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ALSA expects handles to be of type ALSA_Device, and passing the handle for the default device as a plain string causes a crash as it attempts to deference the string contents itself as a pointer to a string. Create immutable static ALSA_Device structs for the default devices and pass those as the handles. They are not placed in the hotplug list, and the audio layer doesn't attempt to free ALSA handles, so there is no need to worry about them being erroneously freed.
Simple DirectMedia Layer (SDL) Version 3.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.
Enjoy!
Sam Lantinga (slouken@libsdl.org)
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