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0413e21e546f2b889df054ba6313900fbb6ff258

We don't match dev->name by string, since we might use the same string for both capture and output devices. Instead use the device pointer itself as the handle. @icculus, are we guaranteed the device pointer is valid in ALSA_OpenDevice()?
Simple DirectMedia Layer (SDL) Version 3.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.
Enjoy!
Sam Lantinga (slouken@libsdl.org)
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