Ryan C. Gordon 33c9eeec7c Revert "audio: Device threads don't increment physical device refcounts."
This reverts commit 76f81797b7.

This worked in the normal cases, but:

A device thread that calls SDL_DisconnectAudioDevice due to failure will fire
the disconnect event from the device thread...and if there's an event watcher
that uses that moment to close the device, we still end up in the same
situation, where the device thread tries to join on itself.

Better solutions are still pending.
2023-10-22 16:15:27 -04:00
2023-10-12 02:26:48 +02:00
2023-10-19 17:13:15 +00:00
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2023-07-25 23:36:14 -07:00
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2023-08-31 09:32:39 -07:00

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)

Description
Simple Directmedia Layer
Readme 175 MiB
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