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When there is already a BApplication, SDL cannot start its own. In a previous version, it instead started a separate looper. This results in some extra complexity as there is now yet another thread to manage (in addition to the main thread, the application thread, and the window threads). Instead, create a BHandler and attach it to the existing BApplication, which allows it to receive messages in the already existing application thread.
Simple DirectMedia Layer (SDL) Version 2.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md
Enjoy!
Sam Lantinga (slouken@libsdl.org)
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