Ryan C. Gordon 4db2b968af audio: simple-copy path should check if device is paused.
Otherwise, we get into situations where all bound streams need to change
their output formats when a device pauses...and it makes the fast case
slow: when pausing a single input, it needs to silence and then convert a
silent buffer, instead of just zeroing out the device buffer and being done.
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Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)

Description
Simple Directmedia Layer
Readme 175 MiB
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