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* A floating point rectangle contains all points >= x and <= x + w * A floating point rectangle is only empty if it has negative width. The zero rectangle contains the zero point. * Adjacent floating point rectangles intersect along their shared side Fixes https://github.com/libsdl-org/SDL/issues/6791
Simple DirectMedia Layer (SDL) Version 3.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.
Enjoy!
Sam Lantinga (slouken@libsdl.org)
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