Files
SDL/src
Ryan C. Gordon 56e0d052f1 opengles2: Rework render targets.
Now this keeps one FBO for each SDL_TEXTUREACCESS_TARGET texture, and doesn't
reuse it. We check if the FBO is "complete" once, at creation time, and
setting a render target merely has to bind the right FBO and never look back.

This simplifies the code and removes a guaranteed pipeline stall when setting
a new render target.

Fixes #15524.
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