Files
SDL/src/render/gpu/shaders/texture_rgb.frag
2024-09-11 08:34:51 -07:00

13 lines
266 B
GLSL

#version 450
layout(location = 0) in vec4 v_color;
layout(location = 1) in vec2 v_uv;
layout(set = 2, binding = 0) uniform sampler2D u_texture;
layout(location = 0) out vec4 o_color;
void main() {
o_color = vec4(texture(u_texture, v_uv).rgb, 1) * v_color;
}