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Ryan C. Gordon 9facc86b6a audio: more AudioStream allocation work.
This was only including the resampling buffer needs if it was larger
the other allocation needs, but it needs to be included unconditionally.

For safety's sake, we also make sure the pre-resample buffer doesn't risk
overflow, too, but this might not be necessary in practice.
2023-05-12 21:35:23 -04:00
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2023-05-12 14:55:13 +00:00
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Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)

Description
Simple Directmedia Layer
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