mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-09-05 19:08:12 +00:00
58907d2c27a4f0dc96c4046e9a6d821e02449efd

These originally checked for expected ± EPSILON as logged, but since commit880c6939
they check for expected ± max_err, where max_err may need to be greater than EPSILON for very large expected results like the ones in exp_regularCases(). Also, EPSILON is so small that the default precision of the %f format (6 decimal places) would never actually have shown its effect, so log it in scientific notation instead. Fixes:880c6939
"testautomation_math: do relative comparison + more precise correct trigonometric values" Signed-off-by: Simon McVittie <smcv@collabora.com>
Simple DirectMedia Layer (SDL) Version 2.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md
Enjoy!
Sam Lantinga (slouken@libsdl.org)
Languages
C
86.4%
C++
5.9%
Objective-C
3.4%
CMake
1.6%
Perl
0.8%
Other
1.7%