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cc7fe8c255ca8f3b4f5407c0c70103b4c7ad8168
Otherwise we'll miss it when XWarpPointer() is used. x11vnc may do this to manage mouse input in some circumstances, so it can be possible for _all_ mouse motion to go through this path, breaking SDL_GetGlobalMouseState(). Thanks to @chrismile for all the detective work to figure this out! Fixes #8827.
Simple DirectMedia Layer (SDL) Version 2.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md
Enjoy!
Sam Lantinga (slouken@libsdl.org)
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