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56e0d052f18938e8d9c6cfe11d87d118afc1990d
Now this keeps one FBO for each SDL_TEXTUREACCESS_TARGET texture, and doesn't reuse it. We check if the FBO is "complete" once, at creation time, and setting a render target merely has to bind the right FBO and never look back. This simplifies the code and removes a guaranteed pipeline stall when setting a new render target. Fixes #15524.
Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.
You can find the latest release and additional information at: https://www.libsdl.org/
Installation instructions and a quick introduction is available in INSTALL.md
This library is distributed under the terms of the zlib license, available in LICENSE.txt.
Enjoy!
Sam Lantinga (slouken@libsdl.org)
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