mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-02-10 05:48:38 +00:00
72034b9a07776e26cc2c83f519549c457c3452f7
The primary selection protocol is optional, so the function pointers to the internal Wayland functions should only be set if the protocol is supported. This allows graceful fall-back to the generic SDL implementation in other cases. Fixes the clipboard tests under Weston.
Simple DirectMedia Layer (SDL) Version 3.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.
Enjoy!
Sam Lantinga (slouken@libsdl.org)
Languages
C
85.8%
C++
6.6%
Objective-C
3.4%
CMake
1.6%
Perl
0.7%
Other
1.6%