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Sam Lantinga 187708e542 Fixed compiler warning
```
 ./src/thread/pthread/SDL_syssem.c:140:12: warning: variable 'retval' is used uninitialized whenever 'while' loop exits because its condition is false [-Wsometimes-uninitialized]
    while (sem_trywait(&sem->sem) != 0) {
           ^~~~~~~~~~~~~~~~~~~~~~~~~~~
./src/thread/pthread/SDL_syssem.c:149:12: note: uninitialized use occurs here
    return retval;
           ^~~~~~
./src/thread/pthread/SDL_syssem.c:140:12: note: remove the condition if it is always true
    while (sem_trywait(&sem->sem) != 0) {
```

This was a legitimate bug, thank you clang!

Fixes https://github.com/libsdl-org/SDL/issues/6830

(cherry picked from commit b678a98024)
2022-12-17 06:59:19 -08:00
2022-12-17 06:59:19 -08:00
2022-12-15 14:39:05 +01:00
2022-11-28 12:33:03 -08:00
2022-11-17 10:43:45 +01:00
2022-11-28 12:33:03 -08:00
2022-01-03 09:40:21 -08:00

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)

Description
Simple Directmedia Layer
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