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Ryan C. Gordon 9d83c0a65d filesystem: Rename some internal symbols to remove "FSops" terminology.
This removes the "FSops" naming scheme, which was meant to mirror the
"RWops" naming scheme, which was also recently removed from SDL3.

The build system defines (`SDL_FSOPS_POSIX`, etc) and the source code
filenames retain this, because there's already things using the word
"filesystem" that might overlap (for example, lots of things have a
unique "SDL_sysfilesystem.c", to query base dirs, etc, but almost
everything uses the POSIX "SDL_sysfsops.c" source code.

Fixes #9288.
2024-03-17 14:20:11 -04:00
2024-03-11 13:46:16 -07:00
2024-03-17 15:40:25 +00:00
2024-01-01 13:15:26 -08:00

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)

Description
Simple Directmedia Layer
Readme 200 MiB
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