Go to file
Ryan C. Gordon 20574c016a coreaudio: Workaround for crash when disconnecting a bluetooth audio device.
Our understanding of what's going on here might be incorrect, but it seems
like we're getting this callback at a point where we shouldn't be able to,
with a device we've already closed.

If we're on the wrong track, this code should still be harmless; it just
verifies a device is still in the open list before dereferencing it.

Reference Issue #10432.
2025-01-04 00:30:31 -05:00
2024-11-23 20:00:37 +01:00
2024-12-30 10:05:40 -08:00
2025-01-01 07:47:53 -08:00
2024-07-16 08:27:12 -04:00
2025-01-03 13:15:22 +00:00
2025-01-01 07:47:53 -08:00
2022-11-17 10:43:45 +01:00
2025-01-01 07:47:53 -08:00
2024-11-02 01:58:46 +01:00
2024-06-05 12:09:45 -07:00
2025-01-01 07:47:53 -08:00
2024-09-14 21:13:56 -07:00

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)

Description
Simple Directmedia Layer
Readme 209 MiB
Languages
C 86.4%
C++ 5.8%
Objective-C 3.4%
CMake 1.6%
Perl 0.8%
Other 1.7%