */,
FDA6844F0DF2374E00F98A1A /* SDL_blit_0.c in Sources */,
AA13B3501FB8B3CC00D9FEE6 /* SDL_yuv.c in Sources */,
FDA684500DF2374E00F98A1A /* SDL_blit_1.c in Sources */,
566726451DF72CF5001DD3DB /* SDL_dataqueue.c in Sources */,
FDA684510DF2374E00F98A1A /* SDL_blit_A.c in Sources */,
@@ -1443,6 +1583,7 @@
FDA6845E0DF2374E00F98A1A /* SDL_rect.c in Sources */,
FDA684620DF2374E00F98A1A /* SDL_RLEaccel.c in Sources */,
FDA684640DF2374E00F98A1A /* SDL_stretch.c in Sources */,
AA13B34D1FB8B27800D9FEE6 /* SDL_egl.c in Sources */,
FDA684660DF2374E00F98A1A /* SDL_surface.c in Sources */,
FDA684680DF2374E00F98A1A /* SDL_video.c in Sources */,
FDA685FB0DF244C800F98A1A /* SDL_nullevents.c in Sources */,
@@ -1450,6 +1591,7 @@
FD5F9D2F0E0E08B3008E885B /* SDL_joystick.c in Sources */,
FD689F030E26E5B600F90B21 /* SDL_sysjoystick.m in Sources */,
FD689F1D0E26E5D900F90B21 /* SDL_uikitevents.m in Sources */,
AA13B35A1FB8B46400D9FEE6 /* yuv_rgb.c in Sources */,
FD689F1F0E26E5D900F90B21 /* SDL_uikitopengles.m in Sources */,
FD689F210E26E5D900F90B21 /* SDL_uikitvideo.m in Sources */,
FD689F230E26E5D900F90B21 /* SDL_uikitview.m in Sources */,
@@ -1472,7 +1614,6 @@
04FFAB8B12E23B8D00BA343D /* SDL_atomic.c in Sources */,
04FFAB8C12E23B8D00BA343D /* SDL_spinlock.c in Sources */,
041B2CF112FA0F680087D585 /* SDL_render.c in Sources */,
04409BA712FA989600FB9AA8 /* SDL_yuv_mmx.c in Sources */,
04409BA912FA989600FB9AA8 /* SDL_yuv_sw.c in Sources */,
04F7807612FB751400FC43C0 /* SDL_blendfillrect.c in Sources */,
04F7807812FB751400FC43C0 /* SDL_blendline.c in Sources */,
@@ -1483,6 +1624,7 @@
0442EC5112FE1C1E004C9285 /* SDL_render_sw.c in Sources */,
0442EC5312FE1C28004C9285 /* SDL_render_gles.c in Sources */,
0442EC5512FE1C3F004C9285 /* SDL_hints.c in Sources */,
AA13B34A1FB8B27800D9FEE6 /* SDL_shape.c in Sources */,
0402A85812FE70C600CECEE3 /* SDL_render_gles2.c in Sources */,
0402A85912FE70C600CECEE3 /* SDL_shaders_gles2.c in Sources */,
04BAC09D1300C1290055DE28 /* SDL_log.c in Sources */,
@@ -1524,29 +1666,107 @@
C01FCF4F08A954540054247B /* Debug */ = {
isa = XCBuildConfiguration;
buildSettings = {
CLANG_ANALYZER_LOCALIZABILITY_NONLOCALIZED = YES;
CLANG_ENABLE_OBJC_ARC = YES;
CLANG_WARN_BLOCK_CAPTURE_AUTORELEASING = YES;
CLANG_WARN_BOOL_CONVERSION = YES;
CLANG_WARN_COMMA = YES;
CLANG_WARN_CONSTANT_CONVERSION = YES;
CLANG_WARN_EMPTY_BODY = YES;
CLANG_WARN_ENUM_CONVERSION = YES;
CLANG_WARN_INFINITE_RECURSION = YES;
CLANG_WARN_INT_CONVERSION = YES;
CLANG_WARN_NON_LITERAL_NULL_CONVERSION = YES;
CLANG_WARN_OBJC_LITERAL_CONVERSION = YES;
CLANG_WARN_RANGE_LOOP_ANALYSIS = YES;
CLANG_WARN_STRICT_PROTOTYPES = YES;
CLANG_WARN_SUSPICIOUS_MOVE = YES;
CLANG_WARN_UNREACHABLE_CODE = YES;
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
ENABLE_STRICT_OBJC_MSGSEND = YES;
ENABLE_TESTABILITY = YES;
GCC_NO_COMMON_BLOCKS = YES;
GCC_OPTIMIZATION_LEVEL = 0;
GCC_SYMBOLS_PRIVATE_EXTERN = YES;
GCC_WARN_64_TO_32_BIT_CONVERSION = YES;
GCC_WARN_ABOUT_RETURN_TYPE = YES;
IPHONEOS_DEPLOYMENT_TARGET = 5.1.1;
GCC_WARN_UNDECLARED_SELECTOR = YES;
GCC_WARN_UNINITIALIZED_AUTOS = YES;
GCC_WARN_UNUSED_FUNCTION = YES;
GCC_WARN_UNUSED_VARIABLE = YES;
IPHONEOS_DEPLOYMENT_TARGET = 8.0;
ONLY_ACTIVE_ARCH = YES;
SDKROOT = iphoneos;
TARGETED_DEVICE_FAMILY = "1,2";
TVOS_DEPLOYMENT_TARGET = 9.0;
};
name = Debug;
};
C01FCF5008A954540054247B /* Release */ = {
isa = XCBuildConfiguration;
buildSettings = {
CLANG_ANALYZER_LOCALIZABILITY_NONLOCALIZED = YES;
CLANG_ENABLE_OBJC_ARC = YES;
CLANG_WARN_BLOCK_CAPTURE_AUTORELEASING = YES;
CLANG_WARN_BOOL_CONVERSION = YES;
CLANG_WARN_COMMA = YES;
CLANG_WARN_CONSTANT_CONVERSION = YES;
CLANG_WARN_EMPTY_BODY = YES;
CLANG_WARN_ENUM_CONVERSION = YES;
CLANG_WARN_INFINITE_RECURSION = YES;
CLANG_WARN_INT_CONVERSION = YES;
CLANG_WARN_NON_LITERAL_NULL_CONVERSION = YES;
CLANG_WARN_OBJC_LITERAL_CONVERSION = YES;
CLANG_WARN_RANGE_LOOP_ANALYSIS = YES;
CLANG_WARN_STRICT_PROTOTYPES = YES;
CLANG_WARN_SUSPICIOUS_MOVE = YES;
CLANG_WARN_UNREACHABLE_CODE = YES;
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
ENABLE_STRICT_OBJC_MSGSEND = YES;
GCC_NO_COMMON_BLOCKS = YES;
GCC_SYMBOLS_PRIVATE_EXTERN = YES;
GCC_WARN_64_TO_32_BIT_CONVERSION = YES;
GCC_WARN_ABOUT_RETURN_TYPE = YES;
IPHONEOS_DEPLOYMENT_TARGET = 5.1.1;
GCC_WARN_UNDECLARED_SELECTOR = YES;
GCC_WARN_UNINITIALIZED_AUTOS = YES;
GCC_WARN_UNUSED_FUNCTION = YES;
GCC_WARN_UNUSED_VARIABLE = YES;
IPHONEOS_DEPLOYMENT_TARGET = 8.0;
SDKROOT = iphoneos;
TARGETED_DEVICE_FAMILY = "1,2";
TVOS_DEPLOYMENT_TARGET = 9.0;
};
name = Release;
};
C143576F1F4C4DAB000B792B /* Debug */ = {
isa = XCBuildConfiguration;
buildSettings = {
PRODUCT_NAME = "$(TARGET_NAME)";
};
name = Debug;
};
C14357701F4C4DAB000B792B /* Release */ = {
isa = XCBuildConfiguration;
buildSettings = {
PRODUCT_NAME = "$(TARGET_NAME)";
};
name = Release;
};
C14357751F4C4F2A000B792B /* Debug */ = {
isa = XCBuildConfiguration;
buildSettings = {
ENABLE_BITCODE = YES;
PRODUCT_NAME = "$(TARGET_NAME)";
};
name = Debug;
};
C14357761F4C4F2A000B792B /* Release */ = {
isa = XCBuildConfiguration;
buildSettings = {
ENABLE_BITCODE = YES;
PRODUCT_NAME = "$(TARGET_NAME)";
};
name = Release;
};
@@ -1592,7 +1812,6 @@
SDKROOT = appletvos;
SKIP_INSTALL = YES;
TARGETED_DEVICE_FAMILY = 3;
TVOS_DEPLOYMENT_TARGET = 9.0;
};
name = Debug;
};
@@ -1633,7 +1852,6 @@
SDKROOT = appletvos;
SKIP_INSTALL = YES;
TARGETED_DEVICE_FAMILY = 3;
TVOS_DEPLOYMENT_TARGET = 9.0;
VALIDATE_PRODUCT = YES;
};
name = Release;
@@ -1691,7 +1909,25 @@
defaultConfigurationIsVisible = 0;
defaultConfigurationName = Release;
};
FAB5981A1BB5C1B100BE72C5 /* Build configuration list for PBXNativeTarget "libSDL-tv" */ = {
C143576E1F4C4DAB000B792B /* Build configuration list for PBXAggregateTarget "All-iOS" */ = {
isa = XCConfigurationList;
buildConfigurations = (
C143576F1F4C4DAB000B792B /* Debug */,
C14357701F4C4DAB000B792B /* Release */,
);
defaultConfigurationIsVisible = 0;
defaultConfigurationName = Release;
};
C14357741F4C4F2A000B792B /* Build configuration list for PBXAggregateTarget "All-tvOS" */ = {
isa = XCConfigurationList;
buildConfigurations = (
C14357751F4C4F2A000B792B /* Debug */,
C14357761F4C4F2A000B792B /* Release */,
);
defaultConfigurationIsVisible = 0;
defaultConfigurationName = Release;
};
FAB5981A1BB5C1B100BE72C5 /* Build configuration list for PBXNativeTarget "libSDL-tvOS" */ = {
isa = XCConfigurationList;
buildConfigurations = (
FAB5981B1BB5C1B100BE72C5 /* Debug */,
@@ -1700,7 +1936,7 @@
defaultConfigurationIsVisible = 0;
defaultConfigurationName = Release;
};
FD6526990DE8FD14002AD96B /* Build configuration list for PBXNativeTarget "libSDL" */ = {
FD6526990DE8FD14002AD96B /* Build configuration list for PBXNativeTarget "libSDL-iOS" */ = {
isa = XCConfigurationList;
buildConfigurations = (
FD6526640DE8FCCB002AD96B /* Debug */,

View File

@@ -21,6 +21,8 @@
AA1EE46D176059AB0029C7A5 /* SDL_test_log.c in Sources */ = {isa = PBXBuildFile; fileRef = AA1EE45F176059AB0029C7A5 /* SDL_test_log.c */; };
AA1EE46E176059AB0029C7A5 /* SDL_test_md5.c in Sources */ = {isa = PBXBuildFile; fileRef = AA1EE460176059AB0029C7A5 /* SDL_test_md5.c */; };
AA1EE46F176059AB0029C7A5 /* SDL_test_random.c in Sources */ = {isa = PBXBuildFile; fileRef = AA1EE461176059AB0029C7A5 /* SDL_test_random.c */; };
AAF030011F9009B100B9A9FB /* SDL_test_memory.c in Sources */ = {isa = PBXBuildFile; fileRef = AAF02FFF1F9009B100B9A9FB /* SDL_test_memory.c */; };
AAF030021F9009B100B9A9FB /* SDL_test_assert.c in Sources */ = {isa = PBXBuildFile; fileRef = AAF030001F9009B100B9A9FB /* SDL_test_assert.c */; };
FA3D99011BC4E5BC002C96C8 /* SDL_test_common.c in Sources */ = {isa = PBXBuildFile; fileRef = AA1EE454176059AB0029C7A5 /* SDL_test_common.c */; };
FA3D99021BC4E5BC002C96C8 /* SDL_test_compare.c in Sources */ = {isa = PBXBuildFile; fileRef = AA1EE455176059AB0029C7A5 /* SDL_test_compare.c */; };
FA3D99031BC4E5BC002C96C8 /* SDL_test_crc32.c in Sources */ = {isa = PBXBuildFile; fileRef = AA1EE456176059AB0029C7A5 /* SDL_test_crc32.c */; };
@@ -65,6 +67,8 @@
AA1EE45F176059AB0029C7A5 /* SDL_test_log.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = SDL_test_log.c; path = ../../src/test/SDL_test_log.c; sourceTree = "<group>"; };
AA1EE460176059AB0029C7A5 /* SDL_test_md5.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = SDL_test_md5.c; path = ../../src/test/SDL_test_md5.c; sourceTree = "<group>"; };
AA1EE461176059AB0029C7A5 /* SDL_test_random.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = SDL_test_random.c; path = ../../src/test/SDL_test_random.c; sourceTree = "<group>"; };
AAF02FFF1F9009B100B9A9FB /* SDL_test_memory.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = SDL_test_memory.c; path = ../../src/test/SDL_test_memory.c; sourceTree = "<group>"; };
AAF030001F9009B100B9A9FB /* SDL_test_assert.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = SDL_test_assert.c; path = ../../src/test/SDL_test_assert.c; sourceTree = "<group>"; };
FA3D98F81BC4E5A2002C96C8 /* libSDL2test-TV.a */ = {isa = PBXFileReference; explicitFileType = archive.ar; includeInIndex = 0; path = "libSDL2test-TV.a"; sourceTree = BUILT_PRODUCTS_DIR; };
/* End PBXFileReference section */
@@ -106,6 +110,7 @@
AA1EE453176059770029C7A5 /* Library Source */ = {
isa = PBXGroup;
children = (
AAF030001F9009B100B9A9FB /* SDL_test_assert.c */,
AA1EE454176059AB0029C7A5 /* SDL_test_common.c */,
AA1EE455176059AB0029C7A5 /* SDL_test_compare.c */,
AA1EE456176059AB0029C7A5 /* SDL_test_crc32.c */,
@@ -119,6 +124,7 @@
AA1EE45E176059AB0029C7A5 /* SDL_test_imagePrimitivesBlend.c */,
AA1EE45F176059AB0029C7A5 /* SDL_test_log.c */,
AA1EE460176059AB0029C7A5 /* SDL_test_md5.c */,
AAF02FFF1F9009B100B9A9FB /* SDL_test_memory.c */,
AA1EE461176059AB0029C7A5 /* SDL_test_random.c */,
);
name = "Library Source";
@@ -213,12 +219,14 @@
AA1EE464176059AB0029C7A5 /* SDL_test_crc32.c in Sources */,
AA1EE465176059AB0029C7A5 /* SDL_test_font.c in Sources */,
AA1EE466176059AB0029C7A5 /* SDL_test_fuzzer.c in Sources */,
AAF030021F9009B100B9A9FB /* SDL_test_assert.c in Sources */,
AA1EE467176059AB0029C7A5 /* SDL_test_harness.c in Sources */,
AA1EE468176059AB0029C7A5 /* SDL_test_imageBlit.c in Sources */,
AA1EE469176059AB0029C7A5 /* SDL_test_imageBlitBlend.c in Sources */,
AA1EE46A176059AB0029C7A5 /* SDL_test_imageFace.c in Sources */,
AA1EE46B176059AB0029C7A5 /* SDL_test_imagePrimitives.c in Sources */,
AA1EE46C176059AB0029C7A5 /* SDL_test_imagePrimitivesBlend.c in Sources */,
AAF030011F9009B100B9A9FB /* SDL_test_memory.c in Sources */,
AA1EE46D176059AB0029C7A5 /* SDL_test_log.c in Sources */,
AA1EE46E176059AB0029C7A5 /* SDL_test_md5.c in Sources */,
AA1EE46F176059AB0029C7A5 /* SDL_test_random.c in Sources */,
@@ -310,6 +318,7 @@
isa = XCBuildConfiguration;
buildSettings = {
EXECUTABLE_PREFIX = lib;
IPHONEOS_DEPLOYMENT_TARGET = 8.0;
PRODUCT_NAME = "$(TARGET_NAME)";
};
name = Debug;
@@ -318,6 +327,7 @@
isa = XCBuildConfiguration;
buildSettings = {
EXECUTABLE_PREFIX = lib;
IPHONEOS_DEPLOYMENT_TARGET = 8.0;
PRODUCT_NAME = "$(TARGET_NAME)";
};
name = Release;

View File

@@ -22,7 +22,5 @@
<string>????</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>NSMainNibFile</key>
<string></string>
</dict>
</plist>

View File

@@ -36,6 +36,22 @@
56ED0508118A8FE400A56AA6 /* Foundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FDA8A89D0E2D111A00EA573E /* Foundation.framework */; };
56ED0509118A8FE400A56AA6 /* CoreAudio.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FDA8A89E0E2D111A00EA573E /* CoreAudio.framework */; };
56ED0511118A904200A56AA6 /* testpower.c in Sources */ = {isa = PBXBuildFile; fileRef = 56ED0510118A904200A56AA6 /* testpower.c */; };
AA13B3171FB8AEBC00D9FEE6 /* AVFoundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FABA34761D8B4EAD00915323 /* AVFoundation.framework */; };
AA13B3181FB8AEBC00D9FEE6 /* libSDL2test.a in Frameworks */ = {isa = PBXBuildFile; fileRef = AA1EE452176059230029C7A5 /* libSDL2test.a */; };
AA13B3191FB8AEBC00D9FEE6 /* libSDL2.a in Frameworks */ = {isa = PBXBuildFile; fileRef = FD1B48B80E3131CA007AB34E /* libSDL2.a */; };
AA13B31A1FB8AEBC00D9FEE6 /* GameController.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FA684F7A1BAF1A4400DCFD1A /* GameController.framework */; };
AA13B31B1FB8AEBC00D9FEE6 /* CoreMotion.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FA8B4BAC1967076F00F8EB7C /* CoreMotion.framework */; };
AA13B31C1FB8AEBC00D9FEE6 /* AudioToolbox.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FDA8A8980E2D111A00EA573E /* AudioToolbox.framework */; };
AA13B31D1FB8AEBC00D9FEE6 /* QuartzCore.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FDA8A8990E2D111A00EA573E /* QuartzCore.framework */; };
AA13B31E1FB8AEBC00D9FEE6 /* OpenGLES.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FDA8A89A0E2D111A00EA573E /* OpenGLES.framework */; };
AA13B31F1FB8AEBC00D9FEE6 /* CoreGraphics.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FDA8A89B0E2D111A00EA573E /* CoreGraphics.framework */; };
AA13B3201FB8AEBC00D9FEE6 /* UIKit.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FDA8A89C0E2D111A00EA573E /* UIKit.framework */; };
AA13B3211FB8AEBC00D9FEE6 /* Foundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FDA8A89D0E2D111A00EA573E /* Foundation.framework */; };
AA13B3221FB8AEBC00D9FEE6 /* CoreAudio.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FDA8A89E0E2D111A00EA573E /* CoreAudio.framework */; };
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View File

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View File

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AA7557D21595D4D800BBD41B /* SDL_endian.h */,
AA7557D31595D4D800BBD41B /* SDL_error.h */,
AA7557D41595D4D800BBD41B /* SDL_events.h */,
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children = (
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041B2C9A12FA0D680087D585 /* opengl */,
041B2CA012FA0D680087D585 /* software */,
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041B2C9E12FA0D680087D585 /* SDL_render.c */,
041B2C9F12FA0D680087D585 /* SDL_sysrender.h */,
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@@ -1568,8 +1655,7 @@
04BDFEC112E6671800899322 /* cocoa */,
04BDFEE712E6671800899322 /* dummy */,
04BDFFB712E6671800899322 /* x11 */,
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04BDFF4F12E6671800899322 /* SDL_blit.h */,
AA9A7F0E1FB0200B00FED37F /* yuv2rgb */,
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04BDFF5112E6671800899322 /* SDL_blit_1.c */,
04BDFF5212E6671800899322 /* SDL_blit_A.c */,
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04BDFF5712E6671800899322 /* SDL_blit_N.c */,
04BDFF5812E6671800899322 /* SDL_blit_slow.c */,
04BDFF5912E6671800899322 /* SDL_blit_slow.h */,
04BDFF4E12E6671800899322 /* SDL_blit.c */,
04BDFF4F12E6671800899322 /* SDL_blit.h */,
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5C2EF6F51FC9EE35003F5197 /* SDL_egl.c */,
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04BDFF6512E6671800899322 /* SDL_pixels.c */,
04BDFF6612E6671800899322 /* SDL_pixels_c.h */,
04BDFF6512E6671800899322 /* SDL_pixels.c */,
5C2EF6F41FC9EE34003F5197 /* SDL_rect_c.h */,
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04BDFF7012E6671800899322 /* SDL_RLEaccel_c.h */,
04BDFF7112E6671800899322 /* SDL_shape.c */,
04BDFF6F12E6671800899322 /* SDL_RLEaccel.c */,
04BDFF7212E6671800899322 /* SDL_shape_internals.h */,
04BDFF7112E6671800899322 /* SDL_shape.c */,
04BDFF7312E6671800899322 /* SDL_stretch.c */,
04BDFF7412E6671800899322 /* SDL_surface.c */,
04BDFF7512E6671800899322 /* SDL_sysvideo.h */,
04BDFF7612E6671800899322 /* SDL_video.c */,
4D16644C1EDD6023003DE88E /* SDL_vulkan_internal.h */,
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5C2EF6ED1FC9D0ED003F5197 /* SDL_cocoaopengles.h */,
5C2EF6EC1FC9D0EC003F5197 /* SDL_cocoaopengles.m */,
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04BDFECF12E6671800899322 /* SDL_cocoashape.m */,
04BDFED012E6671800899322 /* SDL_cocoavideo.h */,
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BECDF66B0761BA81005FE872 /* Info-Framework.plist */,
BEC562FE0761C0E800A33029 /* Linked Frameworks */,
564624341FF821B70074AC87 /* Frameworks */,
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children = (
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sourceTree = "<group>";
};
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children = (
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sourceTree = "<group>";
};
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children = (
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sourceTree = "<group>";
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isa = PBXGroup;
children = (
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path = ../../src/video/yuv2rgb;
sourceTree = SOURCE_ROOT;
};
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children = (
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sourceTree = "<group>";
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children = (
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A7381E931D8B69C300B177DD /* AudioToolbox.framework */,
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AA7557FC1595D4D800BBD41B /* close_code.h in Headers */,
AA75585E1595D4D800BBD41B /* SDL.h in Headers */,
AA7557FE1595D4D800BBD41B /* SDL_assert.h in Headers */,
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AA7558041595D4D800BBD41B /* SDL_blendmode.h in Headers */,
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AA7558061595D4D800BBD41B /* SDL_clipboard.h in Headers */,
AA7558081595D4D800BBD41B /* SDL_config_macosx.h in Headers */,
AA75580A1595D4D800BBD41B /* SDL_config.h in Headers */,
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AA7558241595D4D800BBD41B /* SDL_loadso.h in Headers */,
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AA7558421595D4D800BBD41B /* SDL_revision.h in Headers */,
AA7558441595D4D800BBD41B /* SDL_rwops.h in Headers */,
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AA75585A1595D4D800BBD41B /* SDL_version.h in Headers */,
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@@ -1882,6 +2024,7 @@
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04BD005112E6671800899322 /* SDL_mouse_c.h in Headers */,
04BD005312E6671800899322 /* SDL_sysevents.h in Headers */,
04BD005512E6671800899322 /* SDL_touch_c.h in Headers */,
@@ -1903,6 +2046,7 @@
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04BD00F912E6671800899322 /* SDL_cocoamodes.h in Headers */,
04BD00FB12E6671800899322 /* SDL_cocoamouse.h in Headers */,
04BD00FD12E6671800899322 /* SDL_cocoaopengl.h in Headers */,
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04BD011812E6671800899322 /* SDL_nullevents_c.h in Headers */,
04BD011C12E6671800899322 /* SDL_nullvideo.h in Headers */,
04BD017612E6671800899322 /* SDL_blit.h in Headers */,
@@ -1937,7 +2082,7 @@
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04BD01F912E6671800899322 /* SDL_x11window.h in Headers */,
041B2CA612FA0D680087D585 /* SDL_sysrender.h in Headers */,
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AA9A7F161FB0209D00FED37F /* SDL_yuv_c.h in Headers */,
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@@ -2034,18 +2179,23 @@
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04BD025E12E6671800899322 /* default_cursor.h in Headers */,
04BD025F12E6671800899322 /* scancodes_darwin.h in Headers */,
AADC5A4F1FDA05E600960936 /* SDL_cocoavulkan.h in Headers */,
5C2EF6FA1FC9EE64003F5197 /* SDL_egl_c.h in Headers */,
04BD026012E6671800899322 /* scancodes_linux.h in Headers */,
04BD026212E6671800899322 /* scancodes_xfree86.h in Headers */,
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04BD026612E6671800899322 /* SDL_events_c.h in Headers */,
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AADC5A491FDA05C100960936 /* yuv_rgb.h in Headers */,
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04BD026E12E6671800899322 /* SDL_sysevents.h in Headers */,
04BD027012E6671800899322 /* SDL_touch_c.h in Headers */,
04BD027212E6671800899322 /* SDL_windowevents_c.h in Headers */,
04BD027312E6671800899322 /* SDL_rwopsbundlesupport.h in Headers */,
5C2EF6FC1FC9EE64003F5197 /* SDL_rect_c.h in Headers */,
04BD027B12E6671800899322 /* SDL_haptic_c.h in Headers */,
04BD027C12E6671800899322 /* SDL_syshaptic.h in Headers */,
04BD028212E6671800899322 /* SDL_sysjoystick_c.h in Headers */,
@@ -2066,6 +2216,7 @@
04BD031712E6671800899322 /* SDL_cocoaopengl.h in Headers */,
04BD031912E6671800899322 /* SDL_cocoashape.h in Headers */,
AAC07103195606770073DCDF /* SDL_opengles2_gl2platform.h in Headers */,
5C2EF6F01FC9D181003F5197 /* SDL_cocoaopengles.h in Headers */,
04BD031B12E6671800899322 /* SDL_cocoavideo.h in Headers */,
04BD031D12E6671800899322 /* SDL_cocoawindow.h in Headers */,
04BD033212E6671800899322 /* SDL_nullevents_c.h in Headers */,
@@ -2075,6 +2226,7 @@
04BD039712E6671800899322 /* SDL_blit_copy.h in Headers */,
04BD039A12E6671800899322 /* SDL_blit_slow.h in Headers */,
04BD03A712E6671800899322 /* SDL_pixels_c.h in Headers */,
5C2EF6A71FC98D2D003F5197 /* SDL_gles2funcs.h in Headers */,
04BD03B112E6671800899322 /* SDL_RLEaccel_c.h in Headers */,
04BD03B312E6671800899322 /* SDL_shape_internals.h in Headers */,
04BD03B612E6671800899322 /* SDL_sysvideo.h in Headers */,
@@ -2093,13 +2245,15 @@
04BD040F12E6671800899322 /* SDL_x11video.h in Headers */,
AAC07100195606770073DCDF /* SDL_opengles2_gl2ext.h in Headers */,
04BD041112E6671800899322 /* SDL_x11window.h in Headers */,
AADC5A4B1FDA05CF00960936 /* SDL_yuv_c.h in Headers */,
041B2CAC12FA0D680087D585 /* SDL_sysrender.h in Headers */,
04409B9512FA97ED00FB9AA8 /* mmx.h in Headers */,
04409B9712FA97ED00FB9AA8 /* SDL_yuv_sw_c.h in Headers */,
04F7803B12FB748500FC43C0 /* SDL_nullframebuffer_c.h in Headers */,
5C2EF6AA1FC98D2D003F5197 /* SDL_shaders_gles2.h in Headers */,
04F7805612FB74A200FC43C0 /* SDL_blendfillrect.h in Headers */,
04F7805812FB74A200FC43C0 /* SDL_blendline.h in Headers */,
04F7805A12FB74A200FC43C0 /* SDL_blendpoint.h in Headers */,
AADC5A461FDA047B00960936 /* SDL_shaders_metal_osx.h in Headers */,
04F7805B12FB74A200FC43C0 /* SDL_draw.h in Headers */,
04F7805D12FB74A200FC43C0 /* SDL_drawline.h in Headers */,
04F7805F12FB74A200FC43C0 /* SDL_drawpoint.h in Headers */,
@@ -2189,18 +2343,23 @@
DB313F7C17554B71006C0E22 /* blank_cursor.h in Headers */,
DB313F7D17554B71006C0E22 /* default_cursor.h in Headers */,
DB313F7E17554B71006C0E22 /* scancodes_darwin.h in Headers */,
AADC5A501FDA05E600960936 /* SDL_cocoavulkan.h in Headers */,
5C2EF6FD1FC9EE65003F5197 /* SDL_egl_c.h in Headers */,
DB313F7F17554B71006C0E22 /* scancodes_linux.h in Headers */,
DB313F8017554B71006C0E22 /* scancodes_xfree86.h in Headers */,
DB313F8117554B71006C0E22 /* SDL_clipboardevents_c.h in Headers */,
DB313F8217554B71006C0E22 /* SDL_events_c.h in Headers */,
56A67023185654B40007D20F /* SDL_dynapi_procs.h in Headers */,
DB313F8317554B71006C0E22 /* SDL_gesture_c.h in Headers */,
AADC5A4E1FDA05D400960936 /* SDL_vulkan_internal.h in Headers */,
DB313F8417554B71006C0E22 /* SDL_keyboard_c.h in Headers */,
AADC5A4A1FDA05C200960936 /* yuv_rgb.h in Headers */,
DB313F8517554B71006C0E22 /* SDL_mouse_c.h in Headers */,
DB313F8617554B71006C0E22 /* SDL_sysevents.h in Headers */,
DB313F8717554B71006C0E22 /* SDL_touch_c.h in Headers */,
DB313F8817554B71006C0E22 /* SDL_windowevents_c.h in Headers */,
DB313F8917554B71006C0E22 /* SDL_rwopsbundlesupport.h in Headers */,
5C2EF6FF1FC9EE65003F5197 /* SDL_rect_c.h in Headers */,
DB313F8A17554B71006C0E22 /* SDL_haptic_c.h in Headers */,
DB313F8B17554B71006C0E22 /* SDL_syshaptic.h in Headers */,
DB313F8C17554B71006C0E22 /* SDL_sysjoystick_c.h in Headers */,
@@ -2221,6 +2380,7 @@
DB313F9C17554B71006C0E22 /* SDL_cocoaopengl.h in Headers */,
DB313F9D17554B71006C0E22 /* SDL_cocoashape.h in Headers */,
AAC07104195606770073DCDF /* SDL_opengles2_gl2platform.h in Headers */,
5C2EF6F21FC9D182003F5197 /* SDL_cocoaopengles.h in Headers */,
DB313F9E17554B71006C0E22 /* SDL_cocoavideo.h in Headers */,
DB313F9F17554B71006C0E22 /* SDL_cocoawindow.h in Headers */,
DB313FA017554B71006C0E22 /* SDL_nullevents_c.h in Headers */,
@@ -2230,6 +2390,7 @@
DB313FA417554B71006C0E22 /* SDL_blit_copy.h in Headers */,
DB313FA517554B71006C0E22 /* SDL_blit_slow.h in Headers */,
DB313FA617554B71006C0E22 /* SDL_pixels_c.h in Headers */,
5C2EF6AB1FC98D2E003F5197 /* SDL_gles2funcs.h in Headers */,
DB313FA717554B71006C0E22 /* SDL_RLEaccel_c.h in Headers */,
DB313FA817554B71006C0E22 /* SDL_shape_internals.h in Headers */,
DB313FA917554B71006C0E22 /* SDL_sysvideo.h in Headers */,
@@ -2248,13 +2409,15 @@
DB313FB617554B71006C0E22 /* SDL_x11video.h in Headers */,
AAC07101195606770073DCDF /* SDL_opengles2_gl2ext.h in Headers */,
DB313FB717554B71006C0E22 /* SDL_x11window.h in Headers */,
AADC5A4C1FDA05CF00960936 /* SDL_yuv_c.h in Headers */,
DB313FB817554B71006C0E22 /* SDL_sysrender.h in Headers */,
DB313FB917554B71006C0E22 /* mmx.h in Headers */,
DB313FBA17554B71006C0E22 /* SDL_yuv_sw_c.h in Headers */,
DB313FBB17554B71006C0E22 /* SDL_nullframebuffer_c.h in Headers */,
5C2EF6AE1FC98D2E003F5197 /* SDL_shaders_gles2.h in Headers */,
DB313FBC17554B71006C0E22 /* SDL_blendfillrect.h in Headers */,
DB313FBD17554B71006C0E22 /* SDL_blendline.h in Headers */,
DB313FBE17554B71006C0E22 /* SDL_blendpoint.h in Headers */,
AADC5A471FDA047E00960936 /* SDL_shaders_metal_osx.h in Headers */,
DB313FBF17554B71006C0E22 /* SDL_draw.h in Headers */,
DB313FC017554B71006C0E22 /* SDL_drawline.h in Headers */,
DB313FC117554B71006C0E22 /* SDL_drawpoint.h in Headers */,
@@ -2355,7 +2518,7 @@
0867D690FE84028FC02AAC07 /* Project object */ = {
isa = PBXProject;
attributes = {
LastUpgradeCheck = 0730;
LastUpgradeCheck = 0900;
};
buildConfigurationList = 0073178E0858DB0500B2BC32 /* Build configuration list for PBXProject "SDL" */;
compatibilityVersion = "Xcode 3.2";
@@ -2426,6 +2589,7 @@
files = (
04BDFFFB12E6671800899322 /* SDL_atomic.c in Sources */,
04BDFFFC12E6671800899322 /* SDL_spinlock.c in Sources */,
5C2EF6A21FC987C6003F5197 /* SDL_shaders_gles2.c in Sources */,
56115BBB1DF72C6D00F47E1E /* SDL_dataqueue.c in Sources */,
04BD000812E6671800899322 /* SDL_diskaudio.c in Sources */,
04BD001012E6671800899322 /* SDL_dummyaudio.c in Sources */,
@@ -2475,6 +2639,7 @@
04BD00F412E6671800899322 /* SDL_cocoaclipboard.m in Sources */,
04BD00F612E6671800899322 /* SDL_cocoaevents.m in Sources */,
04BD00F812E6671800899322 /* SDL_cocoakeyboard.m in Sources */,
AA9A7F151FB0209D00FED37F /* SDL_yuv.c in Sources */,
04BD00FA12E6671800899322 /* SDL_cocoamodes.m in Sources */,
4D16644F1EDD6023003DE88E /* SDL_vulkan_utils.c in Sources */,
04BD00FC12E6671800899322 /* SDL_cocoamouse.m in Sources */,
@@ -2487,6 +2652,7 @@
04BD017512E6671800899322 /* SDL_blit.c in Sources */,
04BD017712E6671800899322 /* SDL_blit_0.c in Sources */,
04BD017812E6671800899322 /* SDL_blit_1.c in Sources */,
AA9A7F121FB0206400FED37F /* yuv_rgb.c in Sources */,
04BD017912E6671800899322 /* SDL_blit_A.c in Sources */,
04BD017A12E6671800899322 /* SDL_blit_auto.c in Sources */,
04BD017C12E6671800899322 /* SDL_blit_copy.c in Sources */,
@@ -2505,6 +2671,7 @@
04BD01DB12E6671800899322 /* imKStoUCS.c in Sources */,
04BD01DD12E6671800899322 /* SDL_x11clipboard.c in Sources */,
04BD01DF12E6671800899322 /* SDL_x11dyn.c in Sources */,
5C2EF6A01FC987C6003F5197 /* SDL_render_gles2.c in Sources */,
04BD01E112E6671800899322 /* SDL_x11events.c in Sources */,
04BD01E512E6671800899322 /* SDL_x11keyboard.c in Sources */,
04BD01E712E6671800899322 /* SDL_x11modes.c in Sources */,
@@ -2516,12 +2683,13 @@
04BD01F612E6671800899322 /* SDL_x11video.c in Sources */,
04BD01F812E6671800899322 /* SDL_x11window.c in Sources */,
041B2CA512FA0D680087D585 /* SDL_render.c in Sources */,
04409B9212FA97ED00FB9AA8 /* SDL_yuv_mmx.c in Sources */,
04409B9412FA97ED00FB9AA8 /* SDL_yuv_sw.c in Sources */,
04F7803A12FB748500FC43C0 /* SDL_nullframebuffer.c in Sources */,
04F7804912FB74A200FC43C0 /* SDL_blendfillrect.c in Sources */,
AADC5A441FDA035D00960936 /* SDL_render_metal.m in Sources */,
04F7804B12FB74A200FC43C0 /* SDL_blendline.c in Sources */,
04F7804D12FB74A200FC43C0 /* SDL_blendpoint.c in Sources */,
5C2EF6F81FC9EE35003F5197 /* SDL_egl.c in Sources */,
04F7805012FB74A200FC43C0 /* SDL_drawline.c in Sources */,
04F7805212FB74A200FC43C0 /* SDL_drawpoint.c in Sources */,
0442EC1812FE1BBA004C9285 /* SDL_render_gl.c in Sources */,
@@ -2530,6 +2698,7 @@
0442EC5F12FE1C75004C9285 /* SDL_hints.c in Sources */,
56A67024185654B40007D20F /* SDL_dynapi.c in Sources */,
04BAC0C81300C2160055DE28 /* SDL_log.c in Sources */,
5C2EF6EE1FC9D0ED003F5197 /* SDL_cocoaopengles.m in Sources */,
0435673E1303160F00BA5428 /* SDL_shaders_gl.c in Sources */,
566CDE90148F0AC200C5A9BB /* SDL_dropevents.c in Sources */,
AA628ACA159367B7005138DD /* SDL_rotate.c in Sources */,
@@ -2549,6 +2718,7 @@
files = (
4D1664571EDD61F0003DE88E /* SDL_cocoametalview.m in Sources */,
4D1664581EDD61F0003DE88E /* SDL_cocoavulkan.m in Sources */,
5C2EF6A91FC98D2D003F5197 /* SDL_shaders_gles2.c in Sources */,
4D1664561EDD61DA003DE88E /* SDL_vulkan_utils.c in Sources */,
04BD021712E6671800899322 /* SDL_atomic.c in Sources */,
04BD021812E6671800899322 /* SDL_spinlock.c in Sources */,
@@ -2564,6 +2734,7 @@
04BD025C12E6671800899322 /* SDL_cpuinfo.c in Sources */,
04BD026312E6671800899322 /* SDL_clipboardevents.c in Sources */,
04BD026512E6671800899322 /* SDL_events.c in Sources */,
5C2EF6FB1FC9EE64003F5197 /* SDL_egl.c in Sources */,
AA41F88014B8F1F500993C4F /* SDL_dropevents.c in Sources */,
04BD026712E6671800899322 /* SDL_gesture.c in Sources */,
04BD026912E6671800899322 /* SDL_keyboard.c in Sources */,
@@ -2603,12 +2774,15 @@
04BD031212E6671800899322 /* SDL_cocoakeyboard.m in Sources */,
04BD031412E6671800899322 /* SDL_cocoamodes.m in Sources */,
04BD031612E6671800899322 /* SDL_cocoamouse.m in Sources */,
5C2EF6A31FC98B38003F5197 /* SDL_yuv.c in Sources */,
5C2EF6F11FC9D181003F5197 /* SDL_cocoaopengles.m in Sources */,
04BD031812E6671800899322 /* SDL_cocoaopengl.m in Sources */,
04BD031A12E6671800899322 /* SDL_cocoashape.m in Sources */,
04BD031C12E6671800899322 /* SDL_cocoavideo.m in Sources */,
04BD031E12E6671800899322 /* SDL_cocoawindow.m in Sources */,
04BD033112E6671800899322 /* SDL_nullevents.c in Sources */,
04BD033512E6671800899322 /* SDL_nullvideo.c in Sources */,
5C2EF6A51FC98B6B003F5197 /* yuv_rgb.c in Sources */,
04BD038F12E6671800899322 /* SDL_blit.c in Sources */,
04BD039112E6671800899322 /* SDL_blit_0.c in Sources */,
04BD039212E6671800899322 /* SDL_blit_1.c in Sources */,
@@ -2628,6 +2802,7 @@
04BD03B512E6671800899322 /* SDL_surface.c in Sources */,
04BD03B712E6671800899322 /* SDL_video.c in Sources */,
04BD03F312E6671800899322 /* imKStoUCS.c in Sources */,
5C2EF6A81FC98D2D003F5197 /* SDL_render_gles2.c in Sources */,
04BD03F512E6671800899322 /* SDL_x11clipboard.c in Sources */,
04BD03F712E6671800899322 /* SDL_x11dyn.c in Sources */,
04BD03F912E6671800899322 /* SDL_x11events.c in Sources */,
@@ -2640,8 +2815,8 @@
04BD040C12E6671800899322 /* SDL_x11touch.c in Sources */,
04BD040E12E6671800899322 /* SDL_x11video.c in Sources */,
04BD041012E6671800899322 /* SDL_x11window.c in Sources */,
AADC5A451FDA047900960936 /* SDL_render_metal.m in Sources */,
041B2CAB12FA0D680087D585 /* SDL_render.c in Sources */,
04409B9612FA97ED00FB9AA8 /* SDL_yuv_mmx.c in Sources */,
04409B9812FA97ED00FB9AA8 /* SDL_yuv_sw.c in Sources */,
04F7803C12FB748500FC43C0 /* SDL_nullframebuffer.c in Sources */,
04F7805512FB74A200FC43C0 /* SDL_blendfillrect.c in Sources */,
@@ -2672,6 +2847,7 @@
files = (
4D16645A1EDD6235003DE88E /* SDL_cocoametalview.m in Sources */,
4D16645B1EDD6235003DE88E /* SDL_cocoavulkan.m in Sources */,
5C2EF6AD1FC98D2E003F5197 /* SDL_shaders_gles2.c in Sources */,
4D1664591EDD621B003DE88E /* SDL_vulkan_utils.c in Sources */,
DB313FFE17554B71006C0E22 /* SDL_atomic.c in Sources */,
DB313FFF17554B71006C0E22 /* SDL_spinlock.c in Sources */,
@@ -2687,6 +2863,7 @@
DB31400917554B71006C0E22 /* SDL_cpuinfo.c in Sources */,
DB31400A17554B71006C0E22 /* SDL_clipboardevents.c in Sources */,
DB31400B17554B71006C0E22 /* SDL_events.c in Sources */,
5C2EF6FE1FC9EE65003F5197 /* SDL_egl.c in Sources */,
DB31400C17554B71006C0E22 /* SDL_dropevents.c in Sources */,
DB31400D17554B71006C0E22 /* SDL_gesture.c in Sources */,
DB31400E17554B71006C0E22 /* SDL_keyboard.c in Sources */,
@@ -2726,12 +2903,15 @@
DB31403017554B71006C0E22 /* SDL_cocoakeyboard.m in Sources */,
DB31403117554B71006C0E22 /* SDL_cocoamodes.m in Sources */,
DB31403217554B71006C0E22 /* SDL_cocoamouse.m in Sources */,
5C2EF6A41FC98B39003F5197 /* SDL_yuv.c in Sources */,
5C2EF6F31FC9D182003F5197 /* SDL_cocoaopengles.m in Sources */,
DB31403317554B71006C0E22 /* SDL_cocoaopengl.m in Sources */,
DB31403417554B71006C0E22 /* SDL_cocoashape.m in Sources */,
DB31403517554B71006C0E22 /* SDL_cocoavideo.m in Sources */,
DB31403617554B71006C0E22 /* SDL_cocoawindow.m in Sources */,
DB31403717554B71006C0E22 /* SDL_nullevents.c in Sources */,
DB31403817554B71006C0E22 /* SDL_nullvideo.c in Sources */,
5C2EF6A61FC98B6C003F5197 /* yuv_rgb.c in Sources */,
DB31403917554B71006C0E22 /* SDL_blit.c in Sources */,
DB31403A17554B71006C0E22 /* SDL_blit_0.c in Sources */,
DB31403B17554B71006C0E22 /* SDL_blit_1.c in Sources */,
@@ -2751,6 +2931,7 @@
DB31404917554B71006C0E22 /* SDL_surface.c in Sources */,
DB31404A17554B71006C0E22 /* SDL_video.c in Sources */,
DB31404B17554B71006C0E22 /* imKStoUCS.c in Sources */,
5C2EF6AC1FC98D2E003F5197 /* SDL_render_gles2.c in Sources */,
DB31404C17554B71006C0E22 /* SDL_x11clipboard.c in Sources */,
DB31404D17554B71006C0E22 /* SDL_x11dyn.c in Sources */,
DB31404E17554B71006C0E22 /* SDL_x11events.c in Sources */,
@@ -2763,8 +2944,8 @@
DB31405517554B71006C0E22 /* SDL_x11touch.c in Sources */,
DB31405617554B71006C0E22 /* SDL_x11video.c in Sources */,
DB31405717554B71006C0E22 /* SDL_x11window.c in Sources */,
AADC5A481FDA048100960936 /* SDL_render_metal.m in Sources */,
DB31405817554B71006C0E22 /* SDL_render.c in Sources */,
DB31405917554B71006C0E22 /* SDL_yuv_mmx.c in Sources */,
DB31405A17554B71006C0E22 /* SDL_yuv_sw.c in Sources */,
DB31405B17554B71006C0E22 /* SDL_nullframebuffer.c in Sources */,
DB31405C17554B71006C0E22 /* SDL_blendfillrect.c in Sources */,
@@ -2803,12 +2984,19 @@
00CFA621106A567900758660 /* Release */ = {
isa = XCBuildConfiguration;
buildSettings = {
CLANG_ANALYZER_LOCALIZABILITY_NONLOCALIZED = YES;
CLANG_WARN_BLOCK_CAPTURE_AUTORELEASING = YES;
CLANG_WARN_BOOL_CONVERSION = YES;
CLANG_WARN_COMMA = YES;
CLANG_WARN_CONSTANT_CONVERSION = YES;
CLANG_WARN_EMPTY_BODY = YES;
CLANG_WARN_ENUM_CONVERSION = YES;
CLANG_WARN_INFINITE_RECURSION = YES;
CLANG_WARN_INT_CONVERSION = YES;
CLANG_WARN_NON_LITERAL_NULL_CONVERSION = YES;
CLANG_WARN_OBJC_LITERAL_CONVERSION = YES;
CLANG_WARN_RANGE_LOOP_ANALYSIS = YES;
CLANG_WARN_STRICT_PROTOTYPES = YES;
CLANG_WARN_SUSPICIOUS_MOVE = YES;
CLANG_WARN_UNREACHABLE_CODE = YES;
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
@@ -2827,6 +3015,11 @@
GCC_WARN_UNINITIALIZED_AUTOS = YES;
GCC_WARN_UNUSED_FUNCTION = YES;
GCC_WARN_UNUSED_VARIABLE = YES;
HEADER_SEARCH_PATHS = (
/usr/X11R6/include,
"$(VULKAN_SDK)/include",
../../src/video/khronos,
);
MACOSX_DEPLOYMENT_TARGET = 10.6;
SDKROOT = macosx;
STRIP_STYLE = "non-global";
@@ -2840,15 +3033,18 @@
CLANG_LINK_OBJC_RUNTIME = NO;
COMBINE_HIDPI_IMAGES = YES;
DYLIB_COMPATIBILITY_VERSION = 1.0.0;
DYLIB_CURRENT_VERSION = 7.0.0;
FRAMEWORK_VERSION = A;
HEADER_SEARCH_PATHS = (
/usr/X11R6/include,
"$(VULKAN_SDK)/include",
DYLIB_CURRENT_VERSION = 8.0.0;
FRAMEWORK_SEARCH_PATHS = (
"$(inherited)",
"$(PROJECT_DIR)",
);
FRAMEWORK_VERSION = A;
INFOPLIST_FILE = "Info-Framework.plist";
INSTALL_PATH = "@rpath";
OTHER_LDFLAGS = "-liconv";
OTHER_LDFLAGS = (
"-Wl,-weak_framework,Metal",
"-liconv",
);
PRODUCT_BUNDLE_IDENTIFIER = org.libsdl.SDL2;
PRODUCT_NAME = SDL2;
PROVISIONING_PROFILE = "";
@@ -2868,10 +3064,6 @@
"$(GCC_PREPROCESSOR_DEFINITIONS_QUOTED_4)",
);
GCC_SYMBOLS_PRIVATE_EXTERN = YES;
HEADER_SEARCH_PATHS = (
/usr/X11R6/include,
"$(VULKAN_SDK)/include",
);
PRODUCT_NAME = SDL2;
SKIP_INSTALL = YES;
};
@@ -2888,12 +3080,19 @@
00CFA627106A568900758660 /* Debug */ = {
isa = XCBuildConfiguration;
buildSettings = {
CLANG_ANALYZER_LOCALIZABILITY_NONLOCALIZED = YES;
CLANG_WARN_BLOCK_CAPTURE_AUTORELEASING = YES;
CLANG_WARN_BOOL_CONVERSION = YES;
CLANG_WARN_COMMA = YES;
CLANG_WARN_CONSTANT_CONVERSION = YES;
CLANG_WARN_EMPTY_BODY = YES;
CLANG_WARN_ENUM_CONVERSION = YES;
CLANG_WARN_INFINITE_RECURSION = YES;
CLANG_WARN_INT_CONVERSION = YES;
CLANG_WARN_NON_LITERAL_NULL_CONVERSION = YES;
CLANG_WARN_OBJC_LITERAL_CONVERSION = YES;
CLANG_WARN_RANGE_LOOP_ANALYSIS = YES;
CLANG_WARN_STRICT_PROTOTYPES = YES;
CLANG_WARN_SUSPICIOUS_MOVE = YES;
CLANG_WARN_UNREACHABLE_CODE = YES;
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
@@ -2911,6 +3110,11 @@
GCC_WARN_UNINITIALIZED_AUTOS = YES;
GCC_WARN_UNUSED_FUNCTION = YES;
GCC_WARN_UNUSED_VARIABLE = YES;
HEADER_SEARCH_PATHS = (
/usr/X11R6/include,
"$(VULKAN_SDK)/include",
../../src/video/khronos,
);
MACOSX_DEPLOYMENT_TARGET = 10.6;
ONLY_ACTIVE_ARCH = YES;
SDKROOT = macosx;
@@ -2925,15 +3129,18 @@
CLANG_LINK_OBJC_RUNTIME = NO;
COMBINE_HIDPI_IMAGES = YES;
DYLIB_COMPATIBILITY_VERSION = 1.0.0;
DYLIB_CURRENT_VERSION = 7.0.0;
FRAMEWORK_VERSION = A;
HEADER_SEARCH_PATHS = (
/usr/X11R6/include,
"$(VULKAN_SDK)/include",
DYLIB_CURRENT_VERSION = 8.0.0;
FRAMEWORK_SEARCH_PATHS = (
"$(inherited)",
"$(PROJECT_DIR)",
);
FRAMEWORK_VERSION = A;
INFOPLIST_FILE = "Info-Framework.plist";
INSTALL_PATH = "@rpath";
OTHER_LDFLAGS = "-liconv";
OTHER_LDFLAGS = (
"-Wl,-weak_framework,Metal",
"-liconv",
);
PRODUCT_BUNDLE_IDENTIFIER = org.libsdl.SDL2;
PRODUCT_NAME = SDL2;
PROVISIONING_PROFILE = "";
@@ -2953,10 +3160,6 @@
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SKIP_INSTALL = YES;

View File

@@ -1,6 +1,6 @@
Simple DirectMedia Layer
Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages

View File

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FA73673A19A54AEB004122E4 /* CoreVideo.framework in Frameworks */,
002F33B509CA188600EBEB88 /* Cocoa.framework in Frameworks */,
002A867710730548007319AE /* CoreAudio.framework in Frameworks */,
@@ -1674,6 +1751,7 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
66E88E77203B75C70004D44E /* Metal.framework in Frameworks */,
FA73673C19A54AF0004122E4 /* CoreVideo.framework in Frameworks */,
002F33B609CA188600EBEB88 /* Cocoa.framework in Frameworks */,
002A867A10730549007319AE /* CoreAudio.framework in Frameworks */,
@@ -1691,6 +1769,7 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
66E88E6A203B75450004D44E /* Metal.framework in Frameworks */,
FA73674919A54B16004122E4 /* CoreVideo.framework in Frameworks */,
002F33B209CA188600EBEB88 /* Cocoa.framework in Frameworks */,
002A868910730549007319AE /* CoreAudio.framework in Frameworks */,
@@ -1708,6 +1787,7 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
66E88E63203B74DC0004D44E /* Metal.framework in Frameworks */,
FA73675019A54B2B004122E4 /* CoreVideo.framework in Frameworks */,
002F33B009CA188600EBEB88 /* Cocoa.framework in Frameworks */,
002A86981073054A007319AE /* CoreAudio.framework in Frameworks */,
@@ -1725,6 +1805,7 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
66E88E62203B74D50004D44E /* Metal.framework in Frameworks */,
FA73675119A54B2F004122E4 /* CoreVideo.framework in Frameworks */,
002F33AF09CA188600EBEB88 /* Cocoa.framework in Frameworks */,
002A86951073054A007319AE /* CoreAudio.framework in Frameworks */,
@@ -1742,6 +1823,7 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
66E88E60203B74C20004D44E /* Metal.framework in Frameworks */,
FA73675319A54B35004122E4 /* CoreVideo.framework in Frameworks */,
002F33AA09CA188600EBEB88 /* Cocoa.framework in Frameworks */,
002A864110730546007319AE /* CoreAudio.framework in Frameworks */,
@@ -1759,6 +1841,7 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
66E88E87203B763B0004D44E /* Metal.framework in Frameworks */,
FA73672C19A54AC5004122E4 /* CoreVideo.framework in Frameworks */,
DB0F48DD17CA51E5008798C5 /* Cocoa.framework in Frameworks */,
DB0F48DE17CA51E5008798C5 /* CoreAudio.framework in Frameworks */,
@@ -1776,6 +1859,7 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
66E88E83203B761D0004D44E /* Metal.framework in Frameworks */,
FA73673019A54AD0004122E4 /* CoreVideo.framework in Frameworks */,
DB0F48F317CA5212008798C5 /* Cocoa.framework in Frameworks */,
DB0F48F417CA5212008798C5 /* CoreAudio.framework in Frameworks */,
@@ -1800,6 +1884,7 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
66E88E81203B760D0004D44E /* Metal.framework in Frameworks */,
FA73673219A54AD5004122E4 /* CoreVideo.framework in Frameworks */,
DB166DB116A1D2F600A1396C /* Cocoa.framework in Frameworks */,
DB166DB216A1D2F600A1396C /* CoreAudio.framework in Frameworks */,
@@ -1817,6 +1902,7 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
66E88E76203B75BF0004D44E /* Metal.framework in Frameworks */,
FA73673D19A54AF3004122E4 /* CoreVideo.framework in Frameworks */,
DB166DC816A1D36A00A1396C /* Cocoa.framework in Frameworks */,
DB166DC916A1D36A00A1396C /* CoreAudio.framework in Frameworks */,
@@ -1834,6 +1920,7 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
66E88E70203B75710004D44E /* Metal.framework in Frameworks */,
FA73674319A54B04004122E4 /* CoreVideo.framework in Frameworks */,
DB166DE016A1D50C00A1396C /* Cocoa.framework in Frameworks */,
DB166DE116A1D50C00A1396C /* CoreAudio.framework in Frameworks */,
@@ -1852,6 +1939,7 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
66E88E6F203B756A0004D44E /* Metal.framework in Frameworks */,
FA73674419A54B06004122E4 /* CoreVideo.framework in Frameworks */,
DB166DF716A1D57C00A1396C /* Cocoa.framework in Frameworks */,
DB166DF816A1D57C00A1396C /* CoreAudio.framework in Frameworks */,
@@ -1870,6 +1958,7 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
66E88E6E203B75620004D44E /* Metal.framework in Frameworks */,
FA73674519A54B09004122E4 /* CoreVideo.framework in Frameworks */,
DB166E0E16A1D5AD00A1396C /* Cocoa.framework in Frameworks */,
DB166E0F16A1D5AD00A1396C /* CoreAudio.framework in Frameworks */,
@@ -1888,6 +1977,7 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
66E88E6C203B75540004D44E /* Metal.framework in Frameworks */,
FA73674719A54B0F004122E4 /* CoreVideo.framework in Frameworks */,
DB166E2B16A1D64D00A1396C /* Cocoa.framework in Frameworks */,
DB166E2C16A1D64D00A1396C /* CoreAudio.framework in Frameworks */,
@@ -1905,6 +1995,7 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
66E88E6B203B754C0004D44E /* Metal.framework in Frameworks */,
FA73674819A54B13004122E4 /* CoreVideo.framework in Frameworks */,
DB166E4116A1D69000A1396C /* Cocoa.framework in Frameworks */,
DB166E4216A1D69000A1396C /* CoreAudio.framework in Frameworks */,
@@ -1923,6 +2014,7 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
66E88E69203B75390004D44E /* Metal.framework in Frameworks */,
FA73674A19A54B19004122E4 /* CoreVideo.framework in Frameworks */,
DB166E5B16A1D6F300A1396C /* Cocoa.framework in Frameworks */,
DB166E5C16A1D6F300A1396C /* CoreAudio.framework in Frameworks */,
@@ -1940,6 +2032,7 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
66E88E66203B75140004D44E /* Metal.framework in Frameworks */,
FA73674D19A54B22004122E4 /* CoreVideo.framework in Frameworks */,
DB166E7116A1D78400A1396C /* Cocoa.framework in Frameworks */,
DB166E7216A1D78400A1396C /* CoreAudio.framework in Frameworks */,
@@ -1957,6 +2050,7 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
66E88E65203B74EC0004D44E /* Metal.framework in Frameworks */,
FA73674E19A54B25004122E4 /* CoreVideo.framework in Frameworks */,
DB166E8416A1D78C00A1396C /* Cocoa.framework in Frameworks */,
DB166E8516A1D78C00A1396C /* CoreAudio.framework in Frameworks */,
@@ -1974,6 +2068,7 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
66E88E86203B76340004D44E /* Metal.framework in Frameworks */,
FA73672D19A54AC7004122E4 /* CoreVideo.framework in Frameworks */,
DB445EEA18184B7000B306B0 /* Cocoa.framework in Frameworks */,
DB445EEB18184B7000B306B0 /* CoreAudio.framework in Frameworks */,
@@ -1992,6 +2087,7 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
66E88E7E203B75F90004D44E /* Metal.framework in Frameworks */,
FA73673519A54ADE004122E4 /* CoreVideo.framework in Frameworks */,
DB89957118A19ABA0092407C /* Cocoa.framework in Frameworks */,
DB89957218A19ABA0092407C /* CoreAudio.framework in Frameworks */,
@@ -2009,6 +2105,7 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
66E88E5D203B73530004D44E /* Metal.framework in Frameworks */,
DBEC54DD1A1A81C3005B1EAB /* CoreVideo.framework in Frameworks */,
DBEC54DE1A1A81C3005B1EAB /* Cocoa.framework in Frameworks */,
DBEC54DF1A1A81C3005B1EAB /* libSDL2.a in Frameworks */,
@@ -2079,6 +2176,7 @@
002F33A209CA183B00EBEB88 /* Linked Frameworks */,
00794E4609D207B4003FC8A1 /* Resources */,
1AB674ADFE9D54B511CA2CBB /* Products */,
66E88E56203B733C0004D44E /* Frameworks */,
);
comments = "I made these tests link against our \"default\" framework which includes X11 stuff. If you didn't install the X11 headers with Xcode, you might have problems building the SDL.framework (which is a dependency). You can swap the dependencies around to get around this, or you can modify the default SDL.framework target to not include X11 stuff. (Go into its target build options and remove all the Preprocessor macros.)\n\n\n\nWe are sort of in a half-way state at the moment. Going \"all-the-way\" means we copy the SDL.framework inside the app bundle so we can run the test without the step of the user \"installing\" the framework. But there is an oversight/bug in Xcode that doesn't correctly find the location of the framework when in an embedded/nested Xcode project. We could probably try to hack this with a shell script that checks multiple directories for existence, but this is messier and more work than I prefer, so I rather just wait for Apple to fix this. In the meantime...\n\nThe \"All\" target will build the SDL framework from the Xcode project. The other targets do not have this dependency set (for flexibility reasons in case we make changes). If you have not built the framework, you will probably be unable to link. You will either need to build the framework, or you need to add \"-framework SDL\" to the link options and make sure you have the SDL.framework installed somewhere where it can be seen (like /Library/Frameworks...I think we already set this one up.) \n\nTo run though, you should have a copy of the SDL.framework in /Library/Frameworks or ~/Library/Frameworks.\n\n\n\n\ntestgl and testdyngl need -DHAVE_OPENGL\ntestgl needs to link against OpenGL.framework\n\n";
name = SDLTest;
@@ -2118,6 +2216,7 @@
0017985C107436ED00F5D044 /* testnativecocoa.m */,
00179872107438D000F5D044 /* testnativex11.c */,
002F345209CA201C00EBEB88 /* testoverlay2.c */,
66E88E8A203B778F0004D44E /* testyuv_cvt.c */,
002F346F09CA20A600EBEB88 /* testplatform.c */,
001798B910743A4900F5D044 /* testpower.c */,
DB166CBF16A1C74100A1396C /* testrelative.c */,
@@ -2195,6 +2294,14 @@
name = Products;
sourceTree = "<group>";
};
66E88E56203B733C0004D44E /* Frameworks */ = {
isa = PBXGroup;
children = (
66E88E5B203B733C0004D44E /* Metal.framework */,
);
name = Frameworks;
sourceTree = "<group>";
};
DB166D8316A1D17E00A1396C /* SDL_Test */ = {
isa = PBXGroup;
children = (
@@ -2212,6 +2319,7 @@
DB166D8F16A1D1A500A1396C /* SDL_test_imagePrimitivesBlend.c */,
DB166D9016A1D1A500A1396C /* SDL_test_log.c */,
DB166D9116A1D1A500A1396C /* SDL_test_md5.c */,
AAF02FF41F90089800B9A9FB /* SDL_test_memory.c */,
DB166D9216A1D1A500A1396C /* SDL_test_random.c */,
);
name = SDL_Test;
@@ -3244,6 +3352,7 @@
buildActionMask = 2147483647;
files = (
002F345409CA202000EBEB88 /* testoverlay2.c in Sources */,
66E88E8B203B778F0004D44E /* testyuv_cvt.c in Sources */,
);
runOnlyForDeploymentPostprocessing = 0;
};
@@ -3393,6 +3502,7 @@
DB166D9E16A1D1A500A1396C /* SDL_test_imagePrimitivesBlend.c in Sources */,
DB166D9F16A1D1A500A1396C /* SDL_test_log.c in Sources */,
DB166DA016A1D1A500A1396C /* SDL_test_md5.c in Sources */,
AAF02FFA1F90092700B9A9FB /* SDL_test_memory.c in Sources */,
DB166DA116A1D1A500A1396C /* SDL_test_random.c in Sources */,
);
runOnlyForDeploymentPostprocessing = 0;

View File

@@ -0,0 +1 @@
../android-project/app/src/main/AndroidManifest.xml

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After

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Before

Width:  |  Height:  |  Size: 1.7 KiB

After

Width:  |  Height:  |  Size: 1.7 KiB

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Before

Width:  |  Height:  |  Size: 3.8 KiB

After

Width:  |  Height:  |  Size: 3.8 KiB

View File

Before

Width:  |  Height:  |  Size: 6.7 KiB

After

Width:  |  Height:  |  Size: 6.7 KiB

1
android-project-ant/src Symbolic link
View File

@@ -0,0 +1 @@
../android-project/app/src/main/java

View File

@@ -0,0 +1,68 @@
def buildAsLibrary = project.hasProperty('BUILD_AS_LIBRARY');
def buildAsApplication = !buildAsLibrary
if (buildAsApplication) {
apply plugin: 'com.android.application'
}
else {
apply plugin: 'com.android.library'
}
android {
compileSdkVersion 19
buildToolsVersion "26.0.1"
defaultConfig {
if (buildAsApplication) {
applicationId "org.libsdl.app"
}
minSdkVersion 14
targetSdkVersion 19
versionCode 1
versionName "1.0"
externalNativeBuild {
ndkBuild {
arguments "APP_PLATFORM=android-14"
}
}
testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
}
}
if (!project.hasProperty('EXCLUDE_NATIVE_LIBS')) {
sourceSets.main {
jniLibs.srcDir 'libs'
}
externalNativeBuild {
ndkBuild {
path 'jni/Android.mk'
}
}
}
lintOptions {
abortOnError false
}
if (buildAsLibrary) {
libraryVariants.all { variant ->
variant.outputs.each { output ->
def outputFile = output.outputFile
if (outputFile != null && outputFile.name.endsWith(".aar")) {
def fileName = "org.libsdl.app.aar";
output.outputFile = new File(outputFile.parent, fileName);
}
}
}
}
}
dependencies {
compile fileTree(include: ['*.jar'], dir: 'libs')
androidTestCompile('com.android.support.test.espresso:espresso-core:2.2.2', {
exclude group: 'com.android.support', module: 'support-annotations'
})
testCompile 'junit:junit:4.12'
}

View File

@@ -0,0 +1 @@
include $(call all-subdir-makefiles)

View File

@@ -0,0 +1,9 @@
# Uncomment this if you're using STL in your project
# See CPLUSPLUS-SUPPORT.html in the NDK documentation for more information
# APP_STL := stlport_static
APP_ABI := armeabi-v7a arm64-v8a x86 x86_64
# Min runtime API level
APP_PLATFORM=android-14

View File

@@ -0,0 +1,18 @@
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := main
SDL_PATH := ../SDL
LOCAL_C_INCLUDES := $(LOCAL_PATH)/$(SDL_PATH)/include
# Add your application source files here...
LOCAL_SRC_FILES := YourSourceHere.c
LOCAL_SHARED_LIBRARIES := SDL2
LOCAL_LDLIBS := -lGLESv1_CM -lGLESv2 -llog
include $(BUILD_SHARED_LIBRARY)

17
android-project/app/proguard-rules.pro vendored Normal file
View File

@@ -0,0 +1,17 @@
# Add project specific ProGuard rules here.
# By default, the flags in this file are appended to flags specified
# in [sdk]/tools/proguard/proguard-android.txt
# You can edit the include path and order by changing the proguardFiles
# directive in build.gradle.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# Add any project specific keep options here:
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}

View File

@@ -1,15 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Replace org.libsdl.app with the identifier of your game below, e.g.
<!-- Replace com.test.game with the identifier of your game below, e.g.
com.gamemaker.game
-->
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="org.libsdl.app"
android:versionCode="1"
android:versionName="1.0"
android:installLocation="auto">
package="org.libsdl.app"
android:versionCode="1"
android:versionName="1.0"
android:installLocation="auto">
<!-- Android 2.3.3 -->
<uses-sdk android:minSdkVersion="10" android:targetSdkVersion="12" />
<!-- Android 4.0.1 -->
<uses-sdk android:minSdkVersion="14" android:targetSdkVersion="16" />
<!-- OpenGL ES 2.0 -->
<uses-feature android:glEsVersion="0x00020000" />
@@ -23,23 +23,27 @@
<!-- <uses-permission android:name="android.permission.RECORD_AUDIO" /> -->
<!-- Create a Java class extending SDLActivity and place it in a
directory under src matching the package, e.g.
src/com/gamemaker/game/MyGame.java
directory under app/src/main/java matching the package, e.g. app/src/main/java/com/gamemaker/game/MyGame.java
then replace "SDLActivity" with the name of your class (e.g. "MyGame")
in the XML below.
An example Java class can be found in README-android.md
-->
<application android:label="@string/app_name"
android:icon="@drawable/ic_launcher"
android:allowBackup="true"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:hardwareAccelerated="true" >
android:icon="@mipmap/ic_launcher"
android:allowBackup="true"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:hardwareAccelerated="true" >
<!-- Example of setting SDL hints from AndroidManifest.xml:
<meta-data android:name="SDL_ENV.SDL_ACCELEROMETER_AS_JOYSTICK" android:value="0"/>
-->
<activity android:name="SDLActivity"
android:label="@string/app_name"
android:configChanges="keyboardHidden|orientation|screenSize"
>
android:label="@string/app_name"
android:configChanges="keyboard|keyboardHidden|orientation|screenSize"
>
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
@@ -55,4 +59,4 @@
</activity>
</application>
</manifest>
</manifest>

View File

@@ -0,0 +1,37 @@
package org.libsdl.app;
import android.content.Context;
/**
SDL library initialization
*/
public class SDL {
// This function should be called first and sets up the native code
// so it can call into the Java classes
public static void setupJNI() {
SDLActivity.nativeSetupJNI();
SDLAudioManager.nativeSetupJNI();
SDLControllerManager.nativeSetupJNI();
}
// This function should be called each time the activity is started
public static void initialize() {
setContext(null);
SDLActivity.initialize();
SDLAudioManager.initialize();
SDLControllerManager.initialize();
}
// This function stores the current activity (SDL or not)
public static void setContext(Context context) {
mContext = context;
}
public static Context getContext() {
return mContext;
}
protected static Context mContext;
}

View File

@@ -0,0 +1,178 @@
package org.libsdl.app;
import android.media.*;
import android.util.Log;
public class SDLAudioManager
{
protected static final String TAG = "SDLAudio";
protected static AudioTrack mAudioTrack;
protected static AudioRecord mAudioRecord;
public static void initialize() {
mAudioTrack = null;
mAudioRecord = null;
}
// Audio
/**
* This method is called by SDL using JNI.
*/
public static int audioOpen(int sampleRate, boolean is16Bit, boolean isStereo, int desiredFrames) {
int channelConfig = isStereo ? AudioFormat.CHANNEL_CONFIGURATION_STEREO : AudioFormat.CHANNEL_CONFIGURATION_MONO;
int audioFormat = is16Bit ? AudioFormat.ENCODING_PCM_16BIT : AudioFormat.ENCODING_PCM_8BIT;
int frameSize = (isStereo ? 2 : 1) * (is16Bit ? 2 : 1);
Log.v(TAG, "SDL audio: wanted " + (isStereo ? "stereo" : "mono") + " " + (is16Bit ? "16-bit" : "8-bit") + " " + (sampleRate / 1000f) + "kHz, " + desiredFrames + " frames buffer");
// Let the user pick a larger buffer if they really want -- but ye
// gods they probably shouldn't, the minimums are horrifyingly high
// latency already
desiredFrames = Math.max(desiredFrames, (AudioTrack.getMinBufferSize(sampleRate, channelConfig, audioFormat) + frameSize - 1) / frameSize);
if (mAudioTrack == null) {
mAudioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, sampleRate,
channelConfig, audioFormat, desiredFrames * frameSize, AudioTrack.MODE_STREAM);
// Instantiating AudioTrack can "succeed" without an exception and the track may still be invalid
// Ref: https://android.googlesource.com/platform/frameworks/base/+/refs/heads/master/media/java/android/media/AudioTrack.java
// Ref: http://developer.android.com/reference/android/media/AudioTrack.html#getState()
if (mAudioTrack.getState() != AudioTrack.STATE_INITIALIZED) {
Log.e(TAG, "Failed during initialization of Audio Track");
mAudioTrack = null;
return -1;
}
mAudioTrack.play();
}
Log.v(TAG, "SDL audio: got " + ((mAudioTrack.getChannelCount() >= 2) ? "stereo" : "mono") + " " + ((mAudioTrack.getAudioFormat() == AudioFormat.ENCODING_PCM_16BIT) ? "16-bit" : "8-bit") + " " + (mAudioTrack.getSampleRate() / 1000f) + "kHz, " + desiredFrames + " frames buffer");
return 0;
}
/**
* This method is called by SDL using JNI.
*/
public static void audioWriteShortBuffer(short[] buffer) {
if (mAudioTrack == null) {
Log.e(TAG, "Attempted to make audio call with uninitialized audio!");
return;
}
for (int i = 0; i < buffer.length; ) {
int result = mAudioTrack.write(buffer, i, buffer.length - i);
if (result > 0) {
i += result;
} else if (result == 0) {
try {
Thread.sleep(1);
} catch(InterruptedException e) {
// Nom nom
}
} else {
Log.w(TAG, "SDL audio: error return from write(short)");
return;
}
}
}
/**
* This method is called by SDL using JNI.
*/
public static void audioWriteByteBuffer(byte[] buffer) {
if (mAudioTrack == null) {
Log.e(TAG, "Attempted to make audio call with uninitialized audio!");
return;
}
for (int i = 0; i < buffer.length; ) {
int result = mAudioTrack.write(buffer, i, buffer.length - i);
if (result > 0) {
i += result;
} else if (result == 0) {
try {
Thread.sleep(1);
} catch(InterruptedException e) {
// Nom nom
}
} else {
Log.w(TAG, "SDL audio: error return from write(byte)");
return;
}
}
}
/**
* This method is called by SDL using JNI.
*/
public static int captureOpen(int sampleRate, boolean is16Bit, boolean isStereo, int desiredFrames) {
int channelConfig = isStereo ? AudioFormat.CHANNEL_CONFIGURATION_STEREO : AudioFormat.CHANNEL_CONFIGURATION_MONO;
int audioFormat = is16Bit ? AudioFormat.ENCODING_PCM_16BIT : AudioFormat.ENCODING_PCM_8BIT;
int frameSize = (isStereo ? 2 : 1) * (is16Bit ? 2 : 1);
Log.v(TAG, "SDL capture: wanted " + (isStereo ? "stereo" : "mono") + " " + (is16Bit ? "16-bit" : "8-bit") + " " + (sampleRate / 1000f) + "kHz, " + desiredFrames + " frames buffer");
// Let the user pick a larger buffer if they really want -- but ye
// gods they probably shouldn't, the minimums are horrifyingly high
// latency already
desiredFrames = Math.max(desiredFrames, (AudioRecord.getMinBufferSize(sampleRate, channelConfig, audioFormat) + frameSize - 1) / frameSize);
if (mAudioRecord == null) {
mAudioRecord = new AudioRecord(MediaRecorder.AudioSource.DEFAULT, sampleRate,
channelConfig, audioFormat, desiredFrames * frameSize);
// see notes about AudioTrack state in audioOpen(), above. Probably also applies here.
if (mAudioRecord.getState() != AudioRecord.STATE_INITIALIZED) {
Log.e(TAG, "Failed during initialization of AudioRecord");
mAudioRecord.release();
mAudioRecord = null;
return -1;
}
mAudioRecord.startRecording();
}
Log.v(TAG, "SDL capture: got " + ((mAudioRecord.getChannelCount() >= 2) ? "stereo" : "mono") + " " + ((mAudioRecord.getAudioFormat() == AudioFormat.ENCODING_PCM_16BIT) ? "16-bit" : "8-bit") + " " + (mAudioRecord.getSampleRate() / 1000f) + "kHz, " + desiredFrames + " frames buffer");
return 0;
}
/** This method is called by SDL using JNI. */
public static int captureReadShortBuffer(short[] buffer, boolean blocking) {
// !!! FIXME: this is available in API Level 23. Until then, we always block. :(
//return mAudioRecord.read(buffer, 0, buffer.length, blocking ? AudioRecord.READ_BLOCKING : AudioRecord.READ_NON_BLOCKING);
return mAudioRecord.read(buffer, 0, buffer.length);
}
/** This method is called by SDL using JNI. */
public static int captureReadByteBuffer(byte[] buffer, boolean blocking) {
// !!! FIXME: this is available in API Level 23. Until then, we always block. :(
//return mAudioRecord.read(buffer, 0, buffer.length, blocking ? AudioRecord.READ_BLOCKING : AudioRecord.READ_NON_BLOCKING);
return mAudioRecord.read(buffer, 0, buffer.length);
}
/** This method is called by SDL using JNI. */
public static void audioClose() {
if (mAudioTrack != null) {
mAudioTrack.stop();
mAudioTrack.release();
mAudioTrack = null;
}
}
/** This method is called by SDL using JNI. */
public static void captureClose() {
if (mAudioRecord != null) {
mAudioRecord.stop();
mAudioRecord.release();
mAudioRecord = null;
}
}
public static native int nativeSetupJNI();
}

View File

@@ -0,0 +1,435 @@
package org.libsdl.app;
import java.util.ArrayList;
import java.util.Collections;
import java.util.Comparator;
import java.util.List;
import android.content.Context;
import android.os.*;
import android.view.*;
import android.util.Log;
public class SDLControllerManager
{
public static native int nativeSetupJNI();
public static native int nativeAddJoystick(int device_id, String name, String desc,
int is_accelerometer, int nbuttons,
int naxes, int nhats, int nballs);
public static native int nativeRemoveJoystick(int device_id);
public static native int nativeAddHaptic(int device_id, String name);
public static native int nativeRemoveHaptic(int device_id);
public static native int onNativePadDown(int device_id, int keycode);
public static native int onNativePadUp(int device_id, int keycode);
public static native void onNativeJoy(int device_id, int axis,
float value);
public static native void onNativeHat(int device_id, int hat_id,
int x, int y);
protected static SDLJoystickHandler mJoystickHandler;
protected static SDLHapticHandler mHapticHandler;
private static final String TAG = "SDLControllerManager";
public static void initialize() {
mJoystickHandler = null;
mHapticHandler = null;
SDLControllerManager.setup();
}
public static void setup() {
if (Build.VERSION.SDK_INT >= 16) {
mJoystickHandler = new SDLJoystickHandler_API16();
} else if (Build.VERSION.SDK_INT >= 12) {
mJoystickHandler = new SDLJoystickHandler_API12();
} else {
mJoystickHandler = new SDLJoystickHandler();
}
mHapticHandler = new SDLHapticHandler();
}
// Joystick glue code, just a series of stubs that redirect to the SDLJoystickHandler instance
public static boolean handleJoystickMotionEvent(MotionEvent event) {
return mJoystickHandler.handleMotionEvent(event);
}
/**
* This method is called by SDL using JNI.
*/
public static void pollInputDevices() {
mJoystickHandler.pollInputDevices();
}
/**
* This method is called by SDL using JNI.
*/
public static void pollHapticDevices() {
mHapticHandler.pollHapticDevices();
}
/**
* This method is called by SDL using JNI.
*/
public static void hapticRun(int device_id, int length) {
mHapticHandler.run(device_id, length);
}
// Check if a given device is considered a possible SDL joystick
public static boolean isDeviceSDLJoystick(int deviceId) {
InputDevice device = InputDevice.getDevice(deviceId);
// We cannot use InputDevice.isVirtual before API 16, so let's accept
// only nonnegative device ids (VIRTUAL_KEYBOARD equals -1)
if ((device == null) || (deviceId < 0)) {
return false;
}
int sources = device.getSources();
/* This is called for every button press, so let's not spam the logs */
/**
if ((sources & InputDevice.SOURCE_CLASS_JOYSTICK) == InputDevice.SOURCE_CLASS_JOYSTICK) {
Log.v(TAG, "Input device " + device.getName() + " is a joystick.");
}
if ((sources & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD) {
Log.v(TAG, "Input device " + device.getName() + " is a dpad.");
}
if ((sources & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) {
Log.v(TAG, "Input device " + device.getName() + " is a gamepad.");
}
**/
return (((sources & InputDevice.SOURCE_CLASS_JOYSTICK) == InputDevice.SOURCE_CLASS_JOYSTICK) ||
((sources & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD) ||
((sources & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD)
);
}
}
/* A null joystick handler for API level < 12 devices (the accelerometer is handled separately) */
class SDLJoystickHandler {
/**
* Handles given MotionEvent.
* @param event the event to be handled.
* @return if given event was processed.
*/
public boolean handleMotionEvent(MotionEvent event) {
return false;
}
/**
* Handles adding and removing of input devices.
*/
public void pollInputDevices() {
}
}
/* Actual joystick functionality available for API >= 12 devices */
class SDLJoystickHandler_API12 extends SDLJoystickHandler {
static class SDLJoystick {
public int device_id;
public String name;
public String desc;
public ArrayList<InputDevice.MotionRange> axes;
public ArrayList<InputDevice.MotionRange> hats;
}
static class RangeComparator implements Comparator<InputDevice.MotionRange> {
@Override
public int compare(InputDevice.MotionRange arg0, InputDevice.MotionRange arg1) {
return arg0.getAxis() - arg1.getAxis();
}
}
private ArrayList<SDLJoystick> mJoysticks;
public SDLJoystickHandler_API12() {
mJoysticks = new ArrayList<SDLJoystick>();
}
@Override
public void pollInputDevices() {
int[] deviceIds = InputDevice.getDeviceIds();
// It helps processing the device ids in reverse order
// For example, in the case of the XBox 360 wireless dongle,
// so the first controller seen by SDL matches what the receiver
// considers to be the first controller
for(int i=deviceIds.length-1; i>-1; i--) {
SDLJoystick joystick = getJoystick(deviceIds[i]);
if (joystick == null) {
joystick = new SDLJoystick();
InputDevice joystickDevice = InputDevice.getDevice(deviceIds[i]);
if (SDLControllerManager.isDeviceSDLJoystick(deviceIds[i])) {
joystick.device_id = deviceIds[i];
joystick.name = joystickDevice.getName();
joystick.desc = getJoystickDescriptor(joystickDevice);
joystick.axes = new ArrayList<InputDevice.MotionRange>();
joystick.hats = new ArrayList<InputDevice.MotionRange>();
List<InputDevice.MotionRange> ranges = joystickDevice.getMotionRanges();
Collections.sort(ranges, new RangeComparator());
for (InputDevice.MotionRange range : ranges ) {
if ((range.getSource() & InputDevice.SOURCE_CLASS_JOYSTICK) != 0) {
if (range.getAxis() == MotionEvent.AXIS_HAT_X ||
range.getAxis() == MotionEvent.AXIS_HAT_Y) {
joystick.hats.add(range);
}
else {
joystick.axes.add(range);
}
}
}
mJoysticks.add(joystick);
SDLControllerManager.nativeAddJoystick(joystick.device_id, joystick.name, joystick.desc, 0, -1,
joystick.axes.size(), joystick.hats.size()/2, 0);
}
}
}
/* Check removed devices */
ArrayList<Integer> removedDevices = new ArrayList<Integer>();
for(int i=0; i < mJoysticks.size(); i++) {
int device_id = mJoysticks.get(i).device_id;
int j;
for (j=0; j < deviceIds.length; j++) {
if (device_id == deviceIds[j]) break;
}
if (j == deviceIds.length) {
removedDevices.add(Integer.valueOf(device_id));
}
}
for(int i=0; i < removedDevices.size(); i++) {
int device_id = removedDevices.get(i).intValue();
SDLControllerManager.nativeRemoveJoystick(device_id);
for (int j=0; j < mJoysticks.size(); j++) {
if (mJoysticks.get(j).device_id == device_id) {
mJoysticks.remove(j);
break;
}
}
}
}
protected SDLJoystick getJoystick(int device_id) {
for(int i=0; i < mJoysticks.size(); i++) {
if (mJoysticks.get(i).device_id == device_id) {
return mJoysticks.get(i);
}
}
return null;
}
@Override
public boolean handleMotionEvent(MotionEvent event) {
if ((event.getSource() & InputDevice.SOURCE_JOYSTICK) != 0) {
int actionPointerIndex = event.getActionIndex();
int action = event.getActionMasked();
switch(action) {
case MotionEvent.ACTION_MOVE:
SDLJoystick joystick = getJoystick(event.getDeviceId());
if ( joystick != null ) {
for (int i = 0; i < joystick.axes.size(); i++) {
InputDevice.MotionRange range = joystick.axes.get(i);
/* Normalize the value to -1...1 */
float value = ( event.getAxisValue( range.getAxis(), actionPointerIndex) - range.getMin() ) / range.getRange() * 2.0f - 1.0f;
SDLControllerManager.onNativeJoy(joystick.device_id, i, value );
}
for (int i = 0; i < joystick.hats.size(); i+=2) {
int hatX = Math.round(event.getAxisValue( joystick.hats.get(i).getAxis(), actionPointerIndex ) );
int hatY = Math.round(event.getAxisValue( joystick.hats.get(i+1).getAxis(), actionPointerIndex ) );
SDLControllerManager.onNativeHat(joystick.device_id, i/2, hatX, hatY );
}
}
break;
default:
break;
}
}
return true;
}
public String getJoystickDescriptor(InputDevice joystickDevice) {
return joystickDevice.getName();
}
}
class SDLJoystickHandler_API16 extends SDLJoystickHandler_API12 {
@Override
public String getJoystickDescriptor(InputDevice joystickDevice) {
String desc = joystickDevice.getDescriptor();
if (desc != null && !desc.isEmpty()) {
return desc;
}
return super.getJoystickDescriptor(joystickDevice);
}
}
class SDLHapticHandler {
class SDLHaptic {
public int device_id;
public String name;
public Vibrator vib;
}
private ArrayList<SDLHaptic> mHaptics;
public SDLHapticHandler() {
mHaptics = new ArrayList<SDLHaptic>();
}
public void run(int device_id, int length) {
SDLHaptic haptic = getHaptic(device_id);
if (haptic != null) {
haptic.vib.vibrate (length);
}
}
public void pollHapticDevices() {
final int deviceId_VIBRATOR_SERVICE = 999999;
boolean hasVibratorService = false;
int[] deviceIds = InputDevice.getDeviceIds();
// It helps processing the device ids in reverse order
// For example, in the case of the XBox 360 wireless dongle,
// so the first controller seen by SDL matches what the receiver
// considers to be the first controller
if (Build.VERSION.SDK_INT >= 16)
{
for (int i = deviceIds.length - 1; i > -1; i--) {
SDLHaptic haptic = getHaptic(deviceIds[i]);
if (haptic == null) {
InputDevice device = InputDevice.getDevice(deviceIds[i]);
Vibrator vib = device.getVibrator();
if (vib.hasVibrator()) {
haptic = new SDLHaptic();
haptic.device_id = deviceIds[i];
haptic.name = device.getName();
haptic.vib = vib;
mHaptics.add(haptic);
SDLControllerManager.nativeAddHaptic(haptic.device_id, haptic.name);
}
}
}
}
/* Check VIBRATOR_SERVICE */
Vibrator vib = (Vibrator) SDL.getContext().getSystemService(Context.VIBRATOR_SERVICE);
if (vib != null) {
if (Build.VERSION.SDK_INT >= 11) {
hasVibratorService = vib.hasVibrator();
} else {
hasVibratorService = true;
}
if (hasVibratorService) {
SDLHaptic haptic = getHaptic(deviceId_VIBRATOR_SERVICE);
if (haptic == null) {
haptic = new SDLHaptic();
haptic.device_id = deviceId_VIBRATOR_SERVICE;
haptic.name = "VIBRATOR_SERVICE";
haptic.vib = vib;
mHaptics.add(haptic);
SDLControllerManager.nativeAddHaptic(haptic.device_id, haptic.name);
}
}
}
/* Check removed devices */
ArrayList<Integer> removedDevices = new ArrayList<Integer>();
for(int i=0; i < mHaptics.size(); i++) {
int device_id = mHaptics.get(i).device_id;
int j;
for (j=0; j < deviceIds.length; j++) {
if (device_id == deviceIds[j]) break;
}
if (device_id == deviceId_VIBRATOR_SERVICE && hasVibratorService) {
// don't remove the vibrator if it is still present
} else if (j == deviceIds.length) {
removedDevices.add(device_id);
}
}
for(int i=0; i < removedDevices.size(); i++) {
int device_id = removedDevices.get(i);
SDLControllerManager.nativeRemoveHaptic(device_id);
for (int j=0; j < mHaptics.size(); j++) {
if (mHaptics.get(j).device_id == device_id) {
mHaptics.remove(j);
break;
}
}
}
}
protected SDLHaptic getHaptic(int device_id) {
for(int i=0; i < mHaptics.size(); i++) {
if (mHaptics.get(i).device_id == device_id) {
return mHaptics.get(i);
}
}
return null;
}
}
class SDLGenericMotionListener_API12 implements View.OnGenericMotionListener {
// Generic Motion (mouse hover, joystick...) events go here
@Override
public boolean onGenericMotion(View v, MotionEvent event) {
float x, y;
int action;
switch ( event.getSource() ) {
case InputDevice.SOURCE_JOYSTICK:
case InputDevice.SOURCE_GAMEPAD:
case InputDevice.SOURCE_DPAD:
return SDLControllerManager.handleJoystickMotionEvent(event);
case InputDevice.SOURCE_MOUSE:
if (!SDLActivity.mSeparateMouseAndTouch) {
break;
}
action = event.getActionMasked();
switch (action) {
case MotionEvent.ACTION_SCROLL:
x = event.getAxisValue(MotionEvent.AXIS_HSCROLL, 0);
y = event.getAxisValue(MotionEvent.AXIS_VSCROLL, 0);
SDLActivity.onNativeMouse(0, action, x, y);
return true;
case MotionEvent.ACTION_HOVER_MOVE:
x = event.getX(0);
y = event.getY(0);
SDLActivity.onNativeMouse(0, action, x, y);
return true;
default:
break;
}
break;
default:
break;
}
// Event was not managed
return false;
}
}

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="colorPrimary">#3F51B5</color>
<color name="colorPrimaryDark">#303F9F</color>
<color name="colorAccent">#FF4081</color>
</resources>

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<resources>
<string name="app_name">Game</string>
</resources>

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<resources>
<!-- Base application theme. -->
<style name="AppTheme" parent="android:Theme.Holo.Light.DarkActionBar">
<!-- Customize your theme here. -->
</style>
</resources>

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// Top-level build file where you can add configuration options common to all sub-projects/modules.
buildscript {
repositories {
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:2.3.3'
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
}
}
allprojects {
repositories {
jcenter()
}
}
task clean(type: Delete) {
delete rootProject.buildDir
}

View File

@@ -0,0 +1,17 @@
# Project-wide Gradle settings.
# IDE (e.g. Android Studio) users:
# Gradle settings configured through the IDE *will override*
# any settings specified in this file.
# For more details on how to configure your build environment visit
# http://www.gradle.org/docs/current/userguide/build_environment.html
# Specifies the JVM arguments used for the daemon process.
# The setting is particularly useful for tweaking memory settings.
org.gradle.jvmargs=-Xmx1536m
# When configured, Gradle will run in incubating parallel mode.
# This option should only be used with decoupled projects. More details, visit
# http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
# org.gradle.parallel=true

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#Mon Oct 23 13:51:26 PDT 2017
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-3.3-all.zip

160
android-project/gradlew vendored Executable file
View File

@@ -0,0 +1,160 @@
#!/usr/bin/env bash
##############################################################################
##
## Gradle start up script for UN*X
##
##############################################################################
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS=""
APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
warn ( ) {
echo "$*"
}
die ( ) {
echo
echo "$*"
echo
exit 1
}
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
case "`uname`" in
CYGWIN* )
cygwin=true
;;
Darwin* )
darwin=true
;;
MINGW* )
msys=true
;;
esac
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
PRG="$0"
# Need this for relative symlinks.
while [ -h "$PRG" ] ; do
ls=`ls -ld "$PRG"`
link=`expr "$ls" : '.*-> \(.*\)$'`
if expr "$link" : '/.*' > /dev/null; then
PRG="$link"
else
PRG=`dirname "$PRG"`"/$link"
fi
done
SAVED="`pwd`"
cd "`dirname \"$PRG\"`/" >/dev/null
APP_HOME="`pwd -P`"
cd "$SAVED" >/dev/null
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD="$JAVA_HOME/jre/sh/java"
else
JAVACMD="$JAVA_HOME/bin/java"
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD="java"
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if [ "$cygwin" = "false" -a "$darwin" = "false" ] ; then
MAX_FD_LIMIT=`ulimit -H -n`
if [ $? -eq 0 ] ; then
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
MAX_FD="$MAX_FD_LIMIT"
fi
ulimit -n $MAX_FD
if [ $? -ne 0 ] ; then
warn "Could not set maximum file descriptor limit: $MAX_FD"
fi
else
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
fi
fi
# For Darwin, add options to specify how the application appears in the dock
if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi
# For Cygwin, switch paths to Windows format before running java
if $cygwin ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
JAVACMD=`cygpath --unix "$JAVACMD"`
# We build the pattern for arguments to be converted via cygpath
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
SEP=""
for dir in $ROOTDIRSRAW ; do
ROOTDIRS="$ROOTDIRS$SEP$dir"
SEP="|"
done
OURCYGPATTERN="(^($ROOTDIRS))"
# Add a user-defined pattern to the cygpath arguments
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
fi
# Now convert the arguments - kludge to limit ourselves to /bin/sh
i=0
for arg in "$@" ; do
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
else
eval `echo args$i`="\"$arg\""
fi
i=$((i+1))
done
case $i in
(0) set -- ;;
(1) set -- "$args0" ;;
(2) set -- "$args0" "$args1" ;;
(3) set -- "$args0" "$args1" "$args2" ;;
(4) set -- "$args0" "$args1" "$args2" "$args3" ;;
(5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
(6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
(7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
(8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
(9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
esac
fi
# Split up the JVM_OPTS And GRADLE_OPTS values into an array, following the shell quoting and substitution rules
function splitJvmOpts() {
JVM_OPTS=("$@")
}
eval splitJvmOpts $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS
JVM_OPTS[${#JVM_OPTS[*]}]="-Dorg.gradle.appname=$APP_BASE_NAME"
exec "$JAVACMD" "${JVM_OPTS[@]}" -classpath "$CLASSPATH" org.gradle.wrapper.GradleWrapperMain "$@"

90
android-project/gradlew.bat vendored Normal file
View File

@@ -0,0 +1,90 @@
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS=
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto init
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto init
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:init
@rem Get command-line arguments, handling Windowz variants
if not "%OS%" == "Windows_NT" goto win9xME_args
if "%@eval[2+2]" == "4" goto 4NT_args
:win9xME_args
@rem Slurp the command line arguments.
set CMD_LINE_ARGS=
set _SKIP=2
:win9xME_args_slurp
if "x%~1" == "x" goto execute
set CMD_LINE_ARGS=%*
goto execute
:4NT_args
@rem Get arguments from the 4NT Shell from JP Software
set CMD_LINE_ARGS=%$
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

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