Brick 09fbb2a07d WASAPI_WaitDevice: Check current padding before waiting on event
During playback, don't queue another buffer unless there are none in the queue.

During capture, there may be multiple buffers of audio available.
WASAPI_CaptureFromDevice only processes one buffer, and if we always wait on the next event, we will never catch up if it falls behind.
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Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)

Description
Simple Directmedia Layer
Readme 175 MiB
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