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5045680628df76bf4e394bbfeb38af05e5e604c7

onTrimMemory()
instead of onLowMemory()
https://developer.android.com/reference/android/content/ComponentCallbacks#onLowMemory() > Preferably, you should implement ComponentCallbacks2#onTrimMemory from ComponentCallbacks2 [...]. > That API is available for API level 14 and higher, so you should only use this onLowMemory() method as a fallback for older versions. Since the SDL3 min api level is 19, there's no need for `onLowMemory()` compat.
Simple DirectMedia Layer (SDL) Version 3.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.
Enjoy!
Sam Lantinga (slouken@libsdl.org)
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