mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-12-28 00:54:35 +00:00
ac72cdcf79508a2ff9032429cc1dca0822b0b0f7
./src/video/SDL_video.c:1734:13: warning: no previous prototype for function 'SDL_CreateWindowInternal' [-Wmissing-prototypes]
SDL_Window *SDL_CreateWindowInternal(const char *title, int x, int y, int w, int h, SDL_Window *parent, Uint32 flags)
^
./src/video/SDL_video.c:1734:1: note: declare 'static' if the function is not intended to be used outside of this translation unit
SDL_Window *SDL_CreateWindowInternal(const char *title, int x, int y, int w, int h, SDL_Window *parent, Uint32 flags)
^
static
Simple DirectMedia Layer (SDL) Version 3.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md
Enjoy!
Sam Lantinga (slouken@libsdl.org)
Languages
C
86.4%
C++
5.8%
Objective-C
3.4%
CMake
1.6%
Perl
0.8%
Other
1.7%