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23206b9e3ffec6aea97bbc3888fe260baa445848
This fires if an opened device changes formats (which it can on Windows, if the user changes this in the system control panel, and WASAPI can report), or if a default device migrates to new hardware and the format doesn't match. This will fire for all logical devices on a physical device (and if it's a format change and not a default device change, it'll fire for the physical device too, but that's honestly not that useful and might change). Fixes #8267.
Replaced SDL_GetGamepadBindForAxis() and SDL_GetGamepadBindForButton() with SDL_GetGamepadBindings()
Replaced SDL_GetGamepadBindForAxis() and SDL_GetGamepadBindForButton() with SDL_GetGamepadBindings()
Simple DirectMedia Layer (SDL) Version 3.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.
Enjoy!
Sam Lantinga (slouken@libsdl.org)
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