Files
SDL/src
David Gow 9c322386bf gpu: vulkan: Fix an uninitialised structure in SDL_BlitGPUTexture()
The SDL_GPUColorTargetInfo structure needs to be zeroed, as otherwise we
can end up trying to create a resolve_texture which doesn't exist,
causing a rather difficult-to-debug segfault when calling
SDL_BlitGPUTexture() with a load op of SDL_GPU_LOADOP_CLEAR.
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