Ozkan Sezer 98bec6749f hidapi, windows: sync with mainstream: change MAX_STRING_WCHARS to 126.
This merges mainstream commit
4f2e91bae8
(authored by Vladimir Gladkov) into ours. From the original commit log:

Win32 HID API doc says: For USB devices, the maximum string length is
126 wide characters (not including the terminating NULL character).

For certain USB devices, using a buffer larger or equal to 127 wchars
results in successful completion of HID API functions, but a broken
string is stored in the output buffer. This behaviour persists even if
HID API is bypassed and HID IOCTLs are passed to the HID driver directly
(IOCTL_HID_GET_MANUFACTURER_STRING, IOCTL_HID_GET_PRODUCT_STRING, etc).

So, the buffer MUST NOT exceed 126 wchars.

windows: refactor ULONGLONG hid_internal_get_info(...) ->
 hid_internal_detect_bus_type_result hid_internal_detect_bus_type(...)

hid_internal_detect_bus_type is now only responsible for detection of
the bus type; rename it accordingly. Also, mixing an internal flag and
DEV_INST into an ULONGLONG retval feels kinda hackish; use a cleaner
approach instead (add an internal flag to help distinguishing between
BLUETOOTH and BLE devices, then clear it once we are done).
2024-03-05 14:39:20 +03:00
2024-02-25 22:26:23 +00:00
2024-03-04 17:30:25 +00:00
2024-02-20 15:56:26 -05:00
2024-01-01 13:15:26 -08:00

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)

Description
Simple Directmedia Layer
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