Sam Lantinga be341bc078 Make sure we put more than RESAMPLER_MAX_PADDING_FRAMES into an audio stream
It's not an error if we don't, but we'll get 0 bytes out of the stream if we don't flush, which the audio_resampleLoss test treats as a failure.

Fixes https://github.com/libsdl-org/SDL/issues/10613
2024-09-01 14:05:27 -07:00
2024-08-27 10:31:46 -07:00
2024-08-31 07:46:28 -07:00
2024-09-01 06:23:20 -07:00
2024-08-29 15:57:29 -07:00
2024-08-29 15:57:29 -07:00
2024-08-29 15:57:29 -07:00
2024-08-31 12:32:38 +02:00
2024-08-29 15:57:29 -07:00
2024-08-29 15:57:29 -07:00
2024-04-10 09:18:42 -04:00
2024-01-01 13:15:26 -08:00

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)

Description
Simple Directmedia Layer
Readme 175 MiB
Languages
C 86.4%
C++ 5.9%
Objective-C 3.4%
CMake 1.6%
Perl 0.8%
Other 1.7%