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The get_usb_string call is rather expensive on some USB devices, so we cache the vendor/product strings for future lookups (e.g. when hid_enumerate is invoked again later). This way, we only need to ask libusb for strings for devices we haven't seen since before we started. Signed-off-by: Steven Noonan <steven@valvesoftware.com> Signed-off-by: Sam Lantinga <slouken@libsdl.org>
Simple DirectMedia Layer (SDL) Version 3.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md
Enjoy!
Sam Lantinga (slouken@libsdl.org)
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