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To match the focus stealing prevention logic from windows/osx. I didn't implement SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN as there is no standard mechanism for us to do so. In most cases marking a window as OverrideRedirect will cause to not acquire focus when mapped. And in steam we are doing that when appropriate. I still left a note in X11_ShowWindow() regarding this behaviour.
Simple DirectMedia Layer (SDL) Version 3.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md
Enjoy!
Sam Lantinga (slouken@libsdl.org)
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