mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-09-06 03:18:13 +00:00
c202893fbb0a115a72b684a542961f9a55132dea

GNOME can deliver displays in arbitrary order, which can even change across sleep/wake cycles, so use a DBus method to find the primary display, and try to make sure it is the first exposed by SDL. On other window managers, continue to assume that the order in which displays are exposed is the preferred order. This can eventually be replaced by a Wayland protocol that serves the same purpose, if the pending ones are ever finalized.
Simple DirectMedia Layer (SDL) Version 3.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.
Enjoy!
Sam Lantinga (slouken@libsdl.org)
Languages
C
86.4%
C++
5.9%
Objective-C
3.4%
CMake
1.6%
Perl
0.8%
Other
1.7%