Files
SDL/src
Sam Lantinga 2bd478ae65 Added SDL_GetTextureDXGIResource() to get the DXGI resource associated with a render texture.
Also switched the D3D11 and D3D12 renderers to use real NV12 textures for NV12 data.

The combination of these two changes allows us to implement 0-copy video decode and playback for D3D11 in testffmpeg without any access to the renderer internals.
2023-10-10 03:32:46 -07:00
..
2023-07-03 12:46:47 -07:00
2023-09-30 16:41:31 -04:00
2023-09-25 18:02:40 +02:00
2023-08-08 22:25:04 -07:00
2023-05-26 08:33:15 -07:00
2023-01-09 09:41:41 -08:00
2023-01-09 09:41:41 -08:00
2023-01-09 09:41:41 -08:00
2023-01-09 09:41:41 -08:00
2023-01-09 09:41:41 -08:00