Go to file
Ryan C. Gordon dd09d4b4ee hidapi: Replace BSD license with "original" hidapi license.
HIDAPI's source code licensing says this:

```
HIDAPI can be used under one of three licenses.

1. The GNU General Public License, version 3.0, in LICENSE-gpl3.txt
2. A BSD-Style License, in LICENSE-bsd.txt.
3. The more liberal original HIDAPI license. LICENSE-orig.txt

The license chosen is at the discretion of the user of HIDAPI. For example:
1. An author of GPL software would likely use HIDAPI under the terms of the
GPL.

2. An author of commercial closed-source software would likely use HIDAPI
under the terms of the BSD-style license or the original HIDAPI license.
```

Since the original license in LICENSE-orig.txt is basically only clause 3 of
the zlib license (do not remove this notice from the source code), it makes
sense to switch to it, since it adds no new requirements to the user.

(Plus, it's extremely short and direct, which is always nice.)

The entire license:

```
 HIDAPI - Multi-Platform library for
 communication with HID devices.

 Copyright 2009, Alan Ott, Signal 11 Software.
 All Rights Reserved.

 This software may be used by anyone for any reason so
 long as the copyright notice in the source files
 remains intact.
```

Fixes #9786.
2024-05-20 12:45:11 -04:00
2024-05-09 13:19:27 -07:00
2024-05-17 17:09:09 -07:00
2024-04-15 11:35:39 -04:00
2024-04-10 09:18:42 -04:00
2024-01-01 13:15:26 -08:00

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)

Description
Simple Directmedia Layer
Readme 174 MiB
Languages
C 86.4%
C++ 5.8%
Objective-C 3.4%
CMake 1.6%
Perl 0.8%
Other 1.8%