Go to file
Sam Lantinga b9773be3b3 Don't clamp mouse coordinates until they're fully outside the containing area
A window 1920x1080 pixels wide at 125% scaling will have a width and height of 1536x864, but at pixel (1919,1079) the mouse coordinate will be (1535.2,863.2), which is within the bounds of 1536x864, but larger than (1535,863).
2023-02-09 18:29:47 -08:00
2023-01-09 09:41:41 -08:00

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)

Description
Simple Directmedia Layer
Readme 175 MiB
Languages
C 85.8%
C++ 6.6%
Objective-C 3.4%
CMake 1.6%
Perl 0.7%
Other 1.6%