Go to file
David Gow c172fb5972 Vulkan: Support 'desired' vs 'required' memory flags (Fix #9310)
When selecting a memory type, there are some property flags we need
(e.g., VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, without which we cannot
vkMapMemory), and others we'd simply prefer (e.g.,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, which may have a performance
impact, but otherwise shouldn't be required).

By specifying these separately, we can fall back to a memory type which
doesn't have everything we want, but which should still work, rather
than giving up.

Signed-off-by: David Gow <david@ingeniumdigital.com>
2024-02-26 07:52:12 -08:00
2024-02-22 14:58:11 -08:00
2024-02-25 22:26:23 +00:00
2024-02-25 23:55:23 +00:00
2024-02-20 15:56:26 -05:00
2024-01-01 13:15:26 -08:00

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)

Description
Simple Directmedia Layer
Readme 187 MiB
Languages
C 86.4%
C++ 5.8%
Objective-C 3.4%
CMake 1.6%
Perl 0.8%
Other 1.7%