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Make sure the window framebuffer is cleaned up before shutting down OpenGL, as it might be implemented using an OpenGL texture. Fixes this call stack: ``` (gdb) p _this $1 = (SDL_VideoDevice *) 0x42e360 (gdb) p _this->egl_data $2 = (struct SDL_EGL_VideoData *) 0x0 ```
Simple DirectMedia Layer (SDL) Version 3.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md
Enjoy!
Sam Lantinga (slouken@libsdl.org)
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