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We can't rely on irrational numbers like pi being represented exactly, particularly when compiling for i386, where the i387 floating-point interface carries out calculations in registers that have higher precision than the actual double-precision variable. The 1980s were a strange time. Resolves: https://github.com/libsdl-org/SDL/issues/8311 Signed-off-by: Simon McVittie <smcv@collabora.com>
Replaced SDL_GetGamepadBindForAxis() and SDL_GetGamepadBindForButton() with SDL_GetGamepadBindings()
Simple DirectMedia Layer (SDL) Version 3.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.
Enjoy!
Sam Lantinga (slouken@libsdl.org)
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