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The SDL_GPUColorTargetInfo structure needs to be zeroed, as otherwise we can end up trying to create a resolve_texture which doesn't exist, causing a rather difficult-to-debug segfault when calling SDL_BlitGPUTexture() with a load op of SDL_GPU_LOADOP_CLEAR.
Simple DirectMedia Layer (SDL) Version 3.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.
Enjoy!
Sam Lantinga (slouken@libsdl.org)
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