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Revert "render: Added Xbox DXIL for gpu backend".
Turns out Xbox is okay with the PC DXIL, it just isn't as optimal without the root signature annotations.
This reverts commit f2c4c66429.
This commit is contained in:
@@ -169,7 +169,6 @@
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<PreBuildEvent>
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<Command>
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call "$(ProjectDir)..\..\src\render\direct3d12\compile_shaders_xbox.bat" "$(ProjectDir)..\"
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call "$(ProjectDir)..\..\src\render\gpu\shaders\compile_shaders_xbox.bat" "$(ProjectDir)..\"
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call "$(ProjectDir)..\..\src\gpu\d3d12\compile_shaders_xbox.bat" "$(ProjectDir)..\"
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</Command>
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</PreBuildEvent>
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@@ -208,7 +207,6 @@
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<PreBuildEvent>
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<Command>
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call $(ProjectDir)..\..\src\render\direct3d12\compile_shaders_xbox.bat $(ProjectDir)..\ one
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call $(ProjectDir)..\..\src\render\gpu\shaders\compile_shaders_xbox.bat $(ProjectDir)..\ one
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call $(ProjectDir)..\..\src\gpu\d3d12\compile_shaders_xbox.bat $(ProjectDir)..\ one
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</Command>
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</PreBuildEvent>
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@@ -280,7 +278,6 @@
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<PreBuildEvent>
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<Command>
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call $(ProjectDir)..\..\src\render\direct3d12\compile_shaders_xbox.bat $(ProjectDir)..\
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call $(ProjectDir)..\..\src\render\gpu\shaders\compile_shaders_xbox.bat $(ProjectDir)..\
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call $(ProjectDir)..\..\src\gpu\d3d12\compile_shaders_xbox.bat $(ProjectDir)..\
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</Command>
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</PreBuildEvent>
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@@ -320,7 +317,6 @@
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<PreBuildEvent>
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<Command>
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call $(ProjectDir)..\..\src\render\direct3d12\compile_shaders_xbox.bat $(ProjectDir)..\ one
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call $(ProjectDir)..\..\src\render\gpu\shaders\compile_shaders_xbox.bat $(ProjectDir)..\ one
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call $(ProjectDir)..\..\src\gpu\d3d12\compile_shaders_xbox.bat $(ProjectDir)..\ one
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</Command>
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</PreBuildEvent>
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@@ -1,25 +0,0 @@
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if %2.==one. goto setxboxone
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rem Xbox Series compile
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set DXC="%GameDKLatest%\GXDK\bin\Scarlett\DXC.exe"
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set SUFFIX=_Series.h
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goto startbuild
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:setxboxone
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set DXC="%GameDKLatest%\GXDK\bin\XboxOne\DXC.exe"
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set SUFFIX=_One.h
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:startbuild
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echo Building with %DXC%
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echo Suffix %SUFFIX%
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cd "%~dp0"
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%DXC% -E main -T ps_6_0 -Fh color.frag.dxil%SUFFIX% color.frag.hlsl
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%DXC% -E main -T ps_6_0 -Fh texture_advanced.frag.dxil%SUFFIX% texture_advanced.frag.hlsl
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%DXC% -E main -T ps_6_0 -Fh texture_rgba.frag.dxil%SUFFIX% texture_rgba.frag.hlsl
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%DXC% -E main -T ps_6_0 -Fh texture_rgb.frag.dxil%SUFFIX% texture_rgb.frag.hlsl
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%DXC% -E main -T vs_6_0 -Fh linepoint.vert.dxil%SUFFIX% linepoint.vert.hlsl
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%DXC% -E main -T vs_6_0 -Fh tri_color.vert.dxil%SUFFIX% tri_color.vert.hlsl
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%DXC% -E main -T vs_6_0 -Fh tri_texture.vert.dxil%SUFFIX% tri_texture.vert.hlsl
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46
src/render/gpu/shaders/dxil.h
generated
46
src/render/gpu/shaders/dxil.h
generated
@@ -1,48 +1,3 @@
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#if defined(SDL_PLATFORM_XBOXONE)
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#define g_main color_frag_dxil
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#include "color.frag.dxil_One.h"
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#undef g_main
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#define g_main linepoint_vert_dxil
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#include "linepoint.vert.dxil_One.h"
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#undef g_main
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#define g_main texture_advanced_frag_dxil
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#include "texture_advanced.frag.dxil_One.h"
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#undef g_main
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#define g_main texture_rgb_frag_dxil
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#include "texture_rgb.frag.dxil_One.h"
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#undef g_main
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#define g_main texture_rgba_frag_dxil
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#include "texture_rgba.frag.dxil_One.h"
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#undef g_main
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#define g_main tri_color_vert_dxil
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#include "tri_color.vert.dxil_One.h"
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#undef g_main
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#define g_main tri_texture_vert_dxil
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#include "tri_texture.vert.dxil_One.h"
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#undef g_main
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#elif defined(SDL_PLATFORM_XBOXSERIES)
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#define g_main color_frag_dxil
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#include "color.frag.dxil_Series.h"
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#undef g_main
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#define g_main linepoint_vert_dxil
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#include "linepoint.vert.dxil_Series.h"
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#undef g_main
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#define g_main texture_advanced_frag_dxil
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#include "texture_advanced.frag.dxil_Series.h"
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#undef g_main
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#define g_main texture_rgb_frag_dxil
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#include "texture_rgb.frag.dxil_Series.h"
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#undef g_main
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#define g_main texture_rgba_frag_dxil
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#include "texture_rgba.frag.dxil_Series.h"
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#undef g_main
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#define g_main tri_color_vert_dxil
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#include "tri_color.vert.dxil_Series.h"
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#undef g_main
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#define g_main tri_texture_vert_dxil
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#include "tri_texture.vert.dxil_Series.h"
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#undef g_main
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#else
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#include "color.frag.dxil.h"
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#include "linepoint.vert.dxil.h"
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#include "texture_advanced.frag.dxil.h"
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@@ -50,4 +5,3 @@
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#include "texture_rgba.frag.dxil.h"
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#include "tri_color.vert.dxil.h"
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#include "tri_texture.vert.dxil.h"
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#endif
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