mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-01-07 22:03:20 +00:00
21bc72bef17319b7d362b2e3f23a162771284caa
The specific cases here were SDL_size_mul_overflow_builtin and SDL_size_add_overflow_builtin, which are forced-inline symbols in SDL_stdinc.h that have to exist, but aren't really part of the public API, and thus shouldn't be exported as documentation.
Simple DirectMedia Layer (SDL) Version 3.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.
Enjoy!
Sam Lantinga (slouken@libsdl.org)
Languages
C
86.4%
C++
5.8%
Objective-C
3.4%
CMake
1.6%
Perl
0.8%
Other
1.7%