Files
SDL/src/render
nmlgc c4af41ba27 render: Skip UV check when software-rendering untextured quads
Fixes a crash when calling SDL_RenderGeometryRaw() with both `texture`
and `uv` set to `NULL`, and with geometry that is laid out in a way
that passes the quad checks.

(cherry picked from commit 989de77f4f)
2026-03-25 07:25:23 -07:00
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