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93471cf78d310684a7e0e69c1ec3538f105b96ec
- make all of function pointers static - make EGLint context_attribs[] static - comment out unused function pointer ov_wglGetCurrentContext - remove unused SDL_DisplayMode openvr_dm_default - move SDL_VideoDisplay openvr_vd_default to OPENVR_VideoInit() context and eliminate its C99 initializers - replace atoi() calls with SDL_atoi() - replace atof() calls with SDL_atof()
Simple DirectMedia Layer (SDL) Version 3.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.
Enjoy!
Sam Lantinga (slouken@libsdl.org)
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