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949addc94e0e1f407c3d3c1de15bdc5454ae4b52
Cache all the shaders up front, so we can verify that they won't silently fail at runtime.
If compiling the fragment shaders with the precision hint fails, try again without specifying precision.
Fixes https://github.com/libsdl-org/SDL/issues/6166
Fixes https://github.com/libsdl-org/SDL/issues/6174
(cherry picked from commit b5102a551b)
Simple DirectMedia Layer (SDL) Version 2.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md
Enjoy!
Sam Lantinga (slouken@libsdl.org)
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