Jan Engelhardt 92c4734666 Resolve build failures in pipewire code
g++-13 complains:

```
SDL_pipewire.c:129:42: warning: assignment to "struct pw_main_loop *
(*)(struct pw_main_loop *)" from incompatible pointer type "struct
pw_main_loop * (*)(const struct spa_dict *)"
[-Wincompatible-pointer-types]
 129 | #define SDL_PIPEWIRE_SYM(x) PIPEWIRE_##x = x
SDL_pipewire.c:148:5: note: in expansion of macro "SDL_PIPEWIRE_SYM"
 148 |     SDL_PIPEWIRE_SYM(pw_main_loop_new);
```

g++-14 complains:

```
SDL_pipewire.c:129:42: error: assignment to "struct pw_main_loop *
(*)(const struct pw_main_loop *)" from incompatible pointer type
"struct pw_main_loop * (*)(const struct spa_dict *)"
[-Wincompatible-pointer-types]
```
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Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)

Description
Simple Directmedia Layer
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