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01248a99c8eac994cf669f77753ba27ed2e2b25a
default: break; to switches on SDL_Event::type
This is just a nice-to-have, as `SDL_Event::type` in an `Uint32`, so there are no compiler errors about not handling all `SDL_EventType` enum values.
Simple DirectMedia Layer (SDL) Version 3.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.
Enjoy!
Sam Lantinga (slouken@libsdl.org)
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