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AUDIO_F32 is an alias for AUDIO_F32LSB, 32-bit floating point with least
significant byte first, resulting in audio_resampleLoss() failing on
big-endian machines. This particular test generates a buffer with
native-endianness float values, so it ought to be using AUDIO_F32SYS,
which is 32-bit floating point in the native endianness.
Already fixed by commit 47bcb078
"Fixed some incorrect SDL_AUDIO_F32 uses"
on the SDL 3 branch.
Resolves: https://github.com/libsdl-org/SDL/issues/8818
Signed-off-by: Simon McVittie <smcv@collabora.com>
Simple DirectMedia Layer (SDL) Version 2.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md
Enjoy!
Sam Lantinga (slouken@libsdl.org)
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