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GCC 15 development branch provides an experimental support for Windows on ARM64, which will be officially released next year, according to latest news. I tried to compile SDL2 with this new compiler but I got a tiny problem into SDL_assert.h because it couldn't find the right platform. However, it has been easy to fix and I included it into this PR. More details can be also found here: https://learn.microsoft.com/en-us/cpp/intrinsics/debugbreak?view=msvc-170
Simple DirectMedia Layer (SDL) Version 2.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md
Enjoy!
Sam Lantinga (slouken@libsdl.org)
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