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sdl12-compat can get into a state where a color-keyed surface is marked for blending, but wants to blend with full alpha (which is the same as _not_ blending), so rather than fail to find a blitter in that case, it just selects the colorkey blitter. Reference https://github.com/libsdl-org/sdl12-compat/issues/233
Simple DirectMedia Layer (SDL) Version 2.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md
Enjoy!
Sam Lantinga (slouken@libsdl.org)
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