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9facc86b6add4e3a02d2ef499a4cf4e82302e189
This was only including the resampling buffer needs if it was larger the other allocation needs, but it needs to be included unconditionally. For safety's sake, we also make sure the pre-resample buffer doesn't risk overflow, too, but this might not be necessary in practice.
Simple DirectMedia Layer (SDL) Version 3.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md
Enjoy!
Sam Lantinga (slouken@libsdl.org)
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