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e0158f68e452280d96719e7f9dd47e357b896d6c

Add missing guards around use of physicalInputProfile. Add explicit import of Foundation which seems to be needed on some systems to get the NSArray definition. Add __unsafe_unretained to ObjC types in struct so the compiler doesn't complain about that not being allowed with ARC. Closes: #8979
Simple DirectMedia Layer (SDL) Version 3.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.
Enjoy!
Sam Lantinga (slouken@libsdl.org)
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