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Using /Zl, the obj files will no longer add a link requirement to the C runtime libraries. Meanwhile, also add /NODEFAULTLIB for non-UWP MSVC toolchains. Because /Zl is a compile option, it can also be used when building a static SDL3 library, and SDL3_test.
Simple DirectMedia Layer (SDL) Version 3.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.
Enjoy!
Sam Lantinga (slouken@libsdl.org)
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