Cameron Gutman e681623cb2 direct3d: Fix dirty textures failing to update
Even if the texture itself has not changed since last time, the data may have
so we must call UpdateDirtyTexture() to handle that possibility.
2019-06-20 19:51:00 -07:00
2019-03-16 17:39:15 -07:00
2019-06-17 10:13:28 -07:00
2018-11-02 21:34:17 -04:00
2019-06-17 10:13:28 -07:00
2018-08-21 12:11:34 -07:00
2019-06-12 13:56:20 +03:00
2019-06-17 10:13:28 -07:00
2019-06-17 10:13:28 -07:00
2019-06-17 10:13:28 -07:00
2019-01-04 22:01:14 -08:00
2017-02-16 16:59:07 -05:00
2018-08-21 13:29:21 -07:00
2018-08-21 13:29:21 -07:00
2018-08-21 13:29:21 -07:00
2018-08-21 13:29:21 -07:00
2016-01-12 22:23:53 +01:00



                         Simple DirectMedia Layer



                                  (SDL)



                                Version 2.0



---

https://www.libsdl.org/



Simple DirectMedia Layer is a cross-platform development library designed

to provide low level access to audio, keyboard, mouse, joystick, and graphics

hardware via OpenGL and Direct3D. It is used by video playback software,

emulators, and popular games including Valve's award winning catalog

and many Humble Bundle games.



More extensive documentation is available in the docs directory, starting

with README.md



Enjoy!

	Sam Lantinga				(slouken@libsdl.org)

S
Description
Simple Directmedia Layer
Readme
183 MiB
Languages
C 87.6%
C++ 4.3%
Objective-C 3.4%
CMake 1.8%
Java 0.7%
Other 2%