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307e6f2ca659380b820ae465915b729a4ff5340a

This is just enough to delay MOUSE_LEAVE events until a drag ending outside the canvas is released, and make sure the MOUSE_UP event has the canvas's SDL_WindowID, which it wouldn't when mouse focus is was lost by this point. Fixes #10033.
Simple DirectMedia Layer (SDL) Version 3.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.
Enjoy!
Sam Lantinga (slouken@libsdl.org)
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