mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-02-10 05:48:38 +00:00
23f60203a372e2671425f7de6c0a827fbd05545a
This just saves a bunch of conditionals (and an atomic get!) per iteration of the audio thread.
Replaced SDL_GetGamepadBindForAxis() and SDL_GetGamepadBindForButton() with SDL_GetGamepadBindings()
Replaced SDL_GetGamepadBindForAxis() and SDL_GetGamepadBindForButton() with SDL_GetGamepadBindings()
Simple DirectMedia Layer (SDL) Version 3.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.
Enjoy!
Sam Lantinga (slouken@libsdl.org)
Languages
C
85.8%
C++
6.6%
Objective-C
3.4%
CMake
1.6%
Perl
0.7%
Other
1.6%