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- Fix places working with window coordinates that need to call SDL_RelativeToGlobalForWindow or SDL_GlobalToRelativeForWindow - Remove NSScreen param from ConvertNSRect(). Reflecting the Y coordinate is done relative to the main screen height (which ConvertNSRect was already doing) so the explicit screen isn't needed. - Refactor NSScreen lookups for point/rect and fix getting the screen for Cocoa_SetWindowPosition() to get the screen for the new position and not the window's current screen (which may not exist if the window is off-screen). - Fix re-associating the popup and parent window when the child window is shown. Hiding a child window removes it from the window hierarchy and so must be added when the window is shown again. - Allow popup windows that are not tooltips to gain key focus.
Simple DirectMedia Layer (SDL) Version 3.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md
Enjoy!
Sam Lantinga (slouken@libsdl.org)
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